Well, guys, I think I will give up on this thread for now and use what ever tips and info you provided to search for the better solution on my own. So far, nothing seems to be working, so I might do...
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Well, guys, I think I will give up on this thread for now and use what ever tips and info you provided to search for the better solution on my own. So far, nothing seems to be working, so I might do...
About this, I did it and there was no crash at launch. I haven't tested the battles, but... isn't that just the cavalry animation? I never had a problem with that one specifically.
Oh boy. I'm trying to suit myself with what you gave me, but I think there is something fundamentally broken about my mod. Maybe something is missing that prevents those addons from working....
https://easyupload.io/jg0p4i
Here it is (I hope).
To be honest, I never understood the usefulness of this trace config.. All it seems to do is point to the file that likely caused the crash,...
A few, yes. But the file was already completely changed from vanilla.
I don't remember every change I made, but I hardly ever do anything other than editting stats.
Even using your file, the result is the same.
I assume the formatting is flawless, but something else in my files is incompatible with the changes you made. Thoughts?
I tried it, twice to make sure I did no mistake.
Unfortunately, the game crashes upon launch. I don't even get to see the initial screen. What could be causing it?
Can I merely replace the first text with the second one? Don't I need to do anything else?
(Gonna test it now anyway)
I've changed the link. Does it work now?
There it is. And huge thanks in advance :thumbsup2
https://filebin.net/ynhjp92h39nk5ud7
Will you be shocked if I say I still haven't managed to fix it?
It doesn't matter what descr_character says. Even if I use a custom model for the general, he will be buried when the battle starts...
Thanks! That's what I needed.
Hi there.
So, quick to the point, it's completely weird and immersion-breaking when you get into the diplomacy screen with the Orcs of Moria and they ask you, "How can England help you?" (just to...
An interesting finding: it appears that a character will never accept a bribe if his faction's power is "supreme".
And it also appears that the loyalty trait affects bribery chance.
As I thought. Seems those two files are my only concern.
About my anecdote, I would certainly mention it if the character was a leader or heir (he is not), but I can't say much about his traits...
Oh, indeed. That will help.
But, it seems my whole section is identical to vanilla. Is there anywhere else I could look at?
Hello.
I'm playing a modded version of MTW2 in which, for some reason, it appears that it's completely impossible to bribe named characters and settlements away from another faction. It doesn't...
Oh, I see, but that's just for identifying which model is causing trouble. The relevant lines should be in battle_models.db, as I understand it.
Looking at the entry I quoted, can you see why I'm...
I have some real trouble with this area of modding.
Isn't the file you are talking about called "battle_models" rather than "descr_characters"?
Please take a look at (what I believe is) the...
As I expected. But I figured it doesn't matter what model I use, even models that otherwise do stand on their feet. There is this specific faction whose generals always use the mounted model.
...
Very self-explanatory title. I have an issue with some general models who don't have legs, or rather, who are modelled as if they were mounting horses and therefore cannot walk, despite being in an...
Hello.
After a long tour through descr_campaign_db, I came to the conclusion that two particular lines about assassination odds aren't making sense. The lines in question are the...
I'm sorry. I know this probably sounds like the noobest question in this forum, but I'm 99% sure that the old method of installing mods on Steam no longer works, beginning at some point during the...
I'm fairly certain I tried every method imaginable to get a character to walk into a settlement and failed. I even asked for help in this forum, and everybody told me it was not possible to do what I...
I figured that only one method for this has ever worked. Thanks to Callistonian.
As part of the rather complex process, you need to raise the number of soldiers in the unit to about 100 in EDU,...
The matter is, I actually had entries for the respective faction in place. They didn't work for whatever reason.
Since this file is extremely sensitive even to the smallest typos, I didn't assume...
A straightforward question: how does one increase the number of riders per mount?
And a side question: why is this method not used more often to solve the problem of multiple Saurons on the...
Boy, why am I so full of these weird issues that only happen to me? Idk
I have managed to solve it by adding an entry for merc (mercenary) models in modeldb. However, this has not helped me...
So there is nothing about bodyguard types affecting the model? I suspected, but lol what's happening then? Gotta investigate a bit further.
Also, the only mention to armour_ug_models is in EDU....
Hello there.
I've entered the bug-hunt phase of mod development. The bug in question is the famous silver surfer battle model. I was never good working with the battle_models.MODELDB file, but I...
Sounds interesting. Mind explaining a bit further? I'm not sure I understand.
It's still a lot. I could go through with it to implement something bombastic, but in this case it's just a minor feature.
In any case, I'll keep your suggestion in the pocket. It may come in...
I understand. Unfortunately, I don't think I can put all the necessary parameters in a single monitor, because I need to check that two separate characters are in one place at a time. This will...
Actually I was almost settled for using the Adjacent line anyway, even though it's imperfect. Unfortunately I don't see a viable alternative.
I haven't though much about the settlement checks...
Yes, it means the character must be right next to yours, the shortest distance possible. And it doesn't work if they are merged together, sadly.
So it seems this method is more restrictive than I had thought or would like, but it works fine.
The "adjacent" character must be exactly one tile away from the monitored character. Being two...
Oh perfect. I confess I was quite pessimistic about my prospects when I created this thread, but it turns out it paid off. I think it will work exactly as I intend.
Gonna share the results here...
Oh, this one sounds very good. Can you give one working example for me to base myself on? I never used this before.
Also, in your experience how does the game interpret "adjacent"? Is it nearby,...
This approach seems promising on the surface, but it has this limit. I can't specify the characters individually.
Can you think of any other way? The best I can think of is making hundreds of...