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  1. Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Back in June 2020 I did implement/code 15 units for the Thayan nation into the mod, which was less than I had intended to do at first - thankfully WarcraftHero implemented four factions back then as...
  2. Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Yeah, I saw a clear difference in quality between the Minotaur and the older iteration. Your old models aren't bad though, I mean they still look decent compared to other models. But you have...
  3. Re: Faerūn[Forgotten Realms]TW :Updated 17.05.2014 - first units for AMN (page 25)

    Man, you have like literally every single monster made already - there were others prior to this post as well.

    The Armoured Skeleton and the Skeleton necromancer looked awesome.

    I'm not sure if...
  4. Re: Faerūn[Forgotten Realms]TW :Updated 17.05.2014 - first units for AMN (page 25)

    I was thinking about adding all the rebels to the map, but before that is possible all the models is better added first. These models do look a bit dated seeing them with textures, as your Calimshan...
  5. Re: Faerūn[Forgotten Realms]TW :Updated 17.05.2014 - first units for AMN (page 25)

    We literally have all the animations you'd need for these units in Warcraft: Total War. The naga-faction would fit the last unit perfectly and I don't believe they used any new animations neither....
  6. Re: Faerūn[Forgotten Realms]TW :Updated 17.05.2014 - first units for AMN (page 25)

    Beholders - We have a beholder in Warcraft: Total War so we could just use the same animations and you could easily use that model as a base for your if you wish to re-rig it. Not even certain if...
  7. Re: Faerūn[Forgotten Realms]TW :Updated 17.05.2014 - first units for AMN (page 25)

    So I'm reading through this thread to get a better understanding of the mods development history, as I didn't pay attention to Faerun: Total War back in 2011-2017 despite being an active Medieval 2...
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    Re: Campaign Map: previews, discussions

    The version 0.2 of Faerun: Total War has a very bare-bones campaign-map with no mercs, no scripts, no winning conditions (unless you download my file for the winning conditions) and no events.

    I...
  9. Re: Faerūn[Forgotten Realms]TW - v0.1 released, check the first post

    I know that someone criticized this models arms and forehead, and I don't think it was included sadly as a result.. Despite the picture being dated September, 2020- and the 0.2 update being dated...
  10. Re: Bug Reports - whats wrong, whats missing, what to correct: post here

    The Serpent Guards are still not corrected in the 0.2 release, as I fixed them myself recently in that build- the others seem to be corrected.
  11. Re: For the glory of Amn! - Amn - units roster development / + pics

    I do like that Amn gets some non-human units and units with monster mounts.
  12. Re: Mercenaries of the Realms / plans, info, etc

    Cool, so I'm currently updating the WIP.
  13. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    They're not mine per say, but the East of Rome team said regarding models that if another mod wants them they'd just need to credit the "East of Rome"-team.

    The same should be true for the cursors.
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    Re: Great Sea Total War Development

    Hello, so I did release the updated and extremely polished new iteration of the Great Sea: Total War Demo on November 2nd, 2023 - but I didn't post the link because I had planned to write an article....
  15. Re: Mercenaries of the Realms / plans, info, etc

    I did just watch through the Lore of Faerun (Dungeons and Dragons) over on Youtube and haven't watched every video yet but I went from knowing very little about Faerun to now at least knowing the...
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    Re: No flash all units button?

    I do recall that in 2021 that Hyrule: Total War (Classic Ultimate) didn't have functioning scripts due to the .cfg-file, but when I replaced the .cfg-file with an older one (and I mean the Medieval 2...
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    Re: Sembia roster

    Sounds awesome man, I think the mod has great potential when they're all inside of it.
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    Re: Sembia roster

    Sounds great to me, so implementing the units will take some time to do, I'm likely to start doing that for real after January 4th 2024- because STEAM will stop working on my Win 7 gaming computer on...
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    Re: Sembia roster

    Good job on finishing the roster, so this means that every faction is ready in terms of models?
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    Re: Sembia roster

    A really cool looking unique roster.
  21. Sticky: Poll: Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    The Imperio Restauratio (Justinian campaign) still crashed for me after doing this whenever I double-clicked on the Sassanid settlements.

    So I still can't and won't continue this project.
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    Re: Great Sea Total War Development

    New Loading Screens done:
    ...
  23. Re: Empire of Calimshan Missing Units and cavalry!

    There are enough unit slots for all of them for sure, so I'll add everything. I might even do unit cards and recruitment but one thing i don't want to do is balance for the units.. So there might be...
  24. Re: Empire of Calimshan Missing Units and cavalry!

    I've updated my post and removed all the units that I could find, also most of the riders are found just not their mounts - do you want dismounted versions of the heavy archers and cataphracts like...
  25. Re: Empire of Calimshan Missing Units and cavalry!

    Alright, I'll have to look up each unit model in the MS3D-tool - might be quite a few cavalry-units I can add.
  26. Empire of Calimshan Missing Units and cavalry!

    So the following units aren't in the actual 0.2 release, and I might try my hand at getting them into the game.


    https://i.imgur.com/g6SpcYR.png

    https://i.imgur.com/IKmZZM0.png
    ...
  27. Re: Intended Winning Conditions for Faerun: Total War 0.2

    And the rest of the winning conditions for the 12 playable factions of Faerun: Total War V.0.2.

    I'm going to add the ones for the rest of the factions as well.
  28. Re: Intended Winning Conditions for Faerun: Total War 0.2

    Pics:
  29. Intended Winning Conditions for Faerun: Total War 0.2

    I've added all the winning conditions based on the information provided in the "Faction List and Goals"-thread from Vlad and Titus over at the TWC Develpment Group Forum, but I've only done the 12...
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    Re: (PREVIEW) Chondath preview roster

    Wonderful models, I don't have this roster that's for sure.
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    Re: Great Sea Total War Development

    https://media.discordapp.net/attachments/717754246526926859/1159333455906230313/Medieval_II_Total_War_-_Kingdoms_Screenshot_2023.10.04_-_04.46.16.24.png?ex=6539deeb&is=652769eb&hm=bce34295b4f3c7a489db...
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    Re: Great Sea Total War Development

    This is the version released by Neph on December, 30th 2014 in the hopes that the community would fix it:

    https://www.mediafire.com/file/76qy20t1rz7oh4r/GreatSea.rar/file

    It wasn't really...
  33. Re: Where are the older versons of Hyrule total war availble?

    All the old versions did exist on a particular site called gamefront.com:

    Version 2.0 of Hyrule: Total War (the official mod,) released on 28th September 2012. This was the first ever release with...
  34. Sticky: Poll: Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Unfortunately the End of Antiquity-campaign only has a map and two factions placed out.. It would be the last campaign made playable out of the three.. The Justinian Main campaign/Restoration of Rome...
  35. Sticky: Poll: Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Many battles are going to crash in the Justinian campaign in real-time-battles before the battle starts because many of the playable factions do not have any unit models. Only the factions in the...
  36. Sticky: Poll: Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Really?! That's awesome news man! I did delete the mod after uploading it but with your feedback I will re-download it and take another look at the mod.

    I do remember reading in the past that...
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    Re: Mulhorand revamped preview

    Yes, I know that he has the latest and most up-to-date WIP- he essentially got my WIP and WarcraftHero's WIP where four or five new rosters had been coded/implemented into the mod and then improved...
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    Re: Great Sea Total War Development

    I did actually get this demo in 2016 or 2017 from Neph after I mailed him, that's how I got access to the New Hyrule land units for HTW: Classic Ultimate after all.

    The Demo can't be completed...
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    Re: Great Sea Total War Development

    It's such a shame that I wasn't a modder at the time of this thread being started.. I literally did the exact modding work Neph wanted the community to do for Great Sea: Total War when I worked on...
  40. Re: Hyrule Total War: Classic Ultimate - Updated 2023/03/04

    Discord-link added with WIP-release at the discord.


    Join the Discord at (new link): https://discord.gg/NW2NZddfNq


    M2TWEOP-TOOL and instructions on how to fix an issue with a small screen on...
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