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  1. Re: Wainriders - A First Look at Gondor! Strategy map PREVIEW!

    No there won't be migration in that sense, but certain factions can invite or settle under- or depopulated areas of western Middle Earth :) The Eotheod preview isn't out yet but they too have options...
  2. Re: Wainriders - A First Look at Gondor! Strategy map PREVIEW!

    We're glad you like it! :) stay tuned for more!
  3. Re: Wainriders - A First Look at Gondor! Strategy map PREVIEW!

    And the next preview is already out as well!

    https://youtu.be/LtzV86DovZE

    :)
  4. Wainriders - A First Look at Gondor! Strategy map PREVIEW!

    Hello everyone!

    CountMRVHS, Webba84, Aradan and myself are glad to announce a preview of the campaign map for the first time for Wainriders - Total War! The mod is set in the year 1864 of the...
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    Sticky: Re: Installation Support

    Did you put FATW inside the bi-folder? Whenever this happened to me, it's because I had pointed the installation path to the wrong folder.
  6. Thread: Not working

    by Vhaelor
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    Re: Not working

    I've been trying to get this mod to work with the ALX addon for my install (steam edition). Haven't been able to. Is there maybe a guide for that I can look up somewhere, on how to install it for...
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    Sticky: Re: Wainriders FAQ and Q&A Thread

    Happy to help :)
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    Sticky: Re: Wainriders FAQ and Q&A Thread

    Thank you, but no. If we make it a public testing phase we wil let everyone know :)
  9. Sticky: Re: Wainriders Official Announcement and Faction Previews

    He's out of quarantine, but we're all spending some necessary time with our families over the holidays. Development of the mod has continued at any rate and there are many things in the work we're...
  10. Sticky: Re: Wainriders Official Announcement and Faction Previews

    What would you have liked to have seen then?:)
  11. Sticky: Re: Wainriders Official Announcement and Faction Previews

    We're happy to hear feedback. And when I made the faction symbol for Arthedain I had to decide "What would look striking, cool and not butcher the lore?". So I dug down into the material (reading)...
  12. Sticky: Re: Wainriders Official Announcement and Faction Previews

    We're glad you guys like it! :)
  13. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Not to our knowledge, there's no mention of them in any materials in that period. In fact there's very little to be known as to what a Variag even is. The best interpretation is that Variag is of the...
  14. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Woohoo! Another preview! :D
  15. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Since I made the faction symbols I wanted to differentiate this mod from other mods while doing something a bit differently. If people wish to do what you suggest: go right ahead. Who am I to spoil...
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    Re: Bugs Reports & Technical Help

    Thanks mate, have a rep for your effort!
    I missed that I needed Antioch, it seems strange to me that Antioch, so remote a city (although important) to the Empire at the time would be considered...
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    Re: Bugs Reports & Technical Help

    I have an issue playing as the Roman Empire. My Basileus simply doesn't get rid of the Uncrowned trait, even though I've placed him in the capital for years and still nothing happens. Is this a known...
  18. Sticky: Re: Last Alliance - Download, Information and General Discussion

    The mod is, simply put: an outstanding work so far considering the engine's...difficulties :)
  19. Re: Dagor Silmarillion [UPDATED]~ First Age Campaigns '...slain ye may be, and slain ye shall be: by weapon (bonuses) and by (coded) torment and by (scripted) grief...'

    Clean install of TATW + TATW 3.2

    Steam version of Medieval 2

    Installed the First Age campaign with the installer. Tried installing directly into the Third_Age_3 folder once and on the second...
  20. Thread: hows progress?

    by Vhaelor
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    39,062

    Re: hows progress?

    Unfortunately you may very well stop breathing before the mod is released. I'm inclined to agree that this subforum should be closed until some actual progress is shown. Subforums have been closed...
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    Re: Amazon's "Lord of the Rings" series

    This depends on what part of the Silmarillion they start with. Most of the setting of the First Age is High Fantasy. Magic is prevalent and an active force in the world (Melian's Girdle, or the...
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    Sticky: Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    I wasn't giving a negative opinion, I was just providing my two cents. I was also praising your efforts, something that went completely over your head. Also yes, your reply was rude and immature,...
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    Sticky: Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    Wow.
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    Sticky: Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    It's nice to see so much progress on this mod. I do have a thing that irks me:

    Blood knights in the ranks of the army of Quel'thalas. - Blood knights were an order of paladins created specifically...
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    Sticky: Re: Warcraft: Total War (WTW) [Alpha 1 Released]

    In the Storm Peaks in northern Northrend there's a titan vault called Ulduar. It also acts as a prison for the old God (of Death) Yogg-Saron. It's filled with Titan creations and their guardians whom...
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    Re: Dawn of Conquest Total War v1.1 - Released!

    So I installed the mod and launched it. Went straight for a grand campaign and tried to launch one. Crashes just as it finished the loading screen with an unspecified error. Running the game from the...
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    Re: A question about the menu

    Well that fixed it finally, rep for you, good sir!
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    Re: A question about the menu

    I decided to upload the lines of code from both my medieval2.preference.cfg and EBII.cfg:

    medieval2.preference.cfg:

    [audio]
    enable = 1
    master_vol = 41
    music_vol = 45
    provider = Miles Fast...
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    Re: A question about the menu

    Yes and it's the Steam edition of the game. I suppose I'll just have to live with a static menu :(
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    Re: A question about the menu

    No idea what could possibly interfere with this, done everything proposed and it still doesn't work :S
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    Re: A question about the menu

    Added it to Medieval2.preference.cfg under the [video] tab since it did not exist (only found no_background_fmv=0) in the document. Also added it to the eb2.cfg but alas it did not help either. Still...
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    A question about the menu

    So there's a .bik movie showing a main menu where the soldiers are moving. Much like menu was in Rome: Total War. Mine's frozen like a picture however. How could I enable this movie? I'm guessing...
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    Re: Getting error when installing SAI...

    Has nobody else encountered this issue before? :S This is literally one of my two favourite mods for the RTW engine and now I can't play it anymore :(
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    Re: Getting error when installing SAI...

    Indeed I have my friend. And I swear to God that is has something to do with the last "Steam update". Because it was fine before the damn update. Agh! This is so frustrating...
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    Getting error when installing SAI...

    So did a fresh install of RTW Gold Edition from Steam and when I launch SAI I get this:
    "Script Error in SAI/data/descr_sm_factions.txt, at line 18, column 1.

    "Horde_min_units": this feature is...
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    Re: Installation issues

    Well I'm having this exact issue now that Roma_Victrix has. Getting the "Script Error in SAI/data/descr_sm_factions.txt, at line 18, column 1.

    "Horde_min_units": this feature is not supported"

    ...
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    Re: SweetFX issues question

    I had the same issue when I was playing mods for M2TW: Kingdoms. For me the solution was to get the Steam version of the game, for some reason the G.E.M and the sweetfx settings lag when playing the...
  38. Sticky: Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Let's be fair, not a whole lot of people speak italian fluently in the TW community - those who do maybe don't even know which files to translate and if they do - they probably don't have the time...
  39. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Can someone help me with the installation of this? I'd love to play it but every time I follow the instructions, the main menu text is missing, and it's showing the DarthMod menu, even though I do...
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    Re: Borderless window resets

    I tried that, it does not.
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