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  1. [Tutorial] Re: Adding victory conditions to new playable factions in your Attila mod

    I wouldn't suggested editing an esf to do Victory Conditions, the Assembly Kit can handle this.

    Each campaign has a file in a path like this:...
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    Re: Back to the Future with the Kingdom of Spain.

    You can't become the Kingdom of Spain if there are small states remaining in Iberia. Pretty much every argument you have against it is an exact requierment that the map isn't like that. :P

    Just...
  3. Re: [PREVIEW] Divide et Impera 1.1 - Unique Supply System

    Epic.
  4. Re: How to make a Scripting Treasury Mod AI only in factions LUA?

    Hi,

    You're essentially doing everything correctly, all you've done wrong is just missed one of the nuances of the scripting used in the game, which is that many of the functions have the context...
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    Re: [scripting] The "does this code work" - Thread

    Use the season function from the model interface.

    scripting.game_interface:model():season()
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    Re: Grand Theft Auto V - September 17th, 2013

    Some of the stuff for GTA4 was pretty mind blowing, I imagine there will be some real gems produced from this.
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    Re: Veterancy Bonuses Seem Meager

    Veterancy was overpowered in Rome 2, I honestly don't know how you could say otherwise. Every major mod for Rome 2 either reduced the potency of veterancy or hugely reduced how much could be gained...
  8. Re: There should be random occurances of incest/rape/adultery between family members

    Incest and adultery are already in the game via multiple different traits, you can even have multiple 'levels' of inbreading depending on if your parents were inbred or their parents parents were...
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    Re: Huns getting help from scripts?

    Doesn't work, the huns get a "temporary stack" for lack of a better word before each battle, to prevent them dying as a faction if that is indeed their last stack and its about to die.
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    Re: Huns getting help from scripts?

    See here for details:

    http://www.twcenter.net/forums/showthread.php?685059-Hun-armies-destroy-them-or-not&p=14435979&viewfull=1#post14435979

    Unsurprisingly in Total War: ATTILA there is a...
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    Re: Star Wars: Battlefront

    I see it now. The battle of Hoth, what's that approaching, oh god the terror, its l33tjimmy98 in his bright green AT-AT, and what's that below him a oh that's just the multicoloured stormtroopers...
  12. Re: One unit, two names (depending on faction) - need help

    Take the Auxilia Palatina, available to WRE and ERE, for example:

    att_rom_eastern_auxilia_palatina
    att_rom_western_auxilia_palatina

    Exactly the same unit in all but name, and they're given...
  13. Re: One unit, two names (depending on faction) - need help

    What is it that's made you think its the ID in the unit_variant table that designates the name of the unit? A units name is given pertaining to its ID in land_units or likewise naval_units.

    It's...
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    Re: Star Wars: Battlefront

    Dude no... customization is a terrible idea.

    A storm troopers looks like a storm trooper. They are quite literally clones and should remain that way.

    I don't want pink storm troopers running...
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    Re: Offices: Changing Length of Office.

    Just checked and the columns aren't labeled in the PFM, unknown7 is the minimum term time, and unknown8 is the maximum.
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    Re: Offices: Changing Length of Office.

    The ministerial_positions table is what you're after.

    There are minimum term length and maximum term length columns.
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    Re: Hun armies, destroy them or not?

    Yeh that's a really good point actually, how good the stack is (how good the units they spawn with) are is determined by how late in the game it is. So killing the units out of a stack and letting it...
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    Re: Hun armies, destroy them or not?

    It's a good question and the answer is a complex one: It depends on what difficulty you are playing on, what stage the climate is at in-game, how many armies they currently have and how many you...
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    Re: Star Wars: Battlefront

    Will likely be BF2142-esque, like commanders being able to reposition the titans.

    Speaking of that... Imagine a star destroyer providing fire support. Will probably be seeing something like that...
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    Re: Star Wars: Battlefront

    The concept of a Clone Wars FPS is just terrible in all honesty, and Battlefront proved why. Although a good game, and luckily only 1/4 of the game has the problem, droids controlled by players is...
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    Re: What's a Jaguars' earlobes??? HELP Please...

    "Explaining a joke is like dissecting a frog. You understand it better but the frog dies in the process."
  22. Re: So troops who defect suddenly become insta-OP? -Broken Unit Stat Logic-

    No you misunderstand lol..

    This unit:
    http://attila-enc.totalwar.com/#/unit/att_ger_protectores_defectors

    And this unit:
    http://attila-enc.totalwar.com/#/unit/att_rom_protectores_domestici
    ...
  23. Re: Lowering the Threshold for Religious Conversion

    Its the value minimum_religion_support_for_state_religion_change in the campaign_variables table.
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    [Tool] Re: PFM 3.5.1 - Attila support

    As I needed it I just noticed the ancillaries table (version 9) is wrong, corrected version:



    <table table_name='ancillaries_tables'
    table_version='9' >
    <field name='key'...
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    Re: TOTAL WAR: BISMARK

    Nice, I think with Unity and some decent C# skills you could put your models into a game one day Bdizl! :P
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    Re: TOTAL WAR: BISMARK

    Nice thought, but no, that will never happen.

    To make a WW1 Total War work you'd need a TON of alteration to the game engine, unlike the Viking expansion for Warband. I'm pretty sure I'm the only...
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    Re: (Question) Traits and Modding

    Well the Assembly Kit (not yet released for Attila) has a very nice form that allows you to create traits quickly and easily, however you still need to know some scripting to set up the conditions...
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    Re: (Question) Traits and Modding

    Yes your example is definitely possible.

    If you're planning to add new traits, then you're going to need to add some script anyway, that's how all traits are given and also how it is decided if a...
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    Re: Clarkson Suspended

    https://www.change.org/p/bbc-reinstate-jeremy-clarkson

    The petition is now at just under 700,000... in under 2 days... lol
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    [Tool] Re: R2 Script Extender

    Hey, I actually just remembered that in ETW the scripting.lua file is kept outside of the .pack files, so you don't really need this.

    Unless you want the logging capability, in which case you can...
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    [Tool] Re: R2 Script Extender

    No, but the concept is exactly the same so if you are going to be doing scripting, which I assume you are if you're using this, then you should be much more than capable of transferring this to ETW.
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    Non-Steam version = Pirated version... You can only have a Steam version, it's not available elsewhere.

    You'll find no help here. Buy the game.
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    Re: Morning Sun 2.0 update

    Very impressive stuff, keep it up!
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    [Tool] Re: PFM 3.5.1 - Attila support

    <table table_name='building_levels_tables'
    table_version='10' >
    <field name='level_name' type='string_ascii' pk='true' />
    <field fkey='building_chains_tables.key' name='chain'...
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    [Tutorial] Re: How to enable minor factions

    As good as impossible, wait for the Assembly Kit.
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    [Tool] Re: PFM 3.5.1 - Attila support

    You can use pfm.exe that comes with the PFM files.

    Write a .bat file to extract your files for you something like:

    pfm.exe x yourpack.pack "filetoextract"

    ...but I can't remember the exacty...
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    [Tool] Re: PFM 3.5.1 - Attila support

    I added it and gave the schema to Radious, however I was wrong and it's not gate_damage, it should be building_damage.
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    Re: Editing Family Trees

    Well you can toggle the viewing of dead family members to "clean the tree", is that not enough?
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    Re: torrent download?

    Maybe for the pending update, not for the current version unfortunately as we'd have no way of supporting the torrent.
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    Re: [REQUEST] Stopping Huns unit Respawn

    The Huns have a specific script that does this. What you're talking about with the Gauls is just made up...
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