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  1. [Proposal] Could someone make a quick mod for me that makes the Bandit Queen's army uniforms (in battle) be a dark red, instead of green? I don't care what her map color or whatever looks like.

    It doesn't have to be complicated. I just don't like her green uniforms. Her map color doesn't matter to me, really. It'd be nice if she had reddish banners in battle, as well, but no big deal. Thank...
  2. [Released] Re: Deployable Defenses V2.0 Compatible With Latest Patch, FOUGASSE NOW WORKS

    People like you are seriously the best. I'm just returning to NTW and lost my saved mods (since I knew most would not be preserved on dl pages) so you just have to pour over threads and hope you get...
  3. Is there a reason no one has given Arch-Electors access to more than just horses in campaign, or just no interesti?

    Normally when a new lord comes out and has a lack of mount options the first thing done is to give them access to others within their class. I thought he'd like good on a hippogryph, for example.
    ...
  4. Re: Unlock Pegasus Knights & Grail Knights for Empire

    Thanks for this. What building do are they built from? What tiers are required? Any quick info? Thanks!

    While I've got you, is there any way you could add the Hippogryph as an option for the...
  5. [Request]Hippogryph mount option for recruitable Empire Generals.

    Don't know how easy or hard this would be to do. Perhaps it could replace the pegasus, with more armor? Would be much appreciated?
  6. Looking for a modder who can make a Gunner based Empire General, since we already have the model for it. Worth a commission, maybe?

    Now you just have a choice between your melee lord and wizard lord. Since we have a model for outrider, who would be interested in adding a Lord to the pool with a gunner skillset? Uses guns,...
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    Re: [DLCs Not Needed!] The Saxons Are Awesome

    Very nice work, but you really should use a different file host. Sendspace is notorious for malicious embeds and trying to sneak malware in with every dl.
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    Re: Ancient Colors (Patch 8 + DLC compatible)

    mod is broken with latest patch, as well. causes launcher to not even load in most instances.

    guess we'll consider this one abandoned.
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    Re: Ancient Colors (Patch 8 + DLC compatible)

    Yeah, it's broken. Patch 9 is officially out today, as well.
  10. Re: Alternative Colours For Rome 2 - Realism project enlarged with Centum Edition; now including unit cards

    Thanks for the update, it's looking real good. It's getting tiresome finding someone who keeps their recolor mod updated so I'm glad you do.

    edit: this isn't compatible with Caesar in Gaul...
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    Re: Ancient Colors (merged with AGA)

    This isn't fully functional with the new DLC, it causes some units to be clothed in extremely bright pink/purple.
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    Re: Ancient Colors (merged with AGA)

    Steam Workshop works fine and is up and running 99 percent of the time. The people who are saying "Hey, got a non-steam workshop version?" are the people who have pirated the game.
  13. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    You guys should check out Ancient Colors. It's more expansive, updated, and also looks better (imo).
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    Re: Ancient Colors (merged with AGA)

    I'm using patch 7 beta and this mod works fine. You must be doing something wrong if yours doesn't work.
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    Re: BETTER WATER III HD: CAMPAIGN

    You should upload this to the steam workshop, it's much easier than putting your files on shady, malware infected download sites.

    On another note, how is this in regards to performance? Is there...
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    Re: Ancient Colors V3 (all factions)

    looking good. keep it up!
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    Re: Ancient Colors

    Thanks for this, and good work. I hope you'll manage to keep it updated, unlike natural dyes, which was abandoned! always a disappointment.
  18. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    are you going to upload it, or do you just mean enjoy the pictures? ;)
  19. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    So, are you going to post that or keep it up to date? Someone needs to, these mods make the game look much better.

    Also, it's funny that this mod got featured on the front page but it has been...
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    Re: Legionaires Armies Mod (Carthage bugfix) UPD-20.11.2013

    Very nice mod, thank you. It's a shame the Natural Dyes mod guy isn't keeping his mod updated, because I found it pairs extremely well with yours.
  21. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Yes. please update this! This is one of the few mods I use, it truly makes the factions look much better.
  22. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Thank you for this mod, I think you've really nailed it and I have no complaints. I hope you'll keep it updated just in case any conflicts ever come up with the patches (though I doubt there will be...
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    Re: Shib's Turn Per Year Mod (Updated 5Oct2013)

    Thanks for keeping this updated.
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    Re: Shib's Turn Per Year Mod

    thanks for this. glad someone is willing to just do a simple mod and keep it updated.
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    [Request] Remove clouds from campaign map

    The title is pretty clear. The clouds are both annoying, as they hinder your view, and they're also a needless resource hog. Would anyone be able to do this, please?

    edit: For clarification, I'm...
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    [Proposal] Just want a mod that removes sashimonos.

    Is there one? Radious has one in his but it's mixed in with other stuff I do not want.
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