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  1. Thread: News please?

    by Squeaks
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    20,647

    Re: News please?

    I've been off a lot, but I thought I'd share a couple of bits of work. They're nothing super-duper, but he you are...Fennweyr Hollypact and Oakpact warriors...bit of arty farty really.
    ...
  2. Thread: News please?

    by Squeaks
    Replies
    38
    Views
    20,647

    Re: News please?

    Halloo. There's life in it yet I think :) Bit of a break though....



    Lovely Staff!



    I guess it shows something that no-one's given up even with my awful lapses!
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    Re: Concerning sieges and city assaults

    Bear in mind firstly that you can turn it off. I understand the argument for and against. There's also the issue that an army can't just walk up to a briefly empty city and take it without a fight....
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    Re: Which faction zergs?

    Hi. I think probably the CHitkinnen (rats) are the closest to a swarm type bunch. They gather in spawns and then unleash assaults towards certain nations. They are in the minimod, but only playable...
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    Re: Concerning sieges and city assaults

    Me too...it's getting a script done though...
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    Re: Concerning sieges and city assaults

    I haven't played a tw game properly for a long time....it's what happens when you end up doing lunacy like a full conversion :)
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    Re: Concerning sieges and city assaults

    The original idea for a levy popping up was from EMpire....they were hopeless but quite cool. These will be actually fairly good troops, but the inspiration was from there; as are a couple of other...
  8. Re: De Sanquine Sanctorum: (blood of the consecrated) a mod about the middle east & India THIS WILL BE A ONE MAN! SUPER MOD~

    Very nice. Actually quite a cool area to work on, and something for every player I think! Certainly not seen this sort of thing before.
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    Re: Concerning sieges and city assaults

    I had thought of another thing for such problems :) I LIKE levying troops for war as it reminds me that it's a medieval-ish setting.

    My idea was that, when the player (maybe others) declares war...
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    Re: Concerning sieges and city assaults

    We're now wondering if the player should have them :doh: , but they would have a similar amount; this would still be slightly random. If you took a certain level having 3 defenders sprog, then it...
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    Re: Concerning sieges and city assaults

    Yes, it does :)
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    Re: The Mini-Mod Update MOSTLY UNITS!

    Thankyou!
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    Re: The Mini-Mod Update MOSTLY UNITS!

    FAR better Ascendent textures

    http://i216.photobucket.com/albums/cc148/Oinkyminipig/Oinkyminipig024/Untitled-2.jpg
    ...
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    Re: The Mini-Mod Update MOSTLY UNITS!

    Thanks Sol :)

    Just a catch up with something....need to post the Ascendents of SOlace, as I finally scrambled them a bit....
    ...
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    Re: Concerning sieges and city assaults

    Happy to oblige!

    Just for a show of what's been and is happening, the dev forum has 287 threads and 7,172 replies. A fair few :)
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    Concerning sieges and city assaults

    One of the things we're doing is some scripting where things we like are concerned. One of the main things is seasonal changes, but the one I wanted to just outline was the Garrison script we're...
  17. Thread: Siege Engines

    by Squeaks
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    3,860

    Re: Siege Engines

    I did think of a Ley ballista that fired several 'arrows' at once. Not very good for taking down walls though....



    Got a rattie one...Rabian Firethrower...



    It's all good to hear and...
  18. Thread: Siege Engines

    by Squeaks
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    3,860

    Re: Siege Engines

    Ah. Well, we're delving into sieges, so these are helpful. What's workable I don't know, as I've never fiddled with siege engines.

    It looks vaguely like the big magical stuff (non Ley-arrows or...
  19. Thread: Siege Engines

    by Squeaks
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    3,860

    Siege Engines

    Just wondered, as we're having this conversation, what would you EXPECT from the Mod where siege engines are concerned? Trebuchets are boring? Would it be disappointing to find no weird stuff, or...
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    Re: The Mythic Units - Crone

    Thank you. I will reply to you when I have the uhm to do it :)



    There's tons of things that have opened up, as we have finally got our animations sorted on this. Luckily (for me) most wouldn't...
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    Re: World Building, how do you do it?

    If I was to take a go, which I generally try not to, then I would sit down in a heap and scrawl. Just start scrawling ideas, names, a small outline of a vague map with a name, some names and simply...
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    Re: The Mythic Units - Crone

    :doh:

    Actually put the videos in this time...
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    The Mythic Units - Crone

    Here's a post from the dev forum. Crones were seemingly unable to be made, but they're in and stable, able to fire huge bursts of magic and trample units. The true power level is a lot of testing...
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    Re: The Mini-Mod Update MOSTLY UNITS!

    Ta Stath....as always....

    One thing that's happened is that Mak's stuffed some animations in that we didn't have in til now, so it's possible that several units that were simply undoable have...
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    Re: The Mini-Mod Update MOSTLY UNITS!

    Thanks as ever :)

    A peek at the highest tier of the City Solace (Bandit Kings)...just a vase shot; have to finish and see ingame :baby:

    ASCENDENTS of SOLACE
    ...
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    Re: The Mini-Mod Update MOSTLY UNITS!

    KHUZURUDHUL CLOCKWORK CROSSBOW (Bandit KIngs)

    http://i216.photobucket.com/albums/cc148/Oinkyminipig/Oinkyminipig013/Capture3.jpg
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    Re: The Mini-Mod Update MOSTLY UNITS!

    Axemen of the Fortress at Forlorn (Bandit Kings)

    http://i216.photobucket.com/albums/cc148/Oinkyminipig/Oinkyminipig012/Capture10.jpg
    ...
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    Re: The Mini-Mod Update MOSTLY UNITS!

    Sorted Innocent Exiles to what I wanted a bit more...

    http://i216.photobucket.com/albums/cc148/Oinkyminipig/Oinkyminipig011/Capture1.jpg
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    Re: The Mini-Mod Update MOSTLY UNITS!

    The Federation have armoured chargers now, so plate armoured horsies.

    HRE flag is still there...tempted to keep it now....

    BANDIT KINGS

    Innocent Exiles - Foot and mounted....there's a story...
  30. Thread: Mini Mod

    by Squeaks
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    4,325

    Re: Mini Mod

    It will be remarkably exciting to see it released and hear peoples' views....I'm sure some will loathe it, but they're not quite what I'm interested in :)

    It's 'quite' ambitious really....if we...
  31. Thread: Mini Mod

    by Squeaks
    Replies
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    4,325

    Re: Mini Mod

    The minimod is going very well thanks. It's very heartening. :thumbsup2

    It's a massive thing even for the 'little' one, but when that's based up, the bigger will in theory be easier too. Even with...
  32. Thread: Ley arrows

    by Squeaks
    Replies
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    3,975

    Re: Ley arrows

    You may well have asked :) We've had to go backwards on this, as the new building system is unique; we only use one barracks type building for all troops....it can be supported by other buildings to...
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    Sticky: Re: DRAGONDAWN: INDEX OF RELEASED WORK

    I REALLY don't remember doing this.....but thanks for organirising it Shankles...
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    Re: Rather cool update on progress....

    Thanks Nelduin. How's the Silmarillion thing going? (Anyone who doesn't know; they've done a Silmarillion mod to Lord of the Rings TW, on Rome 1's stuff)

    I am finishing the last of the Minimod...
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    Re: News Feed on the Mod

    Just to say that the mod is making massive progress!

    Text files are being worked on/finished far quicker than ever before and we have a working campaign even if it needs large amounts of work...
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    Re: DragonDawn Recruitment: Coders Needed!

    This is a dead thread now.
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    Re: Rather cool update on progress....

    Thanks. That side is limited somewhat, but we'll do what we can for immersion overall.

    It really isn't worth doing this at all if we end up just sticking anything in. If it was a massively well...
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    Sticky: Re: [PREVIEW] Main Mod Campaign Map

    It's better ingame :)
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    Re: Rather cool update on progress....

    Good. We're going to try to use a border to represent the culture of the people who are able to build those ones. Might work may not, but we have 24 factions, seven cultures and ten religions, so any...
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    Re: Rather cool update on progress....

    Ta. Auntie Mak's done a great job...as ever :)



    :D Thanks for the enthusiastic support!



    Good. We made the decision to use icons mostly because of the factions contained within groupings...
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