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  1. Re: Questions regarding the RC unit statistics scheme/system

    Heat is not stamina. Stamina is determined by the "hardy" and "very_hardy" attributes.

    Units from warm places get a bonus to heat (so a reduction of the value), while units from colder places get...
  2. Thread: RC 2 for Kingdoms

    by k/t
    Replies
    13
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    270

    Re: RC 2 for Kingdoms

    If you're having trouble with such decisions, use export_units in the RC 2 files for inspiration.

    No, it's a good distance for infantry charges so they work well in the game. Also, I don't know...
  3. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    D:\SEGA\Medieval II Total War\mods\Third_Age\data -> export_descr_buildings.txt - effects of guilds

    D:\SEGA\Medieval II Total War\mods\Third_Age\data -> export_descr_guilds.txt - how to get guilds...
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    Sticky: Re: Patch 1.6 beta test

    It's not enough to be able to speak Russian; you also have to be able to read it.
  5. Re: Questions regarding the RC unit statistics scheme/system

    The peasants weren't half-starved. -.-

    Quality represents a unit's level of training. The heat stat affects how quickly a unit gets tired. A well-trained unit that is accustomed to handling...
  6. Thread: RC 2 for Kingdoms

    by k/t
    Replies
    13
    Views
    270

    Re: RC 2 for Kingdoms

    Charge distance for infantry is 6.

    Aztecs should have thrown grenade-tipped javelins instead of obsidian-tipped ones. For maximum impact. Maybe you can make a unit like that.

    Don't forget to...
  7. Re: 1450 Campaign - requesting critiques of my attempt at an accurate map

    Too many regions in the East and not enough in the West? Italy, for example.

    Serbia? Wallachia? Moldova?

    Take a look at Tsardoms' map, it might help, even though it's from 100 years earlier.
  8. Re: Questions regarding the RC unit statistics scheme/system

    No, the multi layer armours would have the heat for each layer added together. That's why Scholarii have 19 heat in the last EDU PB posted.

    The biggest problem I have with PB's work is that he...
  9. Thread: Two turns per year

    by k/t
    Replies
    6
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    259

    Re: Two turns per year

    Instead of waiting a week for someone to give you the answer, you could have done a search and solved your problem in 15 minutes.
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    Re: Balance, AI Questions for BC Team

    No, not that one. It's just a reworked Vanilla animation,with some frames cut out of it so the units throw the javelins much faster than before. According to one of the guys from EB2, it looks a...
  11. Thread: RC 2 for Kingdoms

    by k/t
    Replies
    13
    Views
    270

    Re: RC 2 for Kingdoms

    If the animations have the same names, it should be fine.

    The Europeans who explored the New World would have worn plate armour to an (large?) extent. I don't know what helmets they had in the...
  12. Re: Questions regarding the RC unit statistics scheme/system

    1) Just put the lower one and then a note in the user guide to manually change those units to whatever he wants. Or just put two categories, Small (60) and Large (80), and the user can select the one...
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    Re: Lord Hamilton's Unit Workshop

    HAHAHAHAHAHAHAHAHAHAHA!
  14. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    "Does this mean that every time I have lets say two buildings queued in settlement I lose 5 points to guild despite the fact that I have enough money to build it?"

    No, it means you will lose...
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    Sticky: Re: How to: Mod Stainless Steel!

    Or the animation in descr_skeleton was changed from "shuffle_backward" to "idle". Look into that too.
  16. Thread: FAQ

    by k/t
    Replies
    350
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    29,175

    Sticky: Re: FAQ

    There still is, no? It just drops to 0 when your faction gets large.
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    Re: Balance, AI Questions for BC Team

    Point Blank released a faster javelin throwing animation that was added to both EB2 and DBM. BC should add it too.
  18. Thread: RC 2 for Kingdoms

    by k/t
    Replies
    13
    Views
    270

    Re: RC 2 for Kingdoms

    This reminds me that I wanted to create a guide for people who want to convert mods to RR/RC. I still want to.

    I don't think obsidian clubs and swords should be AP.

    The skeleton file tells the...
  19. Re: Questions regarding the RC unit statistics scheme/system

    1) It depends on the circumstances. Units from cultures with a focus on cavalry would have only 60, while units from cultures with a focus on infantry would have 80. Things like that.

    2) There is,...
  20. Re: The disappearance of the buildings after the conquest of the settlement ...

    I don't think you can turn off the destruction of religious buildings.

    I don't play this mod, so I don't know if the Ballista Towers are destroyed, but if they are, it's probably something in the...
  21. Re: Questions regarding the RC unit statistics scheme/system

    Moneybags14 has already made a spreadsheet like this. You should talk to him and see what he has done. I don't know if it's finished or not.
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    Re: RR/RC for The Last Kingdom (released)

    Which ones are the "saxon swordsmen"? Thegns?

    I wrote the explanation of why they have the stats they do in the EDU. For the sake of balance, I made them Average, since the Butseacarls were...
  23. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Did you wait for the map to be generated?
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    Re: how to bribe genrals sucessfully

    If your diplomat has 10 Influence, that should help. However, some generals are extremely hard to bribe and require a treasury of millions. I remember this being discussed when someone was trying to...
  25. Re: Questions about the game and discussion of how to improve combat realism

    "You could say the named regiments are a cut above the standard Regiment of Foot in the sense that they were a more modern unit and fired according to a drill, not necessarily that they had better...
  26. Thread: FAQ

    by k/t
    Replies
    350
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    29,175

    Sticky: Re: FAQ

    Did you use any custom animations in this mod?
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    Re: Why wont it let me play certain countries??

    And increasing the movement range reduces calculation times?

    Hmm...that's good...they can move a little far now, though...on the other hand, it might reduce slightly dependence on the supply...
  28. Re: Feedback: Error report and suggestions included

    Heh...you can try...haven't you heard the expression "go Dutch"?
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    Re: Why wont it let me play certain countries??

    Geoffrey, what problems did character movement range cause? Was it increased solely because people complained or was there a technical issue?
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    Re: KGCM Not Detecting Kingdoms 1.5 Not Steam

    Did you install in the right place?

    http://www.twcenter.net/forums/showthread.php?t=482934 - can't find kingdoms.exe
    http://www.twcenter.net/forums/showthread.php?p=11624829#post11624829 - same
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    Re: [BUG] Sound completely disappeared.

    Are your speakers working with other programs?

    In the worst case scenario, reinstall M2.
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    Re: Why wont it let me play certain countries??

    What issues did you have with character movement? Heh, it turns out I didn't imagine the fact that armies could move further now.
  33. Re: Feedback: Error report and suggestions included

    I noticed the (highly) questionable unit stats as soon as I got this mod. I intend to do something about them. Please take note of every unit that uses an animation that doesn't correspond to its...
  34. Re: Permission to use Rus and Cuman Models in Submod

    The Rusichi units are available for use if you give credit. Check its forum.
  35. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Keep track of when you were the attacker and when you were the defender and see if that doesn't determine your deployment area size. I've never seen army size be a factor.
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    Re: Try to make minor mod to unit names

    You need to open Third_age/data/text/export_units.txt and change them back. This is save game compatible

    before: {Elf_Archer} Amfjkdkfkhfshrfhhh sjkdhfkhsuidfhiusg

    after: {Elf_Archer} Light...
  37. Re: Permission to use Rus and Cuman Models in Submod

    Probably Rusichi units. Definitely the Russian ones.
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    Re: Help to understand how to mod morale

    You should have posted this here: http://www.twcenter.net/forums/showthread.php?597038-Modding-Questions-and-Help-Thread

    The AI gets some morale bonuses, especially if you play on VH.
  39. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    The weapon upgrade was removed deliberately. The reason why you're not getting the experience bonus is a glitch. It happens in Vanilla and in every mod. To avoid it, retrain and recruit units just...
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    Re: RR/RC for The Last Kingdom (released)

    I just added the new models with strapped shields.

    I do have a new EDU with changed shield values, but I haven't uploaded it yet.
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