There should be a section of the startpos file with each faction's ship names, and they're all French for Savoy. I've never tried changing them out of fear of destabilizing the campaign, but that...
Type: Posts; User: The_Lord_Snow; Keyword(s):
There should be a section of the startpos file with each faction's ship names, and they're all French for Savoy. I've never tried changing them out of fear of destabilizing the campaign, but that...
Great work so far. The units look excellent. Best of luck to you!
Hi prince-93, you want to edit the name in the loc file, not the startpos. I was curious about that as well, and it turns out Casa Branca was the Portuguese name for the town.
If you want to go a...
Hey Cringe_abingus, glad you're enjoying the mod! As a fellow War of the Spanish Succession buff, I understand where your request come from. However, I won't hard code any specific deaths or wars...
They did historically, but I can see the ones in the game (especially mid and late game) being retrofitted with more modern naval guns.
Thanks for the kind words, Your Holiness. I happen to have a link to the previous version of the mod that starts with a unified Great Britain. It's missing a lot of the startpos updates I worked on...
Thanks for the heads up, batty1234. I'll upload a full clean version of the mod just in case. Are you running any other mods with Succession?
Hey everyone! I came across a bug in the startpos file that would prevent a number of the mod's new units from being recruited. I recommend downloading the latest startpos file from the mod folder on...
Thanks for keeping a great modder's work alive. These look excellent.
Looking forward to this!
You could try renaming the region_unit_resource from scotland to scots. This is the region resource that the unique Clansman unit uses and I believe it only includes Scotland and maybe a few regions...
Thanks a ton, Alwyn. I appreciate the feedback!
I did give that fix for the Ivory Coast bug a shot but it did not seem to have an effect. I'm not super worried about it since it only affects the...
...Aaaaaaaaand we're back! I am extremely pleased to announce the next update to the Succession Mod, and I do believe it is one of the biggest yet. So, what's new?
I'm proud to introduce a...
Friends. It's been a while. Got some little updates coming soon; stay tuned!
No fear, batty1234! I am taking a little break from Empire and modding in general these days, but I plan to return and release some of the things I've been working on.
To be fully transparent,...
Thanks, Nappoleox! I'll have those fixed in the next update. Always wondered about the Ivory Coast bug; not really a game-breaker, but strange nonetheless.
I wanted to share a little teaser of one of my more ambitious plans for the Succession Mod, something I've wanted implemented in the game since I got it at release. I've made two serious attempts so...
Sure thing, Nappoleox.
1. A lot of traits got additional bonuses to make them more interesting. For example, a minister with the Physiocrat trait will provide an additional 3% bonus to farm income...
Crank up the REGION_GROUP_EXPANSION value for their AI manager (I think it's labeled either NAN or NATIVES).
Hi pappagoat, that is definitely something I'd like to explore down the line but it would take a lot of research and learning to edit models. In the meantime, I recommend downloading Bavarian...
Real talk: I was not fully satisfied with how I implemented the First Nations auxiliaries employed by the European colonizers. My vision was to give France an advantage in the number and quality of...
Thank you for the kind words, siberskan, and glad you are enjoying the mod!
The good news is the mod should be fully compatible with smoke mods. I personally don't use one as I am running on a...
Hi Macola, I think you encountered the Area of Recruitment system in the mod! For the major factions, line infantry and many other units are restricted to their home regions. In Sweden's case, they...
Congrats on the release, Sacrebleu! Your mod is keeping Empire fresh; it's always great to see the game reach its potential thanks to modders like you. Keep it up!
Hi Macola, very glad to hear you are liking the mod and made it even more suited for your own enjoyment! One thing I'd recommend taking into account is unit experience. New regiments are meant to...
Version 1.4 Released! Changelog is in the mod description on page 1. Enjoy!
Done; the Portuguese campaign received a nice overhaul. The region requirements have been reduced by 10 for each campaign. The prestige campaign will be centered around dismantling the Dutch colonial...
Interesting, what faction are you playing as? That's unusual compared to my testing. I tried to make the campaign more dynamic so the same wars don't constantly occur in every campaign, but I usually...
Ah, that makes sense. AD has an excellent portrait mod incorporated in it, which I think requires a custom startpos.
Thanks for the feedback on Bohemia and the Portuguese campaign! You're right;...
How does everyone feel about the inclusion of Bohemia (and its replacement of Greece) as an emergent faction? I wanted to utilize the unused Czech voices and introduce a brand new faction to the...
Thanks for the kind words, Kapanth! The next update with national traditions should be out this month or early February after I add them to more factions. Some new units and textures are coming as...
Well hello, everybody.
I didn't know whether I'd be back at work on the Succession Mod, but here I am. And I have a little winter teaser for you all, inspired in no small part by EU IV...
...
Hi EmiGeVe05, it is vanilla/definitive compatible only as far as I know. I've never tested it with Darth's mod, but I'm under the impression we modded a lot of the same aspects of the original game...
Anytime, enjoy!
Glad you are enjoying the mod, Sana Kan! Looking through my mod's files, I did purposely remove them from the Dutch roster. I believe it was a choice based on historical accuracy; it doesn't look...
Hi Takeda, some of those files (I think the localization, textures, and battle sounds) do not require mod manager activation. They are technically patch pack files. I don't recognize that error code,...
Hi Lada97, I use Paint.net and Photoshop to edit textures. The IS textures and models are left over from before I released the mod for personal enjoyment. I do not use them in the released mod and...
Wow! Thanks so much for the kind words! I'm so glad you are enjoying the mod so much.
I have noticed a graphical glitch with one of the Regiment of Horse models as well. The rider's shirt seems to...
Thanks for the kind words, Takeda! I do have some disappointing news, but you've inspired me to perhaps implement some of these changes in future updates when I return to modding.
1. The mod...
Hi, everyone. Version 1.3 of the mod has been released today! This will be the final version for some time, as I am taking a break from modding Empire: Total War for now. Enjoy!