Search:

Type: Posts; User: es157; Keyword(s):

Page 1 of 9 1 2 3 4

Search: Search took 0.10 seconds.

  1. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    Well, guys, I think I will give up on this thread for now and use what ever tips and info you provided to search for the better solution on my own. So far, nothing seems to be working, so I might do...
  2. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    About this, I did it and there was no crash at launch. I haven't tested the battles, but... isn't that just the cavalry animation? I never had a problem with that one specifically.
  3. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    Oh boy. I'm trying to suit myself with what you gave me, but I think there is something fundamentally broken about my mod. Maybe something is missing that prevents those addons from working....
  4. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    https://easyupload.io/jg0p4i

    Here it is (I hope).

    To be honest, I never understood the usefulness of this trace config.. All it seems to do is point to the file that likely caused the crash,...
  5. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    A few, yes. But the file was already completely changed from vanilla.

    I don't remember every change I made, but I hardly ever do anything other than editting stats.
  6. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    Even using your file, the result is the same.

    I assume the formatting is flawless, but something else in my files is incompatible with the changes you made. Thoughts?
  7. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    I tried it, twice to make sure I did no mistake.

    Unfortunately, the game crashes upon launch. I don't even get to see the initial screen. What could be causing it?
  8. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    Can I merely replace the first text with the second one? Don't I need to do anything else?

    (Gonna test it now anyway)
  9. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    I've changed the link. Does it work now?
  10. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    There it is. And huge thanks in advance :thumbsup2
  11. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    https://filebin.net/ynhjp92h39nk5ud7
  12. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    Will you be shocked if I say I still haven't managed to fix it?

    It doesn't matter what descr_character says. Even if I use a custom model for the general, he will be buried when the battle starts...
  13. Replies
    3
    Views
    1,142

    Re: Remove diplomat's speech?

    Thanks! That's what I needed.
  14. Replies
    3
    Views
    1,142

    Remove diplomat's speech?

    Hi there.

    So, quick to the point, it's completely weird and immersion-breaking when you get into the diplomacy screen with the Orcs of Moria and they ask you, "How can England help you?" (just to...
  15. Replies
    5
    Views
    729

    Re: Question about bribe resistance

    An interesting finding: it appears that a character will never accept a bribe if his faction's power is "supreme".

    And it also appears that the loyalty trait affects bribery chance.
  16. Replies
    5
    Views
    729

    Re: Question about bribe resistance

    As I thought. Seems those two files are my only concern.

    About my anecdote, I would certainly mention it if the character was a leader or heir (he is not), but I can't say much about his traits...
  17. Replies
    5
    Views
    729

    Re: Question about bribe resistance

    Oh, indeed. That will help.

    But, it seems my whole section is identical to vanilla. Is there anywhere else I could look at?
  18. Replies
    5
    Views
    729

    Question about bribe resistance

    Hello.

    I'm playing a modded version of MTW2 in which, for some reason, it appears that it's completely impossible to bribe named characters and settlements away from another faction. It doesn't...
  19. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    Oh, I see, but that's just for identifying which model is causing trouble. The relevant lines should be in battle_models.db, as I understand it.

    Looking at the entry I quoted, can you see why I'm...
  20. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    I have some real trouble with this area of modding.

    Isn't the file you are talking about called "battle_models" rather than "descr_characters"?

    Please take a look at (what I believe is) the...
  21. Replies
    30
    Views
    1,750

    Re: Buried generals - no legs

    As I expected. But I figured it doesn't matter what model I use, even models that otherwise do stand on their feet. There is this specific faction whose generals always use the mounted model.
    ...
  22. Replies
    30
    Views
    1,750

    Buried generals - no legs

    Very self-explanatory title. I have an issue with some general models who don't have legs, or rather, who are modelled as if they were mounting horses and therefore cannot walk, despite being in an...
  23. Replies
    0
    Views
    373

    Assassination Chance Modifiers

    Hello.

    After a long tour through descr_campaign_db, I came to the conclusion that two particular lines about assassination odds aren't making sense. The lines in question are the...
  24. Thread: Mods on Steam

    by es157
    Replies
    0
    Views
    366

    Mods on Steam

    I'm sorry. I know this probably sounds like the noobest question in this forum, but I'm 99% sure that the old method of installing mods on Steam no longer works, beginning at some point during the...
  25. Thread: Riders per mount

    by es157
    Replies
    4
    Views
    610

    Re: Riders per mount

    I'm fairly certain I tried every method imaginable to get a character to walk into a settlement and failed. I even asked for help in this forum, and everybody told me it was not possible to do what I...
  26. Thread: Riders per mount

    by es157
    Replies
    4
    Views
    610

    Re: Riders per mount

    I figured that only one method for this has ever worked. Thanks to Callistonian.

    As part of the rather complex process, you need to raise the number of soldiers in the unit to about 100 in EDU,...
  27. Replies
    7
    Views
    466

    Re: Broken general models

    The matter is, I actually had entries for the respective faction in place. They didn't work for whatever reason.

    Since this file is extremely sensitive even to the smallest typos, I didn't assume...
  28. Thread: Riders per mount

    by es157
    Replies
    4
    Views
    610

    Riders per mount

    A straightforward question: how does one increase the number of riders per mount?

    And a side question: why is this method not used more often to solve the problem of multiple Saurons on the...
  29. Replies
    7
    Views
    466

    Re: Broken general models

    Boy, why am I so full of these weird issues that only happen to me? Idk

    I have managed to solve it by adding an entry for merc (mercenary) models in modeldb. However, this has not helped me...
  30. Replies
    7
    Views
    466

    Re: Broken general models

    So there is nothing about bodyguard types affecting the model? I suspected, but lol what's happening then? Gotta investigate a bit further.

    Also, the only mention to armour_ug_models is in EDU....
  31. Replies
    7
    Views
    466

    Broken general models

    Hello there.

    I've entered the bug-hunt phase of mod development. The bug in question is the famous silver surfer battle model. I was never good working with the battle_models.MODELDB file, but I...
  32. Re: Is it possible to test when two named characters are in the same army?

    Sounds interesting. Mind explaining a bit further? I'm not sure I understand.
  33. Re: Is it possible to test when two named characters are in the same army?

    It's still a lot. I could go through with it to implement something bombastic, but in this case it's just a minor feature.

    In any case, I'll keep your suggestion in the pocket. It may come in...
  34. Re: Is it possible to test when two named characters are in the same army?

    I understand. Unfortunately, I don't think I can put all the necessary parameters in a single monitor, because I need to check that two separate characters are in one place at a time. This will...
  35. Re: Is it possible to test when two named characters are in the same army?

    Actually I was almost settled for using the Adjacent line anyway, even though it's imperfect. Unfortunately I don't see a viable alternative.

    I haven't though much about the settlement checks...
  36. Re: Is it possible to test when two named characters are in the same army?

    Yes, it means the character must be right next to yours, the shortest distance possible. And it doesn't work if they are merged together, sadly.
  37. Re: Is it possible to test when two named characters are in the same army?

    So it seems this method is more restrictive than I had thought or would like, but it works fine.

    The "adjacent" character must be exactly one tile away from the monitored character. Being two...
  38. Re: Is it possible to test when two named characters are in the same army?

    Oh perfect. I confess I was quite pessimistic about my prospects when I created this thread, but it turns out it paid off. I think it will work exactly as I intend.

    Gonna share the results here...
  39. Re: Is it possible to test when two named characters are in the same army?

    Oh, this one sounds very good. Can you give one working example for me to base myself on? I never used this before.

    Also, in your experience how does the game interpret "adjacent"? Is it nearby,...
  40. Re: Is it possible to test when two named characters are in the same army?

    This approach seems promising on the surface, but it has this limit. I can't specify the characters individually.

    Can you think of any other way? The best I can think of is making hundreds of...
Results 1 to 40 of 358
Page 1 of 9 1 2 3 4