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  1. Thread: Unit speed...

    by Faridus
    Replies
    4
    Views
    862

    Re: Unit speed...

    thank you masashiro, i'll look it up.
  2. Re: technology_unit_upgrades, recruitment through building_units_allowed trial and error

    oh yeah, I saw the crash dumps...couldn't figure out how to open them. Plus, I don't think CA will provide any help for modded games anyway.
    What I was looking for is something you add to the...
  3. Re: technology_unit_upgrades, recruitment through building_units_allowed trial and error

    By the way Swiss,
    Do you know if there is a code you add to the game shortcut that allows it to give you why your game crashes?
    In RTW, when you right click the game shortcut, then input some code...
  4. Thread: Unit speed...

    by Faridus
    Replies
    4
    Views
    862

    Unit speed...

    Does anyone know which table contains unit speed?
  5. Re: technology_unit_upgrades, recruitment through building_units_allowed trial and error

    Once Western Roman units were removed from the Tech tree, I was going to assign the units to building, so I only get recruitment through buildings in different AOR.
    The main issue with this is that...
  6. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    of course...don't know how I missed the first line!!! :no:
    Again, thanks for all your help...my personal Mod is moving along, slowly but surely like they say.
  7. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Thanks Swiss,
    I followed your instructions and so far it's been working. The entry(resource) added to region_array also needs to be added to the region_unit_resources table.
    I'll let you know how...
  8. Replies
    2
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    1,183

    Re: Make a Unit Require a Technology to Unlock?

    once you know which tech you want to use to unlock it, go to technology_unit_upgrades then enter menaulatoi both as a unit and as target_unit...kinda it upgrades itself. You will see the little...
  9. Replies
    9
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    1,291

    Re: Garrison at Start

    I just looked at the startpos file...how can you find which army is located where?
    It's quite complex!
  10. Replies
    3
    Views
    850

    Re: making a limit on units? Or unit cap?

    Actually it is not under the column: campaign_total_cap, but campaign_cap in main_units_tables. Instead of 0, change it to whatever number you want to cap a certain unit.
  11. Replies
    593
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    368,408

    [Tool] Re: PFM 3.5.2 - Updated string handling

    Hi Daniu,

    Thank you for all you do to make modding TW games a hassle-free experience.

    I have recently re-installed TWA (no beta version) and when I tried to open pack files with PFM 3.5.2 i...
  12. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    When in doubt, uninstall then reinstall!
    I guess my game got corrupted after all the starting-restarting or something. I uninstalled the game and redownloaded it from steam, this time the "no beta"...
  13. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Glad to know PFM was updated, that will avoid a lot of hassle!
    Not sure if you are interested in some results I came across through trial and error, you can find it here.
    Again, thank you Swiss and...
  14. technology_unit_upgrades, recruitment through building_units_allowed trial and error

    Hey everyone,

    I've been tinkering with TWA tables for a few days now (which I tend to do with every TW installment, I just can't play vanilla and I always try to make changes that suit my...
  15. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Hi Swiss,
    As previously stated in my post earlier, I added your whole pack into my data folder and used the AOR-Region values (ex: AOR_italia, AOT_gaul...etc) for the units I wanted to recruit in...
  16. Replies
    3
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    551

    Re: Unit recruitment problems...

    You are right Augusts, I just tried something else.
    I looked for a unit that's not a tech upgrade one: att_rom_cornuti_seniores, I used it instead of Legio and lo and behold...it worked!
    Now the...
  17. Replies
    3
    Views
    551

    Re: Unit recruitment problems...

    Hey Augustus,
    I did remove tech unit upgrades though.
    Like I said, as long as you keep technology_unit_upgrades unchanged,any changesto building_units_allowed make the game crash.So I removed all...
  18. Replies
    3
    Views
    551

    Unit recruitment problems...

    Hello,
    I've been tinkering with unit recruitment lately, but I haven't gone very far.
    I was trying to change what units are recruited from different buildings. So I started working on...
  19. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Many thanks Swiss,
    I just gave it a try and it has worked without a crash!
    This is going to be fun.
  20. [Resource] Re: Community Campaign Map with Area of Recruitment/Unit Resources

    Hello,

    I was directed to this thread by Augustusng, many thanks for his help.
    I was interested in making some units region/province specific, however, I have not worked on Startpos files since...
  21. Replies
    2
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    507

    Re: Recruitment by Region/province...

    Augustusng,

    Thanks for the info...I'll start messing up with it and see.
    I've never modded startpos files, so it's gonna take some learning.
  22. Replies
    2
    Views
    507

    Recruitment by Region/province...

    Hello Everyone,

    I was wondering if it is possible to mod Unit recruitment according to region or province?
    I am interested in making some Units specific to some provinces, for example Legio...
  23. Replies
    14
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    3,044

    Re: Problem modifying land_units table...

    Just tried the Attila TW Assembly kit...took couple of trials before I got it right. The game lauched and the campaign started without a crash.
    I do agree, PFM is much user friendly. I do see the...
  24. Replies
    14
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    3,044

    Re: Problem modifying land_units table...

    Thanks for the info guys, I'll give it a try...just need to learn how to use the kit!
  25. Replies
    14
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    3,044

    Re: Problem modifying land_units table...

    yes, PFM.
    As I said, it worked fine for some tables, but not the land unit table.
  26. Replies
    14
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    3,044

    Problem modifying land_units table...

    Hell everyone,
    I am having difficulty modifying the land_units table!
    Each time I make any changes my game crashes at start up.
    I am using PFM 3.5.1. I have modified other tables with success:...
  27. Thread: Garrison Table

    by Faridus
    Replies
    3
    Views
    476

    Re: Garrison Table

    Thanks jethro,
    after looking more thoroughly, I finally found it.
  28. Thread: Garrison Table

    by Faridus
    Replies
    3
    Views
    476

    Re: Garrison Table

    Anybody?
  29. Thread: Garrison Table

    by Faridus
    Replies
    3
    Views
    476

    Garrison Table

    Hello everyone,
    Sorry if this has been asked before, but the search did not return what I am looking for.
    Which table controls what units are generated for settlement garrison?
    I would like to...
  30. Thread: Garrison Table

    by Faridus
    Replies
    1
    Views
    776

    Garrison Table

    Hello everyone,
    Sorry if this has been asked before, but the search did not return what I am looking for.
    Which table controls what units are generated for settlement garrison?
    I would like to...
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