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  1. Re: Can we rule the world? New info on regional occupation.

    Horde factions couldn't take settlements anyway, so that's fine for them.

    But as for the rest, there's nothing intrinsically preventing them from taking those places. The only excuse is that they...
  2. Re: Can we rule the world? New info on regional occupation.

    But this isn't going to create situations where strong factions survive, anymore than that happens in any prior Total War game. It's just going to create situations where half the map is nothing but...
  3. Re: Can we rule the world? New info on regional occupation.

    Yeah, but a scripted WWI scenario for that hypothetical game wouldn't make up for the fact that you were continent locked either.

    I do not see the two as being relevantly connected. You could do...
  4. Re: Can we rule the world? New info on regional occupation.

    Yeah, even something like that. Limit settlement "levels" in regions where your specific race wouldn't do well. Make recruiting units cost more, or make garrisons cost upkeep there, or something...
  5. Re: Can we rule the world? New info on regional occupation.

    No, it's more like making a Victorian Era game and not allowing the United States to occupy territories in Europe, because it "Goes against lore, and makes for more interesting gameplay."
  6. Re: Can we rule the world? New info on regional occupation.

    The more I read about this, the worse it seems.




    This immediately raises questions. How exactly is this situation that he outlined in any way better than an average campaign? You could do...
  7. Re: Can we rule the world? New info on regional occupation.

    Im rather surprised the response is as positive as it is. For me, if this can't be modded out, it's pretty much a deal breaker. What's the point of ever playing a faction more than once if your...
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    Re: Toughness of Magic Users

    Surely a wizard would be able to blow a few hundred measly arrows, but yes I see your point.

    This is fantasy, however. Nothing stopping a priest of Sigmar from killing two dozen orcs on his own....
  9. Re: Rally Point: Starting location confirmed; all Lords start the same *yawn*

    That's the problem. Rather than being something innovative, they are just reusing a system from Rome II. Except, rather than being like the Greek City states, it's more like Carthage or Rome.
    ...
  10. Re: In TW:W and future iterations, missile units need a huge rethink/rebalance.

    It's not that they are necessarily unbalanced within the game system, but rather that they fulfill the wrong role.

    To my knowledge, except for specific cases and cultures, archery was never a...
  11. Re: Rally Point: Starting location confirmed; all Lords start the same *yawn*

    Your argument wasn't based on facts, so simmer down, Edgelord. Your argument was, "This isn't a big deal and it won't affect replayability." Those are called opinions, in case you didn't know.
    ...
  12. Re: Rally Point: Starting location confirmed; all Lords start the same *yawn*

    Ahh, I see now.

    They can't do different starting locations, because different Heroes aren't different factions, but more like how you could choose which political party to play as for certain...
  13. Re: In TW:W and future iterations, missile units need a huge rethink/rebalance.

    I think M2TW had a good balance of archers. When an arrow hit someone, it staggered them most of the time, so archers raining down on infantry formations would slow them up quite a bit. On top of...
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    Sphere of Influence.

    One of the most frustrating things about the newer games is the lack of province trading. If an enemy conquers one of your regions, then an ally comes in and takes it for you, you're rather screwed....
  15. Re: In TW:W and future iterations, missile units need a huge rethink/rebalance.

    There are little hints of this right now. For instance, slingers, despite basically being machineguns at the moment, reduce speed and charge speed by 25%.

    We need more things like that. Reduce...
  16. Re: Suggestions for AoC faction to play: Charlemagne, Mercia or Wessex

    I had a long Mercia campaign spanning almost two hundred turns. Conquered all the Isles and became England, but realized that I turned off one of my mods too late, and most of mainland Europe was...
  17. Sticky: Re: Radious Total War Mod (Updated 10.12.2015)

    http://quotespics.com/wp-content/quote-images/you-are-the-worst-pirate.jpg
  18. Re: Age of Charlemagne owners : what is your take on the "new game features" ?

    Yes. Winter is absolutely deadly too, in my experience.
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    Re: Suggustions for Medieval III

    I'd be fully in favor of this.

    There would be lots of varied factions. Brutal, war-like Gryphons, greedy and dangerous with their naturally deadly claws and beaks, and entire race of flying units...
  20. Re: Age of Charlemagne owners : what is your take on the "new game features" ?

    Nah, It was late when I wrote that, I just didn't remember the exact price.
  21. Re: Age of Charlemagne owners : what is your take on the "new game features" ?

    Oh man, I forgot .Mitch got hired by CA. I hope there's more DLC for Attila now.





    Uhhh...?
  22. Re: Age of Charlemagne - Your first impressions.

    I don't know. I was disappointed at the lack of religion bonuses and edicts. Starting as Mercia, religion has been utterly irrelevant. There's no heresies, and no pagans left in Britain, so there's...
  23. Re: Age of Charlemagne owners : what is your take on the "new game features" ?

    I have not noticed war weariness at all, but I also haven't fought anyone except the Irish and British and Welsh factions, all of who went down within just a few turns.

    I honestly am not enjoying...
  24. Re: Occupation and Diplomatic Options (Confederations, etc.)

    It does not seem to work in either DLC campaign for me. I tried going into the pack files and looking to do it manually, except I oddly can't find the AoC cultures at all, and it only looks like...
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    Re: Suggustions for Medieval III

    Im reasonably certain they only said that the 'Next game won't be a 3" when everyone was trying to guess what the game after Shogun 2 (Or maybe Rome 2, can't remember) would be.


    I can't imagine...
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    Re: Lazyness of CA team with charlemagne

    Yeah, that sounds like it would be quite interesting. A levy system, similar to CKII. Battles that work somewhat like Mount and Blade, where you infantry can have a variety of different weapons,...
  27. Sticky: Re: Total War: Attila - Pictures and Videos thread

    http://i.imgur.com/yAqPAAN.jpg
    Well, never had that happen before.



    The heir to the throne, Prince Ecgfrith, had two bastard sons early in my campaign. The first tragically died at only ten...
  28. Re: Age of Charlemagne: Basileia Rhomaion V.090 (Playable in both Campaign and Custom Battle)

    Im sure it's been asked before somewhere, but are you planning a version compatible with Radious?
  29. Re: [Submod] Diplomatic and Occupation Options

    I am having an issue. Do Confederations work for AoC? The "Same Blood" icon is showing up on factions, but I don't have any diplomatic option to form a confederation.
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    Re: Lazyness of CA team with charlemagne

    More native names would be good for me, since I don't understand the other languages. But the core problem or boring names would likely be the same. If you renamed "Big Axes" to whatever the Danish...
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    Re: Charlemagne DLC

    I can't imagine that crossbows were common in the base game's timeframe either, but there are a lot of crossbow units there.

    Personally, I enjoy the balance that Charlemagne brings, in that no...
  32. Sticky: Re: Lets play videos and Pictures fanbase

    http://i.imgur.com/1k6F57p.jpg


    "The English? Hah, they couldn't hit the broad side of a barn!"
  33. Re: Age of Charlemagne - Your first impressions.

    I've played a bit more, and I do have to say I like it. My old complaints still stand, and it lacks some polish in certain areas, especially voices, music, and agents.

    The best part I think would...
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    Re: Lazyness of CA team with charlemagne

    Well, it's not that it's wrong necessarily, it's just that it's utterly boring.

    Another example, the Celts get units called, "Spearmen" and "Swordsmen."

    Okay, yes, it's technically correct,...
  35. Re: [Submod] 3x unit size for radious mod updated: 06.08.2015 DISCONTINUED!

    Ah, well the problem doesn't seem to happen to naval units. Not the ones I've tried, at least.

    It does work with multiple ships, by the way, but I don't recall this mod having multiple ships,...
  36. Re: [Submod] 3x unit size for radious mod updated: 06.08.2015 DISCONTINUED!

    Well this is curious.

    How did you fix the issue with units getting of transports becoming stuck in the ground? It was a horrible bug in Rome II that basically ruined double unit size mods in that...
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    Re: Lazyness of CA team with charlemagne

    Oh gods. "Big axes" made me literally quit the campaign.

    I mean, I can put up with some laziness in unit names. "Theign Spears" sure, okay, fine, I'll accept that. I don't need every word to be...
  38. Re: Age of Charlemagne - Your first impressions.

    I can't say Im super impressed at the moment, though to be fair I have not played much.

    On the one hand, the map is great. I would prefer it to be bigger, but the better detail is good. Lots of...
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    Re: Month 1 mods for TW: Warhammer

    I've seen vague quotes that seem to imply they have returned to the system pre-Fall of the Samurai, where you can have only twenty units on your side at any one time. But I don't know if this is now...
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    Re: Month 1 mods for TW: Warhammer

    Yes, the Skaven will be interesting. I personally doubt there will be an underground map. I mean, if there isn't an underground map for the Dwarfs, I can't imagine there being one for the ratmen.
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