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  1. Re: EBII (v2.1b) for Mac ALMOST works--but not for battles

    Virus_found, I haven't been able to unpack my game, and as a result have not been able to fix settlements in a way that will allow me to play sieges. Do you by any chance have fixed settlement and...
  2. Re: Announcement: Europa Barbarorum II 2.2q released!

    When you say you managed to get them both to crash, do you mean using both the 2.2p and 2.2q EDUs?
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    Re: Battle CTD caused by monster ribault

    Whoops--is there a way to edit smilies out of the original post? They shouldn't be there.
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    Battle CTD caused by monster ribault

    I have determined that the following error is caused by the use of a monster ribault on the battle map. The error does not occur immediately, but often a minute or two after shooting begins. I'm...
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    Sticky: Re: Stainless Steel 6.3 & 6.4 Suggestions

    Would it be possible to offer the mod in a form that could be easily installed by Mac users? I've been wanting to use SS for over a year, but haven't been able to.
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    Re: Help please - stainless steel for mac

    Thanks for the report! When you say you "used [the wrapper] to open the ss6.3 installer"...I'm not seeing how to do that. It let me create a blank wrapper, but then told me I couldn't open it, and...
  7. Re: MTW2 is now out for Mac, how to get SS to work?

    Has anyone figured this out? Mac user jonesing for SS here.
  8. Re: EBII (v2.1b) for Mac ALMOST works--but not for battles

    Sorry if I'm being dense here, but when you say "moving the settlements," which file(s) are you talking about, specifically?
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    Re: Modding quotes

    Nice! I was doing some similar stuff last night--adding in praenomen where appropriate, replacing bible verses with more modern translations, using stricter transliterations of names, etc. Do your...
  10. EBII (v2.1b) for Mac ALMOST works--but not for battles

    I finally was able to get EBII v2.1b to run on my Mac Air last night. Cue celebration. I used Wine to run the .exe installer, and by and large, it works. Loading saves, and ending each turn, is very...
  11. Re: Will the Mac version of kingdoms be able to run mods?

    Yep, it's an EXE. The size is 3MB. However, I found out that I was using the wrong program--I was using this Wine Bottler program, rather than Wine itself. I got EB2 on my Mac--almost. I'll ask in...
  12. Re: Will the Mac version of kingdoms be able to run mods?

    Ah, right you are, I was able to "open" the .exe with The Unarchiver. The only problem now is the EBII.exe file in the EBII mod itself, which can't be opened by The Unarchiver. Is Wine the only way...
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    Re: Call of Warhammer for Mac

    As one of those new players, bumping.
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    Re: Help please - stainless steel for mac

    I've tried Wine as well, and haven't quite figured it out. Which options do you have to tick?
  15. Re: Will the Mac version of kingdoms be able to run mods?

    Correction, I meant the 2.1 patcher. EBII v2.1b.exe.
  16. Re: Will the Mac version of kingdoms be able to run mods?

    I was talking about the EBII installer--EBII.exe
  17. Re: Third Age Total War for Mac: Now that Macs have M2?

    I'm on Kingdoms, and no issues in city battles in vanilla.
  18. Re: Third Age Total War for Mac: Now that Macs have M2?

    So in other words, it's not just a matter of getting the mod files from an .exe into a Mac-accessible package?
  19. Re: Will the Mac version of kingdoms be able to run mods?

    Actually, different question. Do you know if there are EB2 files extracted from the .exe anywhere? Or might you consider uploading them and becoming a hero to Mac users everywhere?
  20. Re: Will the Mac version of kingdoms be able to run mods?

    Doesn't EB2 have an .exe? How'd you swing this?
  21. Re: MTW2 is now out for Mac, how to get SS to work?

    Seconded. I couldn't get the Wine approach to work either. Any good samaritan care to post a video walkthrough? I'd love to try SS for myself.
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