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  1. Replies
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    Re: Prostitution in video games

    JOKE (do not open it if you has not sense of humor):

    I think that prostitution and video games has a lot in commons. For example the DLC's system: both prostitutes and video games have a base...
  2. [Tutorial] Re: Adding MARKA Horses in your mod and creating new versions of them.

    Very well done! I was searching just something like this in the past weeks!

    Anyway Anthonius do you think that this fix to marka horses can be useful?...
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    Sticky: Re: Something new

    Fantastic work!!! Each model is perfectly done!

    If you need 3D stuff, remeber this opportunity:...
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    Re: $$$ Best TW Warhammer Prices $$$

    Very helpful! Thanks!

    Do you know how g2play buyers protection works? is it useful or not?
  5. Re: Warhammer requires armies to be lead by lords - assuming lords are limited, army limit again.

    I think that army limitation and recruitment in Rome 2 is one of the few things good in that game. I really hope in a similar system for Warhammer.

    I prefere to have on map few army but with...
  6. Re: COW: Beginning of The End Times

    Great Unit!

    But i think that the upper half should be more similar to an ogre (or at least to a Centigor) then a Chaos Warrior. But anyway great work! + Rep
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    Re: Questions about stat_pri_armour

    Thanks both and +rep for your answers. Now it's more clear.



    Withwnar, how do you know that? Is it possibile to read this info somewhere in game?

    Regards,
    +Mr.Crow+
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    Questions about stat_pri_armour

    Hi all,

    i've some questions about the EDU string "stat_pri_armour".

    This is wat the EDU intro says about it:


    ;stat_pri_armour Details of the man's defences
    ; ...
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    Re: Strat. map Castles Redesign Project

    Very well done!
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    Sticky: Re: Pike and Musket TW for MTW VI

    Fantastic work! + rep
  11. Replies
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    Re: CSUR - Complete Sicilian Unit Roster

    Yes, for further informations give a look here: http://www.twcenter.net/forums/showthread.php?705897-Tons-of-3D-stuff-generously-offered-to-likewise-generous-peoples&p=14811873#post14811873

    Happy...
  12. [Resource] Tons of 3D stuff generously offered to likewise generous peoples

    Dear Members, Modders and Moderators,
    I’m +Mr.Crow+, also known as UnequivocalMr.Crow. I’m one of the four actual directors of Bellum Crucis, as well as a Senior Moderator at the Medieval Total War...
  13. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    Hi z3n,

    i've a question for you about CAI. After reading through the AI LTGD logs while doing some tests, i noticed that sometimes the game do the decision entries evaluations more then one time...
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    Re: Total Campaign Generator 1.0

    If i'm not wrong, this is the Riemannian type, a 4th type of voronoi.

    I've just used it in my application and it seems to work even better then Minkowski type:

    ...
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    Re: Total Campaign Generator 1.0

    This is the generic voronoi algorithm. My question is which type of voronoi did you use? In other words, I wish to know how you calculate pixel proximity.

    There are 3 most common used voronoi...
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    Re: Total Campaign Generator 1.0

    Thx for your answer. I really appreciate it.

    I know voronoi and i've immediately supposed that you used it in your code.

    Which type of voronoi did you use? Manhattan or Minkovski?
  17. Replies
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    Re: Total Campaign Generator 1.0

    Hi mtwgamer0,

    your work is great!

    I'm a java programmer and i'm really interested in image elaborations and filters.

    I'm really interested to know something more about this:
  18. Re: Settlements and ports Location: where is it possible to place them?

    Thx a lot Gingantus!!! This is exactly the answer i need!

    I've just one more little question.

    In map_ground_types i can have this type of ground:

    Beach
    Fertile High
    Fertile Low
    Fertile...
  19. Re: Settlements and ports Location: where is it possible to place them?

    Thx Antonis, but i can't just place them on impassable territory or also near impassable territory?

    For example this can be a common situation in map_ground_type (this represent a 3X3 pixel square...
  20. Re: Settlements and ports Location: where is it possible to place them?

    Thx Danny for your reply.

    And what about other error situations?
  21. Settlements and ports Location: where is it possible to place them?

    Hi all,

    where is it possible to place settlements and ports on map_regions?

    I know that map_region pixels correspond to even pixels in map_ground_type and map_height . I also know that it's not...
  22. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    It doesn't mind what kind of automatic translator do you use: automatic translators aren't able to discern the code between braches from the text that needs to be translated...If you translate the...
  23. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Translating text file with an automatic translator is the best way to generate ctd cause the translator may changes codes between braches.
  24. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Good suggestion :thumbsup2



    We (the Bellun Crucis team) have a rule: we can't give permission to use our stuff to anyone. The reason of that rule is very difficult to explain: it's strictly...
  25. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Tnx bro! Added in first post :-)
  26. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    As i already wrote, BC team hasn't resources, time and interest to translate the game in other language.

    Who want to play the game in his native language or in english language will have to...
  27. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    BUGFIXER ADDED, READ FIRST POST...Happy new year!!!!
  28. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    TORRENT ADDED !!! :thumbsup2:thumbsup2:thumbsup2
  29. Thread: Italiano

    by +Mr.Crow+
    Replies
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    243,716

    Re: Italiano

    http://www.totalwar.com/attila

    Scusate l'intromissione. Me ne ritorno subito a "silent hill" (ultimamente un po' sovraffolata a dire la verità) a continuare il "Centuries et prophéties" di...
  30. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    I've add link and tips to the first post. Do not forget for any reason to translate JUST the text that is out of braces!!!
  31. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Ok guys, i will post soon an archive in which you can find all the file that need a translation. And i will post also some tips that you have to consider during the translation process.
  32. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    6.3 Translation doesn't work with 7.0 version and will make it CTD. We really want to translate the mod in english like it has be done with the 6.3 version, but , till now, we haven't find anyone...
  33. Re: Bellum Crucis Next Version: info, wip and preview NEWS 09/02/2014

    It's out!!!

    http://www.twcenter.net/forums/showthread.php?666690-BELLUM-CRUCIS-7-0-IS-OUT!!!!!!!-%28but-it-s-still-in-italian-language-who-can-translate-it-%29&p=14098462#post14098462
  34. BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    http://oi39.tinypic.com/23jg6cw.jpg
    Screens:

    http://oi60.tinypic.com/zvdahg.jpg
    http://oi62.tinypic.com/2is8if9.jpg
    http://oi62.tinypic.com/5aqdl1.jpg
    http://oi61.tinypic.com/20pbo0z.jpg...
  35. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,299
    Views
    243,716

    Re: Italiano

    http://www.youtube.com/watch?v=-5xKq2vPUew
  36. Re: New TW title set to be announced on the 24th-28th september!!!

    I think that the next total war game will be "Bugs and Glitches Total War". The first total war that will be considered complete immediately after the release date without needing any...
  37. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,299
    Views
    243,716

    Re: Italiano

    quando avevo anch'io delle scarpe, di sassi ne avevo così tanti che potevo farci un'intifada...poi, da quando ho riscoperto il piacere di girare scalzi, non ho più di questi problemi :-)
    si, ogni...
  38. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,299
    Views
    243,716

    Re: Italiano

    Oddio, per carità...rancore personale? assolutamente no...e per cosa poi?



    No no, io non ho sparato a zero. Forse ho utilizzato un "grosso calibro", ma, come sempre, ho mirato con cura ;)....e...
  39. Thread: Italiano

    by +Mr.Crow+
    Replies
    7,299
    Views
    243,716

    Re: Italiano

    ebbene c'è ancora della vita qui dentro?...non ci avrei scommesso una lira bucata...e addirittura con dibattiti storiografici accesissimi! Ah però, mica male...e pensare che c'è gente convinta che...
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    Re: CSUR - Complete Sicilian Unit Roster

    Sorry guys, i've been busy...:doh:

    BTW:





    In order to play with these units in another mod you have to edit EDU, EDB and battle model...Anyway many of these units will be included in next...
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