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  1. Re: Advice for Romani campaign, building varied provincial governments?

    Ultimately, unless you're autoresolving most of your battles, Command stars are largely irrelevant for the human player. You can ignore the imperium mechanic if you wish, but it isn't changing. Most...
  2. Re: Advice for Romani campaign, building varied provincial governments?

    The triggers are the same for all characters. The main one is intelligent characters in settlements with advanced schooling are most likely to get it. If you leave characters lying around in such...
  3. Re: Advice for Romani campaign, building varied provincial governments?

    It's not possible to limit the assignment of traits to a specific number of characters, all trait triggers happen simultaneously for every eligible character.
  4. Re: Advice for Romani campaign, building varied provincial governments?

    You can only upgrade with the Marian reform.
  5. Re: Advice for Romani campaign, building varied provincial governments?

    No, that's also triggered by smart governors being in small settlements, and dumb governors being in large ones.
  6. Re: Advice for Romani campaign, building varied provincial governments?

    Note that Roman governments are pretty much the only source of recruitment impacted by culture levels now. Most other places are phased by event_counters instead, so an Allied Government is always an...
  7. Re: Advice for Romani campaign, building varied provincial governments?

    They're never going to have many elephants, the AI rarely has the free cash to recruit them. I don't want to increase the priority to make them choose elephants over other units they'll use more...
  8. Re: Advice for Romani campaign, building varied provincial governments?

    They're not connected. It's a script that gives certain factions in possession of certain settlements a free elephant unit every 80 turns.

    The bug is a vestige of RTW code, whereby elephants are...
  9. Re: Advice for Romani campaign, building varied provincial governments?

    Are Lugiones armies with large numbers of steppe cavalry still a problem in 2.35?

    The AI factions get elephants spawned every 80 turns (and ships) just to make sure they have some, but otherwise I...
  10. Re: Advice for Romani campaign, building varied provincial governments?

    How frequently are they fielding proper armies, rather than hordes of Numidian levies?
  11. Re: Advice for Romani campaign, building varied provincial governments?

    Besides the declaration of war, there's nothing in 2.35 to support a First Punic War scenario. Something else I've done which will be in the patch is switching the AI stance when a scripted...
  12. Re: Advice for Romani campaign, building varied provincial governments?

    We're fixing that in the next patch; taking Messana will trigger a spawned army and "reinforcements" in Lilubim.
  13. Re: Advice for Romani campaign, building varied provincial governments?

    They disappear, like every other Italic unit that hasn't already by then.
  14. Re: Advice for Romani campaign, building varied provincial governments?

    Pedites Extraordinarii come from the Socii government after the Polybian reform, and aren't available in the Ius Latinorum. After all, they are an allied unit, not a Roman one.
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