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  1. Replies
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    Sticky: Re: Bug Reports & Technical Issues

    Make sure no other mods are installed or present in data folder. After patch/dlc authors must update their work, same as i had to.
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    Re: Can't liberate faction?

    No every culture can do it. Sassanids in their time would have absolute no reason to liberate anyone.
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    Re: Sassanid Campaing way too easy mode ?

    Sassanid campaign is suppose to be one of the easiest one - great position, usefull and reliable pupet states, decent amount of cities makes them very strong.
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    Sticky: Re: Bug Reports & Technical Issues

    Ingame options you can turn it off/on.
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    No plans for it, we keep every faction unique, Roman expediton units are from different time period, would not fit into ERE and WRE rosters. I think with our recent update we made rosters of these 2...
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    Sticky: Re: Radious Blood Mod (Updated 21.4.2015)

    Just made test, 12 minutes long battle, blood stayed all the time. Make sure you dont have any other mod which would overwrite my changes.
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    Re: Mod unplayable Last Roman DLC

    Lower the difficulty, people asked for way more chalenging campaigns, so if you cant handle it, simply lower it.
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    Sticky: Re: Bug Reports & Technical Issues

    Never seen this issue. Make sure your graphical drivers are updated.
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    Those models are perfectly fine, we moved Armor section into main mod, since the size of Units mod would be simply too big and would not fit into workshop for upload. And since Units mod wont run...
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    Make sure your game is patched, also remove any other mods from others which are not updated for this new patch/dlc. It was massive update which changed and added many things, so most of the mods...
  11. Re: Better Aggressive CAI & Imperiales Śconomić with Radious (16/5/15)

    It does for Immortals! :D :D


    <table table_name='culture_settlement_occupation_options_tables'
    table_version='5' >
    <field name='option' type='string_ascii' pk='true' />
    <field...
  12. Re: Better Aggressive CAI & Imperiales Œconomić with Radious (16/5/15)

    Mods reqiure update after patch. Dont use aby which are not updated properly. There were direct changes to occupation decisions so if you use not updated stuff you will have issues as you described.
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    Re: Roman starting conditions

    Its due to balance reasons, giving such large empires already developed cities and researched techs would make them simply too powerfull which would be exact oposite of desired effect - falling roman...
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    GC will get few more units for Suebi from us, then around 6-8 units for few other factions and around 20 units for minor Roman factions.
    LR will get after GC stuff unique units for Roman Expedition....
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    Whole new campaign is already modified and adapted to fully support all our mods!
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    2 hours for some, weeks of work for others. :D :D
  17. Replies
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    Sticky: Re: Radious Total Units Mod (Updated 25.6.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-29-5-2015%29/page2

    Enjoy.
  18. Replies
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    Sticky: Re: Radious Total War Mod (Updated 25.6.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-29-5-2015%29/page2

    Enjoy.
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    Sticky: Re: Changelogs (Updated 25.6.2015)

    Updated - 25.6.2015

    Radious Total War Mod:

    Complete and Full adaptation for latest Patch and new DLC - The Last Roman - including all new units balancing, unit cards update, integration of ...
  20. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Working on it, working on it! You know files will be "slightly" bigger, so it takes time to upload all. :D
  21. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Yep, final testing starts now. If all goes well i will start updating stuff here soon.
  22. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Once i am back from work we Will see if there is something to release. :D
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    Sticky: Re: Radious Total Units Mod (Updated 27.5.2015)

    You can see unit stats in custom battle menu or in campaign by opening unit stats panel. Dont look for it in encyclopedia, thats useles even for al vanilla units since we changed all.
  24. Thread: Mix and Match

    by Radious
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    Re: Mix and Match

    Seems like that, but its always interesting cause Attila is superior to Rome 2 and its very well polished. Prety much same as was ignored Shogun 2 which was excelent and epic TW game.
  25. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Release date 25 June 2016!

    Yep, thats the release date, its closer then you think and it may look like, still some details remains to be done. :D :D
  26. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS - Release date 25 June 2016!

    I will tweak their stats to kill everyone in your name! :D
  27. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Hmmm 25.6. hmmm

    What to do..... offical patch + dlc which likes to ruin mods with milion new entries and changes as always. Tons of other changes, fixes and improvements. Invasion of second Roman...
  28. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Proces is going into gold state, once i get my hands on it, you can be sure, its really close to finish and release! :D
  29. Sticky: Re: DramaBelli's FABRICA - ROMAN EMPIRES UNITS

    Yep, release is closer then you think. Seems like plenty things will happen 25.6.2015. Or was it 2017 Marco? :D
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    Re: Unit Guide (Search for talented soul)

    Pm sent.
  31. Thread: Last Roman DLC

    by Radious
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    Re: Last Roman DLC

    Ye damn a lot work. :D
  32. Thread: Last Roman DLC

    by Radious
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    Last Roman DLC

    Its official now - http://forums.totalwar.com/showthread.php/157885-Rally-Point-27-The-Last-Roman-Campaign-Pack-announced!

    To inform you, this DLC will be fully supported (as all previous ones),...
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    Re: Unit Guide (Search for talented soul)

    Great, start with Romans, continue with milion more (once your soul is mine, you cant resist or stop :D). Well i dont know what format is the best for this, if some excel tab?

    What should be...
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    Unit Guide (Search for talented soul)

    I would like to ask here for something. We have now over 367 custom units, more on the way (but just last bits to finish some final rosters - romans and few others) and i think its time to think if...
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    Sticky: Re: Radious Total Units Mod (Updated 27.5.2015)

    Excelent stuff as always my friend!
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    Sticky: Re: Radious Total Units Mod (Updated 27.5.2015)

    Cant fit all pics in, TWC limits. You can find all i think in changelog thread. (Or in game :D)
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    Sticky: Re: Bug Reports & Technical Issues

    Player and AI has different values. Its like that several years and can be confusing for people who do not know these tables.
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    Sticky: Re: Bug Reports & Technical Issues

    You must build resource building directly if i remember correctly, its not anymore connected with city building. We didnt make any changes to resources or their requirements in this way.
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    Sticky: Re: Bug Reports & Technical Issues

    Dont think this is bug, on easiest difficulty - which 1 is (for human) you have various bonuses.
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    Sticky: Re: Radious Total War Mod (Updated 29.5.2015)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?680555-Changelogs-%28Updated-27-5-2015%29/page2

    Enjoy.
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