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  1. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Thank you Mugen. Does the current version have the new unit sizes, cant wait to play your mod!!!!
  2. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Greetings Mugen.
    Where you able to figure out the raze/abandon settlement option for non-nomadic factions?
  3. Re: Permission to make heraldry reskin submod?

    Yes when you go to the discord you will see multiple categories for different topics. You can find the discord by going to Medieval Kingdoms 1212 Twitter. Make a account and you should be good to go.
  4. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Unfortunately, your unit sizes overlap the unit size mod on Steam. I have a super computer that can play heavy numbers, one of few lol. The unit sizes I play with are Infantry 320, Cav 160, missile...
  5. Re: Permission to make heraldry reskin submod?

    I would place it under sub_mods or something else, It will definitely get attention. The Developers see all suggestions etc and usually will get back with you. It’s a fun group, very professional. It...
  6. Re: Permission to make heraldry reskin submod?

    You should ask the Developers directly on their Discord.
    If you do heraldry from England you should consider the Lucy/Lucey family. They are one of the last ancient Norman/Anglo families to be able...
  7. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 1.02g (4 New General Skills/ Huge Battles & Units Beta Redownload Updated 3/17)

    Love your work Mugen. Unfortunately I cant use it because it is not compatible with larger unit size mods.
    Secondly, since the update the developers decided to take the raze/abandon settlement...
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    Abandoning/Razing Settlements

    Can we have the option to abandon settlements as any faction like we use to before the update?, really miss this feature. It should not just be limited to Horde factions.
  9. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Any chance to have larger unit sizes? I have a new PC and these are too small. I would change the ESF files for unit stacks but the game only allows you to have 40 on the field regardless.
  10. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Great!!!
    Could there be a skill or ancillary trait for Generals that Kill Captives/POWS and loot and destroy settlements. I remember on Med2 they had a dread feature. I’m trying to create a sick...
  11. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Awesome work Mugen, your mod makes this game an entirely different experience for the good. Hope one day you can upload it to Steam.
  12. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Sounds good. Thank you Mugen for the feedback. I’ll restart the campaign.
  13. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Does the the No Agents Submod work with existing campaign? Do existing agents still remain on existing campaign?
    Again great Mod, but it ruins campaign and wars when assassins can’t be stopped and...
  14. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Mugen. Please could you lessen the lethality of Assassin’s. Game is unplayable with them. Or could you just get rid of them please.

    Thanks.
  15. Thread: No agents mod

    by bcl1212
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    Re: No agents mod

    Mugen. I tried your no agents Mod and it didn’t work. Any idea what’s wrong.
  16. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99c (4 Skills/ New technologies Beta Redownload Updated 9/5)

    Greetings Mugen. Excellent work by the way. Quick Question

    Do we have to download all 4 files to update the Mod, or just the main one? Thanks. I think they are listed as: Mugen1212.pack, Mugen...
  17. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99b (4 Skills/ New technologies Beta Redownload Updated 8/4)

    Can you change the collision between cavalry where they go through each other better, better unit spacing?
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    [Released] Re: Prussia 1780-1806 Mod

    I use a great deal of Mods with this one. I have not played Napoleon in 3 years. AI is too atrocious, no hope for it. Your very welcome and I hope you enjoy it. If you want to know which mods I use...
  19. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.99b (4 Skills/ New technologies Beta Redownload Updated 8/4)

    Where is the latest download link? Thanks.
  20. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Thanks for the info!! I am assuming that is what happened to the English Earldom units.
    That is strange though, when I added my Prussia 1780-1806 Mod to Napoleon some years ago I did not have any...
  21. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    If someone could be so kindly to tell me, what happened to the Tier 3 Late era Pikeman for the Holy Roman Empire. Were they taken out? The only ones that are late era that I see are nothing like the...
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    France and England Campaign

    What is the deal with France and England? I have played 3 campaigns with HRE, and these two nations never have peace and are in constant warfare until one is completely destroyed. This throws the...
  23. [Released] Re: BUM units - over 600 units for major & minor factions

    Thanks
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    [Released] Re: Prussia 1780-1806 Mod

    Unfortunately no, this mod is for Napoleon. Secondly, it would be a little inaccurate for Empires time period. There is a Prussian Mod for empire though.
  25. Re: Medieval Kingdoms 1212 Tearing Effects with soldiers Problem!!!

    Yes it is the Medieval Kingdoms Submod Double Unit size. That makes sense. Thank you.
  26. Thread: More Bugs

    by bcl1212
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    More Bugs

    Is there a bug thread? Something specifically for bugs in-game. Anyways I was playing a siege and some units began morphing and floating across the map into siege tower. Pics below. This bug reduced...
  27. Medieval Kingdoms 1212 Tearing Effects with soldiers Problem!!!

    I've noticed that some units have an issue with the textures separating from each other, does anyone else have this problem. I posted some pics as evidence. You should be able to see them on Steam. ...
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    Re: Medieval cities

    How come deplorables do not work ex, Stakes, rocks etc. ? Thanks.
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    [Released] Re: Prussia 1780-1806 Mod

    Sorry it took me to get back with everyone, my apologies. I put a link to some screen shoots, I hope it works. They are all on Steam. Cheers.
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    [Released] Re: Prussia 1780-1806 Mod

    https://steamcommunity.com/profiles/76561198067628619/screenshots/

    https://steamcommunity.com/profiles/76561198067628619/screenshots/
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    [Released] Re: Prussia 1780-1806 Mod

    I already tried, the Mod was too big.
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    [Released] Re: Prussia 1780-1806 Mod

    Yes, I plan on uploading some screenshots, but do not know how to do it lol. Congratulations on your graduate in history also!!!!!! @EmperorBatman999.
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    [Released] Re: Prussia 1780-1806 Mod

    Thank you Sir. @Leonardo
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    [Released] Prussia 1780-1806 Mod

    This Mod adds 50 Units of Prussian Infantry (Gren/Musk) to your game. I use it for DarthMod. Just Add it to your data folder. If you want to change other technicalities then you need to use the PDF...
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Who said there wasn’t sunny days? Medieval total war 1 maps were dreary, it gave it a darker more dreadful feeling to that era. I don’t know what a Rome glory is.
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Greetings. Suggestions.

    I. Unit spacing within DB tables needs to be adjusted: Ex. Units are to close together (Blocky). Making units in formation looser will give better BAI response and better...
  37. [Released] Re: BUM units - over 600 units for major & minor factions

    Greetings I emailed Sacebleu and asked him if he could upload the mod again. For some reason the download links must not be valid anymore because I can not get the mod to work for some reason no...
  38. Poll: [Released] Re: Foreign Legions Mod 7.5 -New British and Austrian Updates

    Hello nigel53

    You simply download the mod and put it into your Napoleon data folder.
    You can either add it to your script or use modmanager, it works fine with DM
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    [Released] Re: Great Britain Mod..UPDATED 19/12/10

    Unfortunately the firefox browser produced the same result. Stops at 99% then says decrypting. I am only trying to download the TGORE mod.
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    [Released] Re: Great Britain Mod..UPDATED 19/12/10

    Thank you Hammeredalways. Very much appreciated.
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