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  1. Replies
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    16,905

    Re: Musket Sub-Mod

    I will make a video, I will post it here when it's done.
  2. Re: Edit "euro_equipment.variant_weighted_mesh"

    You can do it firstly extracting it with Ultimate Unwarp 3D, and edit it with 3DSMax, but I have listened also Blender does well.
  3. [Modding] Making troops recruitable in ports and other cities within a region.

    Hi! I have been building a mod for ETW and currently I am testing a way to recruit land units like line infantry in ports and buildings that are not in the region main settlement, I am making this so...
  4. Replies
    19
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    16,905

    Re: Musket Sub-Mod

    After a long time waiting for it, I provide to you the link for the weapon models, here you are:

    https://www.mediafire.com/file/81lsxoukl2mptty/Varied_Weapons.zip/file

    All credits to the...
  5. Re: Please, help me to understand how to add custom firearms to ETW, having models from Mount and Blade Warband

    Please, Help
  6. Replies
    19
    Views
    16,905

    Re: Musket Sub-Mod

    Release it please
  7. Re: Please, help me to understand how to add custom firearms to ETW, having models from Mount and Blade Warband

    I have great ideas, my favourite hobbies is doing mods and submods for me and everyone who wants to try my personal touch for other people mods, your help would be much appreciated.
  8. Please, help me to understand how to add custom firearms to ETW, having models from Mount and Blade Warband

    I'm a modder, a very rookie one maybe, but a bold rookie, but I have always wanted to see my two favourite games porting resources from one game to another, this is the case of this post, cause I...
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