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  1. Replies
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    Re: opinions on radious mod

    Completely disagree , and most of all, you simply have not to use them if you don't want. I would never buyed another TW after the first Rome without mods , which sometimes are just fixes, Darth,...
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    Re: Azhag quest battle video released

    I agree with you about the strong lack of "tactical actions" but definitely not about map size, especially when we have to face an ai which just send all its units crashing in front of you...
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    Re: Azhag quest battle video released

    Completely agree.



    No my friend. Warhammer is going to sell a lot imho, as well the tons of dlc that will follow it. Most of users just want new scenario and new unit's texture and CA knows...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Realistic, strategic, historically authentic battles.


    Sounds really good, but where can I find something more specific please (same for campaign enhancementes, if any) thks :)
  5. Re: Highly anticipated fixes for the next patch (the one we all beg for)

    Is there really any chance or proof of an upcoming patch?
    :hmm:
  6. Re: attila total war: the best total war since medieval 2

    Totally agree. Also in terms of polishness. :yes:
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    Re: Suggustions for Medieval III

    Do not underestimate the power of the dark EA...
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    Re: Charlemagne DLC Incoming?

    No but there's a 21-page thread of speculations based on.... nothing (almost) :tongue:
  9. Re: Total War Academy: Episode One - The Rules Of Battle

    Thanks for efforts. I suppose this is for multiplayer games 'cause in single player there's no time or way for any tactics considering AI just rush you forward.
  10. Re: I don't understand why everyone loves shogun 2...

    Still playing Shogun II and Napoleon (of course both modded) . Empire? C'on the game where France has 2 regions, rubbish... Rome II? a game with 0 atmosphere and even less appeal with a very ugly...
  11. Replies
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    Sticky: Re: Radious Total War Mod (Updated 31.3.2015)

    :thumbsup2 Thanks a lot!
  12. Thread: Battle Speed?

    by T-Duke
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    Re: Battle Speed?

    I supposed so. Any plan to lower a bit overall running speed Radious? :whistling :)
  13. Thread: Battle Speed?

    by T-Duke
    Replies
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    Re: Battle Speed?

    Another problem (not depending on the mod) is that ai armies rushing and running from too much far , that's ugly to see, makes the battle even faster and moreover it's like ai doesn't suffer too much...
  14. Thread: Battle Speed?

    by T-Duke
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    Re: Battle Speed?

    Agree something looks weird now and battle are too fast with easy routing infantry ;)
  15. Thread: Battle Speed?

    by T-Duke
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    2,165

    Re: Battle Speed?

    Anyway a little slower won't be bad for sure, moreover as to morale I see skirmishers hold too much vs cavalry, even the best shock cavalry sometimes seems to be underpowered...
  16. Thread: Battle Speed?

    by T-Duke
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    2,165

    Re: Battle Speed?

    Personally I think overall battle speed is quite good but morale needs some adjustments, 2-3 tier units still routs too quick imho.
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    Re: Why does every Total War game needs Mods?

    But only TW games NEED mods to be playable in a decent way.
  18. Replies
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    Re: PETITION : Give us a Map Editor

    This... maybe in couple of years from release, maybe. They learn "the lesson" from Med II and its amazing mods like SS or The Third Age.
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    Re: Is ROME II forgotten or it's just me?

    Can't really find one mate. Rome II is, after Empire, the greatest CA flop.
  20. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Yes I opened it with PFM and it doesn't touch units strings so it should be compatible with every other mods... the question is : 1) does it work? does it work also for the ai? and as to ships?
    ...
  21. Thread: AI Omnipotence

    by T-Duke
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    Re: AI Omnipotence

    Mhh same here... maybe it would be better post on general forum to see how much is "shared" this impression
    :hmm:
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    Sticky: Re: Bug Reports & Technical Issues

    Mhh before patching I didn't have that issue (all northern factions have their specific general unit) maybe a CA bug with the new patch :hmm:
  23. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Thank you very much ! :thumbsup2
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    Sticky: Re: Bug Reports & Technical Issues

    Starting over with the Geats and generals have german noble lords as bodyguards...
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    Sticky: Re: Feedback, Suggestions and Requests

    I know there's already a submod but it would be nice have an armies's movement reduction on campaing of 20-25 % by default.
  26. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Longing for the update :)
    Ps what about a 25% overall reduction?
  27. Replies
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    Re: I think I'm done with Total War

    Although I think Attila is one of the best TW, with great "modding potential" I have to agree with every single word of the op. I find particulary very disturbing AI's spamming armies even on hard...
  28. Re: Longbeards and Total War: ATTILA Update out now!

    I swear I would buy immediately "testing our product/patch before release it" DLC. :yes:
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    Re: Specific faction mission rewards

    and here is:

    http://www.twcenter.net/forums/showthread.php?682484-More-rewarded-missions&p=14392995#post14392995

    :)
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    More rewarded missions

    I decide to increase a bit the reward for every specific faction missions.

    -The 5-chapter accomplishment progression change from: 2000/4000/6000/8000/10000 $ to 3000/5000/7000/9000/12000
    -Every...
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    Re: Specific faction mission rewards

    Ok... I find it in data-->Campaings-->Main_attila_ Factions-->missions.txt
    I'm gonna mod it my self or let me know if someone is interested.
  32. Re: What is the logic in vassals going to war with you during a civil war?!

    Vannila lazy and ridiculous settings. Use mods ;)
  33. Replies
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    Specific faction mission rewards

    I find (playing on hard) 1000 "$" really not much appealing for the just 5 fixed campaign missions, I would therefore appreciate a lot if Radious would up (doubled?) this value, or at least, someone...
  34. Re: Rally Point 25 - Gate Smashing and ATTILA Recap

    Actually I miss the logic of this Rally Point... if any ;)
  35. Re: [Submod] Lower Campaign Army Movement Includes new units file

    Good job. Would be possible specific value based on seasons like on Jin's mod?
  36. Re: Viking Raiders (Norsemen DLC factions trait) no longer about raiding/sacking/looting?

    Thanks a lot Radious. Making each faction more specific is a good key for longevity and game appealing :thumbsup2
  37. Re: Viking Raiders (Norsemen DLC factions trait) no longer about raiding/sacking/looting?

    Completely agree. :yes:
  38. Thread: annoying..

    by T-Duke
    Replies
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    Re: annoying..

    I think the "large empire" diplomacy malus should be adjust better . The ai spamming armies is a well known issue for every TW, it's very disturbing just playing on hard facing one-region faction...
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    Re: Are female soldiers in every single faction?

    Same here and to tell you the truth I don't dislike this feature. I love women :tongue:
  40. Re: UPDATE: Torches Where we're going we don't need torches!

    Well done CA, another good step toward the right direction. Attila became every day more interesting and appealing. :yes:



    :laughter: :thumbsup2
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