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    [Resource] Re: 12 turns per year with proper aging

    Guys, thank you so much for the help! I appreciate it. I tried both scripts that were offered but unfortunately, alreadyded's script resulted in a CTD. Led to some strange errors registered in the...
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    [Resource] Re: 12 turns per year with proper aging

    I could have sworn that I posted a response, but I can't see it. :-/ Gremlins seem to have eaten it...

    Well, that makes me feel like I'm going crazy.

    Anyway, thanks for much for taking the time...
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    [Resource] Re: 12 turns per year with proper aging

    Hi there.

    I've been struggling with this script. It's incredible and adds a layer of realism that's wonderfully immersive, but I cannot seem to make it work for hotseat. A single-player campaign...
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    Sticky: Re: Stainless Steel 6.4 Released!

    Greetings all!

    Thanks to TWC members like Ishan and Gigantus, and their incredible tutorials, I've learned so much about modding many of the core files of M2TW. But, what this post is about, (and...
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    Sticky: Re: Stainless Steel 6.4 Released!

    Has anyone ever had a problem with the AI armies causing CTD's during reinforcing battles? That is to say, whenever a battle is fought with AI reinforcments, the game consistently CTD's. At first I...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Further experimentation has revealed something of an inexplicable anomaly. It would appear that whenever I defend from a fort, they render successfully as stone-forts, however -- when I attack, they...
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    Sticky: Re: Titanium - Unit Preview

    This is a subject very near and dear to my heart, gentlemen.

    What is Titanium? I could google it, but I'd rather hear it from you. Some of the units on the first page are exquisite.
  8. Re: The Elder Scrolls: Total War

    Thank you very much. This was driving me crazy. I appreciate your help.
  9. Re: The Elder Scrolls: Total War

    Does anyone know how to deactivate the [defensive]siege-autocalc feature, for hotseat? I remember that I did this once before for Stainless Steel, but for the life of me, I cannot seem to remember...
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    [Resource] Re: Creating a World - Bare Geomod

    Hi Gigantus,

    I've been trying to figure out how to add ports to certain island settlements or seaside settlements in a mod that I've been experimenting on and I was thinking of using the Geomod...
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    Re: Tamriel II TES HS

    I'll admit, I have always been passionate and reactive by nature and yes, I most likely "over-reacted"... I feel a bit silly now that I'm calmer, but it was the absurd words, "... has spoken and his...
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    Re: Tamriel II TES HS

    This is my last hotseat campaign. Congratulations for negatively informing the entire experience for me. I wasn't challenging anyone's perceived authority, I was merely explaining the situation from...
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    Re: Tamriel II TES HS

    You're being serious?



    The rule says armies, it says nothing about ships... I think all of you, are forgetting that this is literally my first hotseat campaign - ever. And by the way, I know...
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    Re: Tamriel II TES HS

    Interesting times. A small Wayrest fleet intercepted and sunk off of the coast of the Glenumbra coast. Refer to attached.

    Koegria offered little resistance... The common people rejoiced and...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    I see... well, I suppose that makes a certain amount of sense. Unfortunately...



    Ugh... Occasionally, but so far, I've been the habitual offender, OCD'ing making sure every nook and cranny has...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Greetings all!

    Everything is working out just swimmingly, thanks again - Just a quick observation/follow-up question:



    What does, "farming_level 0, famine_threat 0" mean? I've noticed that...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    I apologise for the delay, Gigantus. I only just re-visited this thread again out of passing curiosity and wasn't expecting further communication, as I had suspected that I'd arrived at a dead-end....
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    Re: Tamriel II TES HS

    Wayrest,

    Much has happened; and much more will continue to occur. The Bloody Dragon's banner roars unfurled and ranges lustily for revenge. The daggers of Daggerfall are out, and fall swiftly upon...
  19. Re: Carnage752's Balancing and Fixes for The Elder Scrolls: Total War 1.2

    :) I get you... For me, it is certainly easier said then done. I tell you what, in the happy event, you figure it out... you come back and rescue me, yeah?

    Love your tweaks by the way. Very well...
  20. Re: Carnage752's Balancing and Fixes for The Elder Scrolls: Total War 1.2

    How?! You have NO idea how jealous I am... I've been struggling for the past three weeks to figure it out. If you could teach me, I would be indebted to you. I mean, I've been able to get the forts...
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    Re: Tamriel II TES HS

    Welcome to our little psych ward, Kolu2210! Thanks for joining.
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    Re: Tamriel II TES HS

    Everyone needs a hobby I suppose.
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    Re: Tamriel II TES HS

    Nice speech for a guy who likes to play around with dead-bodies... :eh:
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    I tend to have a pathological fear of technology... obviously, the fear is born out of ignorance... I really don't know what I'm doing, and my methodology just consists of me testing things out, and...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Hello, Makanyane - it's nice to meet you.

    You're right - I didn't even look at it, but when I copied and pasted it, (I'll edit and fix it - sorry.) there's a line break there, but the original...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Alright... well, after three days of experimenting and carefully tweaking the file as instructed, I cannot seem to get this work. I'm becoming increasingly resigned to not have stone forts on the...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Oh, on the main-page of this mod, itself - I'd quite forgotten to reference that. I am sincerely sorry. I promise that I did glance at that, but at the time, it made no sense to me.

    Hmm. I see......
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Hopefully this doesn't sound too terribly advesarial, but I did clearly say: "Now, above on post 203, I see that someone has had a similar problem, but I am unclear as to what exactly the solution...
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    [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Dear Gigantus,

    Thank you for all of your help and insight that you have offered and for the work you've contributed to TWC. I know that I'm very grateful for your wisdom.

    With that being said,...
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    Re: Tamriel II TES HS - Clan of Crowned SPOT OPEN!

    Diplomatic correspondences exchanged to relevant factions. Little to no military action undertaken. Disturbed (and surprised) by such extreme proximity of the Kingdom of Wayrest. Things being thus,...
  31. Sticky: Re: The Elder Scrolls: Total War

    Glad, you like. It's a process, but an obviously rewarding one.



    Well, when you had said, in post #345, "And in Morrowind there is Hands of Almalexia unit ( highest level of barracks). Oh, and...
  32. Sticky: Re: The Elder Scrolls: Total War

    I just logged on to update as to my progress and then read this... The Hands of Almalexia? What you're suggesting makes no sense. Can anyone else confirm this?

    No offense to you, but what you're...
  33. Sticky: Re: The Elder Scrolls: Total War

    No, I get that buddy. Adding them to the recruitment pool was ingenious; however you should've added the mentors of Julianos to Winterhold :tongue:



    Apologies Jadli, but I'm having difficulty...
  34. Sticky: Re: The Elder Scrolls: Total War

    Jadli,

    That is utterly remarkable, so that's what you've been tinkering with over the past couple of weeks! I too, am grateful for your patch but I am curious as to how you overcame the texturing...
  35. Sticky: Re: The Elder Scrolls: Total War

    And, the peasants rejoiced!

    http://rlv.zcache.ca/rejoicing_peasants_greeting_card-ra44b99f0475345d6b82766c663970140_xvuak_8byvr_512.jpg
  36. Re: The Elder Scrolls: Total War

    Not after 1.2, no - not that I'm aware of. A group of admirers of this Mod have created our own patch if you're interested.
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    Re: Tamriel II TES HS - Clan of Crowned SPOT OPEN!

    Per Jadli's instructions, I am attaching several files for his review, for possible inclusion into his patch. Jadli has access to all the details and explanations. These are just merely works in...
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    Re: Tamriel II TES HS - Clan of Crowned SPOT OPEN!

    I believe it is now the Kingdom of Wayrest's turn.

    I don't know who was playing Daggerfall before I "ascended" to the throne, but bringing heavy cavalry into the desert... just to participate in a...
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    Re: Tamriel II TES HS - DAGOTH/ASHLANDERS SPOT OPEN!

    Agreed, Daggerfall should totally substitute for the Crowns... Wait, what I'm I doing? Isn't that me? Does that mean it's my turn now? What do I do? How do I go? Where is the save? What is the...
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    Re: Tamriel II TES HS - DAGOTH/ASHLANDERS SPOT OPEN!

    Thank you for all the hard work with the making of your patch, even though as of right now it's not working-out as swimmingly as I'd hoped, I appreciate the effort and ingenuity that went into its...
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