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  1. Replies
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    Re: Byzantine Units Reworked (WIP)

    Thank you for all your support and suggestions here, I really appreciate it and will try to do as suggested:laughter:
    To answer few question here ; The mod isn't finished yet but I'm going at it...
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    Re: Byzantine Units Reworked (WIP)

    We both use models and texture from the same source (Caudillo's Byzantine Reskin & Rusichi) while mine focusing on 10-11th century Romans, Arthalion's units seems to be from 13-14th century. Anyway,...
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    Re: [Preview] The Pechenegs

    I will have a party thrown when the mod finally comes out :tongue:
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    Re: Byzantine Units Reworked (WIP)

    Please do! I'm really excited for your units, maybe we can even share some ideas.



    I'm here to annouce that this mod isn't dead by any means.
    I just got a new job last month and it takes so...
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    Re: Byzantine Units Reworked (WIP)

    Thank you all for your feedback! Although I have less time due to finding a job but I will continue the work to finish it whenever I have time.



    And yes, skoutatoi will be divided into...
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    Sticky: Re: IB2 IBFD II Developments

    Hello everyone, I'm a recent member of the IB2FD team. My work is mostly 2d related such as unit cards and unit info cards. Here are finished Langobard units.

    https://i.imgur.com/c3AeRMX.png
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    Re: Byzantine Units Reworked (WIP)

    Thanks for your advice! I think I might implement the heavy line skirmisher idea to menaulatoi instead (just like Broken Crescent) as they have stakes while Hoplitai/Promachoi will be kept as heavy...
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    Re: Byzantine Units Reworked (WIP)

    Good news! I've just got the permission from Broken Crescent Team! :cool: I'm now reimplementing their fabulous shields to the roster. So units below are still prone to changes except...
  9. Re: What are the rules about the Chinese Med2 mods? They charge money - we can release for free?

    Sigh of Empire uses many resources for Southeast Asian factions from Suvarnabhumi Mahayuth(for M&B Warband) while my friends in the SM team haven't got any request for permission. And yet they also...
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    Re: Byzantine Units Reworked (WIP)

    I pm'ed Broken Crescent asking them for permission to use their beautiful Byzantine shield patterns but it seems they aren't active on here anymore. And I actually made several units with their...
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    Re: Byzantine Units Reworked (WIP)

    Thank you! I think I'll do just fine without reaching the limits. I can also save more space by using armour upgrade instead of new units.

    Here's Menaulatoi ; spearmen armed with heavy spear...
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    Sticky: Re: - XXL Summer Preview -

    Great work!! I've been waiting for some news on RVINA ROMAE for so long! :tongue:
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    Re: Byzantine Units Reworked (WIP)

    I'm thinking of redoing the whole roster (with a bit of anachronism) while some basic units will be reskinned. Bad news is it won't be save game compatible.
    Plus, I actually made a Byzantine...
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    Re: Byzantine Units Reworked (WIP)

    More update on "Kontaratoi" phalanx

    Tier 1

    https://i.imgur.com/fSaaK4m.png

    Tier 2

    https://i.imgur.com/6OdLURd.png
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    Re: Byzantine Units Reworked (WIP)

    Yes, it's intended to be played with BB :yes:
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    Byzantine Units Reworked (WIP)

    Hello there! I'm working on a new sets of Byzantine units models for DLV and hopefully Chivalry : Sicilian Vesper and also vanilla replacer.
    Please note that this submod will require Battlefield...
  17. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    Thank you so much! I think I can just port mine as a submod for other mod set around AD800-1000 instead. ;)
  18. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    Does that mean I'm allowed to use CBUR resources now or just the textures? I just want to make sure before publishing them.
    And don't worry about the link, I've got SS6.4 and along with CBUR units...
  19. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    Hello, I'm now working on a Byzantine units submod for SS or even replacer for vanilla ones. The units will draw from Macedonian to Komnenian period and changes has been made to make them fit the...
  20. Re: The Great Conflicts main discussion thread. Please post here!

    I've been following this mod for a long time and hopefully I could contribute something. I've made some Frankish-Western eventpics for personal use although it's not yet finised.
    If you would like...
  21. Re: Discovered an "Easter Egg" - Hidden map, different Britannia Campaign

    It's quite obvious they were trying to do Danelaw campaign with some degrees of historical liberty like unified England, Ireland, Wales, Scotland. As they have done with Spain and Russia in Grand...
  22. [Tutorial] Re: Script for annexing a faction by marriage ties

    Reinstalling vanilla m2tw seems to have fixed this. It seems I forgot that some files have been edited and could cause conflict or made the script not functional.
    Then again, thank you for your help!
  23. [Tutorial] Re: Script for annexing a faction by marriage ties

    Ok, I got it working with other mods but vanilla. My vanilla m2tw seems to not read the script somehow but it's alright since I rarely play it anyway.
    Otherwise, great work. This really adds more...
  24. [Tutorial] Re: Script for annexing a faction by marriage ties

    At first I used 1.3 cd version and didn't work. So I used it with 1.52 steam version as you suggested.
    I added your script to the bottom of "France" section in campaign_script. Still, nothing...
  25. [Tutorial] Re: Script for annexing a faction by marriage ties

    Forgive me for not being clear, I was referring to unlock all campaign faction mod. Now I've uninstalled it and use vanilla file to add your script instead.
    I did everything as instructed ; added...
  26. [Tutorial] Re: Script for annexing a faction by marriage ties

    This look really great but I have a problem making it functioning.
    I followed every step as you provided but when the Sicilian king died, nothing happened. Could this be caused by the unlock...
  27. Poll: Re: Which historical period fascinates you the most? Ancient? Medieval? Early Modern? Or Modern?

    For me. Antiquity and Medieval periods : I can't really pick one since I love studying both periods from Mesopotamia to Late Medieval Age but I'm more keen on AD500-1000.
    I love reading about the...
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    Re: Assigning a path folder to a culture

    Sorry for double posting, since I assumed your issue wrongly.
    Open 'descr_cultures.txt' and find the 'eastern_european' entry then you'll see something like this.



    culture eastern_european...
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    Re: Assigning a path folder to a culture

    It must be 'descr_sm_factions.txt'. Revert it to the original culture by editing the red line

    faction englandculture northern_european
    religion catholic
  30. Re: Can't generate Normal map with Nvidia DDS Plugins in Photoshop CS6!!

    I got it working with your advice!!! I feel really stupid now lmaooo :laughter:
    Now I know what I did wrong. The first time I opened a dds file with PS the Nvidia DDS read properties popped up, and...
  31. Re: Can't generate Normal map with Nvidia DDS Plugins in Photoshop CS6!!

    I've also tried installing CS5 (it installed both 32 and 64 bit version automatically), but the plugins doesn't work with 64 bit version also.
    I've read somewhere that there're some technical issues...
  32. Re: Can't generate Normal map with Nvidia DDS Plugins in Photoshop CS6!!

    I already tried that, sorry for not being clear.
    It doesn't even let me click it since it's greyed out (again).
    Nothing seems to be working. I guess I'll have to revert to my old CS5 32 bit..
  33. Re: Can't generate Normal map with Nvidia DDS Plugins in Photoshop CS6!!

    I tried double clicking and it asked me to create 'layer 0' and the padlock disappeared. But I still can't access Nvidia tools :no:
  34. Re: Can't generate Normal map with Nvidia DDS Plugins in Photoshop CS6!!

    The button is still greyed out even I desaturated it.
    blob:http://imgur.com/09006b2d-748f-414c-8a0b-80d97374df28
  35. Can't generate Normal map with Nvidia DDS Plugins in Photoshop CS6!!

    Hello everyone, I'm now trying to edit some texture files with Photoshop CS6( it's 64 bit correspond to my Windows 7 64 bit ). And I downloaded 'Nvidia Texture Tools' for 64 bit from...
  36. Re: BASILEIA: Total War PROJECT 550-1461 (mod for M2TW-Kingdoms)

    Guys, I'm all for your mega project and I would like to help with making textures for units, since I have been retexturing units from various mods to my own use for many years. What I've just learned...
  37. Re: The Great Conflicts main discussion thread. Please post here!

    Honestly, that was the first image that came into my mind when seeing your model :laughter: Great work though! The mod just fit well my personal interest in late antiquity+early medieval era.
  38. Re: The Great Conflicts main discussion thread. Please post here!

    I think it's Peltastes, isn't it?
  39. Re: The Great Conflicts main discussion thread. Please post here!

    I must say that this mod gives me hope to continue playing M2TW. It's been a long wait but I'm sure the team will do your best to give one of the most historically accurate mod.
    PS. I can help with...
  40. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    My game would freeze during battle everytime I play as France. Also, I noticed that France wasn't available in custom battle, so I enabled them myself via DBEditor. Could that be a cause of freezing??
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