Search:

Type: Posts; User: Freelancer Tex; Keyword(s):

Search: Search took 0.11 seconds.

  1. Replies
    5,085
    Views
    590,301

    Re: Mass Effect 3

    Without a clear ending, your guesses are as good as mines.




    Lucky you. As I said before, I just cannot convince myself.
  2. Replies
    5,085
    Views
    590,301

    Re: Mass Effect 3

    I agree with you, except in one part:
    To me, giving up is not a solution. According to the same Theory I back up, the entire dream sequence is a tremendous fight between your subconscious and...
  3. Replies
    5,085
    Views
    590,301

    Re: Mass Effect 3

    I found myself supporting the Indoctrination Theory, hence believing that all the Citadel ending part is totally a dream.
    I'd really, really, really like to believe that my BroShepard is leading the...
  4. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Maybe I didn't quite understand the texture part, because BOB keeps refusing the conversion, giving me only this error:



    Do you have any idea why? I've been using the DirectX Shaders as you've...
  5. Replies
    302
    Views
    124,104

    [Proposal] Re: 30 years war mod

    fixed it. :laughter::laughter:
  6. Replies
    18
    Views
    1,606

    Re: Humanity in the year 2313?

    War with the Covenant.
  7. Re: How Big Is The Largest Server On Mount And Blade WarBand?

    Not really. Every evening, there are at least two 150+ people servers. And without counting regimental and event servers.
  8. Replies
    897
    Views
    78,413

    Re: Can CA recover from Rome 2 ?

    Ok, but just a little longer. You don't want to become too rational, right?
  9. Replies
    897
    Views
    78,413

    Re: Can CA recover from Rome 2 ?

    Guys, it's even useless to open threads like this one.
    We all know you'll get hyped and buy the next total war as soon as it is announced. Every time it's the same story.
  10. Re: How do I remove the unit limit for battles?

    I don't think it's possible due to Engine's limitations.
  11. Re: how to mod speed of units and kill rates

    I can tell you how I achieved those results in my old mod without even touching units stats or morale.
    I achieved those results by mainly modifyng the kv_rules and battle_entity tables.
    As i Rome...
  12. Replies
    4
    Views
    5,127

    Re: Slower vanilla combat

    Thanks you for your trust.
    I agree, it's too early to release mods that completly changes units' stats, that's why I aimed at making combat more enjoyable for people who likes slow and more tactical...
  13. Replies
    4
    Views
    5,127

    Re: Slower vanilla combat

    leave your feedbacks if you try this mod.
  14. Replies
    4
    Views
    5,127

    Slower vanilla combat

    Hi everyone,
    Are you tired of superfast and meatgrinder melee combat?
    Are you tired of defeating your enemy after 3 minutes?
    Then this mod is for you.

    I made this mod to make the game more...
  15. Replies
    2
    Views
    486

    Re: [Question] How to edit unit look?

    here you are:
    http://www.twcenter.net/forums/showthread.php?619662-VariantMeshDefinitions-files
  16. Replies
    0
    Views
    531

    Weapon Damage?

    Hi,I've got two questions:
    1) Where is the weapon damage db table located? What it is its name? I'm desperatly trying to find it.
    2) How does this new weapon damage system work? Does it add its...
  17. Replies
    6
    Views
    6,260

    Game crashing at startup

    Hi,
    Today I bought the game on steam, installed it, and after 5 precious hours of download, it won't start.
    The game basically crashes when I press "Play" on the Rome II launcher, for no...
  18. Replies
    767
    Views
    164,378

    Re: Testudo still wrong?

    I'm not even impressed. I mean, 35 pages to discuss if testudo offered protection from the flanks? Pmh, I thought you guys could do better than this and arrive to 50 pages at least.

    But this:

    ...
Results 1 to 18 of 19