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  1. Replies
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    Re: High Elven Campaign Summary and Tips

    IMO what goes to a favor to the Silvan Elves is the variety of Units in comparison to the High Elves while still retaining the Quality >> Quantity play stile

    They have stakes, Axemen, AP, much...
  2. Re: What counts as a "Church" for the High Elves? [Vanilla] [3.2]

    IMO one of the biggest weakness of the Vanilla edition is the Trait System


    It is a HUGE disconnection from the Game World, nothing makes sense, you get Dread for not-evil :wub: and Chivalry for...
  3. Re: What counts as a "Church" for the High Elves? [Vanilla] [3.2]

    Yeah i think i'll just give the trait point to one of the non-starter levels of the Art-Studio(s) maybe tier 3 i dunno, i'll have to test it and balance it

    The post itself was mostly out of...
  4. What counts as a "Church" for the High Elves? [Vanilla] [3.2]

    In my long endeavor to rework the Trait Mechanic entirely from the ground up i caught up with the "Upright" trait

    The triggers are plain and simple, resist Bribe, build a church or just for pure...
  5. Re: DCI: Last Alliance - preview video for Hill-men of the North out 26th March (page 120)

    WHERE. ARE. THE GODDAMN. ELVES.
    Maenor's getting upset!


    Just kidding obviously haha So glad to see the Lossoth getting some attention!
    Also, those White Wolves units look pretty interesting!
    ...
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    Re: High Elven Campaign Summary and Tips

    Freaking impressive man! I'm assuming it was Vanilla due to the Eregion Smiths :wub:

    Unless you somehow manage to start spamming those smiths in very-early game it i's literally impossible...
  7. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Tell that to the AI lol, last VH Campaign i had, the Silvan Elves were kind of stuck in bribing enemy Agents, specially diplomats for some reason! They had Dwarven and Orcish Diplomats wandering...
  8. Re: Any resources regarding Roads and Roads Connection and how to Mod them?

    Oh welp...

    A :wub: notification will have to suffice then haha

    Thanks again Selv!
  9. Re: Any resources regarding Roads and Roads Connection and how to Mod them?

    Oh i see, thanks for the information.

    So, let's say i would like to "add" or "activate" a Road Connection between 2 Settlements at a certain point in the Campaign, doing this, based on your...
  10. Any resources regarding Roads and Roads Connection and how to Mod them?

    I was wondering, how does the game handles all this stuff, any resources that delve into this matter?
    Like, is this specified tile by tile or is included in some image/file thing of some sorts?
    ...
  11. Re: imladris and lindon units reskin for dac

    This looks beyond amazing!! Kudos to you! The silver tone really suits the Elven units!
  12. Replies
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    Sticky: Re: Modding Questions and Help Thread

    That's odd...

    I went with Cirdan, 1 Bow Quendi, 1 Nórėtirno Warriors and a single unit of Sword Quendi to take the town north of Mithlond... However and after 1 turn of siege, they rallied out to...
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    Re: The Time is Now for LOTR Total war

    As long as TW: Warhammer lives there won't be a LOTR: Total War

    CA took an already big departure from their style by going full fantasy with Warhammer, the next entries have to be Historical by...
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    Sticky: Re: Modding Questions and Help Thread

    Thanks for the answer and the thread Withwnar, learned a lot from just one answer!.

    I had no idea of that "you start to loose points after a certain turn" thing... like, is that even specified in...
  15. Re: How should i go in order to "detect" if a particular faction has an army or force in a particular region?

    Many many thanks!! :D


    Thread Closed i guess.

    Cheers!
  16. How should i go in order to "detect" if a particular faction has an army or force in a particular region?

    Was looking up the Docudemons (U. 4.0) to look for some condition or event to detect a Faction's presence in particular regions

    Something like:




    //Pseudocode to give an idea of what i'm...
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    Sticky: Re: Modding Questions and Help Thread

    Hello there everyone!

    Got a quick one: What are the files that handle the requirements and events of the Eregion Smiths and the second restored guild?

    I've looked at the guilds, units and...
  18. Re: DCI: Last Alliance - Dwarves preview video out 5th December (page 116)

    Hey Ngugi!

    Are you guys planning to remake the Imladris Battle Map? I have a fully designed and detailed document for that map and since i won't have the time to end it, i figured the team might...
  19. Re: Just want to thank the amazing creators of this mod

    I would agree with you if it weren't for how crowded and occasionally not Lore-Friendly the two main submods feel (Sorry if i'm insulting anyone here... no idea who the creators are).

    I'm strongly...
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    Re: How do you play the elves?

    For starters the Elven culture is completely different to the standard Total War Faction/Experience, even in this submod it has a learning curve.


    If you want to understand the Elven-style i...
  21. Is there anyway to set a "Inclined Attributes" to a certain faction's generals?

    It's really hard to explain, but say i want to have a faction with a history of "Chivalry"... their generals and family members lore-wise are supposed to be this kind hearted persons, is there any...
  22. Re: The mod introduced me to a new mechanic i had no idea it existed: The OotMM are now the Silvan Elves' Allies and "Client Kingdom"

    Oh i see! Thanks for the info Ngugi!

    OotMM currently has 3 territories and pacified with pretty much everyone except the Dwarves(Which now the 3 of us are fighting :tongue:) they offered me Trade...
  23. The mod introduced me to a new mechanic i had no idea it existed: The OotMM are now the Silvan Elves' Allies and "Client Kingdom"

    What happened?! .-. I'm seriously speechless and with no idea on what to do... How did that happen? Just a couple of turns ago they were bitter enemies and the Silvan Elves had 2 medium stacks on...
  24. I never said i didn't like the Movies depiction,...

    I never said i didn't like the Movies depiction, lolIsuck :) This isn't a

    It just seems like a wasted opportunity for creativity and "uniqueness"' sake, almost every single mod and game out...
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    Re: Dwarves Campaign - Issues

    Other than throwing out this amazing guide i don't know what else i can do to help

    Mmmm Since you are new to the mod you'll soon realize that every force of "Good" out there goes with the classic ...
  26. Re: DCI: Last Alliance - Isildur and Anįrion preview out (page 109) + Map preview video (page 111)

    Let's see about that *Checks the Dwarven Roster*

    No Dwarves riding Goats or wielding Mithril Weapon

    Congratulations, your mod is Lore-Friendly


    This mod looks amazing Ngugi!! Cannot wait...
  27. It's humiliating to Struggle in the process of creating a simpler version of an already existent settlement

    Hey! Hello there! You may have seen me making some noobs questions regarding Rivendell/IWTE and just Battle Map Creation in general...

    Well i'm not making this thread for that tho


    I just...
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    Sticky: Re: Modding Questions and Help Thread

    Would anyone be willing to share a TGA of Vanilla Rivendell? I'm getting errors with the IWTE :(

    EDIT Nevermind! I finally managed to get it working!! :D Thanks anyway!

    Just to get a grasp of...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I'm getting an error when trying to convert the Rivendell .worldterrain to ms3d file...

    I'm pretty new to this so maybe i'm doing the ultimate novice mistake, if so my apologies but i cannot find...
  30. Re: I have too many missing files on the Log, guessing is due to lack of admin rights(?)

    Jesus man that is freaking insane! But even more: impressive!

    Congratulations!
  31. Re: I have too many missing files on the Log, guessing is due to lack of admin rights(?)

    Oh really? Been living a lie then lol Could swear i had seen them :laughter:
  32. Re: I have too many missing files on the Log, guessing is due to lack of admin rights(?)

    Also, the little "daggers" in the Faction selection that indicates your objectives are not there.
  33. Re: I have too many missing files on the Log, guessing is due to lack of admin rights(?)

    Some of them are actually missing, for example the first warning by the system.io! The shorcut.txt is just not there! I'm looking at each file one by one to see what's up, i recently had a permanent...
  34. I have too many missing files on the Log, guessing is due to lack of admin rights(?)

    For what i've read this is due to the lack of admin rights(?) The Medieval2 exe has the admins rights but sadly i'm not using the Third Age exe, i only have a .bat to which i have already given all...
  35. Re: Don't know if too many tutorials or i just haven't been able to find what i'm looking for

    I had not seen those tutorials!! Thanks!

    That was exactly what i was looking for!

    Cheers paleologos!
  36. Re: Don't know if too many tutorials or i just haven't been able to find what i'm looking for

    The process of creating, animating and all that is no necessary to be covered since i know to do it.

    Maybe is a poor choice of words (spanish speaker) but i'm more interested in something that...
  37. Don't know if too many tutorials or i just haven't been able to find what i'm looking for

    I want to create a new unit completely from scratch! This means new make up the model, animate the model, add the model to the game, etc

    Problem is that this unit would be the equivalent of a...
  38. Battle Crash with Silvan Elves when attacking rebel spiders with more than 2 units, also, too many missing files on the Log

    Woodland Spearmen and Sentinels to be more precise!

    I know the Spider were and are a constant cause of Crashes but i figured i may post it anyway.

    There's this Spider general in Mirkwood that i...
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    Did the mod ever had Legal issues? Why?

    I don't feel the need to explain any further... This mod is/was BIG but for some reason it was ignored/allowed to exist(?) Was there ever any worry about Warner Bros taking down the whole thing?...
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    Sticky: Re: Modding Questions and Help Thread

    My guess is that you would have to make an event of some sorts that checks for the Faction's Units && Settlements on the world, and if they are "dead" just spawn a full uber OP stack of hardened...
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