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    Sticky: Re: RS 2.6 Issues and Problems:

    Sadly, as noted all over the Forum(s), Auto-Save has been long known to be bugged. Depending on which Reforms you refer to, this is most likely to be the, apparently common, corruption of the Auto...
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    Re: Capua and Rome

    Start as Rome - get through the Socii War (or, perhaps better, use a previous save) - make Capua your capital - use only Allied and then Generic cohorts........a Capuan campaign with pseudo-Roman...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Depending what it is you want to achieve - I'd like to note that the player is fully in control. You do not 'have' to trigger the Marian reforms, ever (if so wished). Simply do not build the...
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    Re: Capua and Rome

    Based on???????????
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    Sticky: Re: RS 2.6 Issues and Problems:

    Don't play widescreen.:)

    Seriously - RTW was written in a time before widescreen and it simply isn't supported well at all. It's why I'm very happy playing on a 'wider' screen (1,680x1,024 iirc),...
  6. Re: Roma Surrectum II: Suggestions, issues with One-Turn Campaign

    Please lock.....:)
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    Sticky: Re: RS2's Future and Mod Ideas:

    I think you'll find (or would have) that those chaps are actually in contact (see the pikes) with the guys to their 'left' (of the line). So if 'your' chaps moved back a bit, then they'd probably...
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    Re: Rome2 vs RSII - Where are we?

    Then my best advice is to play RSII 'properly' (:whistling) - and that is normal '1turn' recruitment. 0turn is designed for those that want lots and lots of battles (and are impatient) and less...
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    Sticky: Re: RS2's Future and Mod Ideas:

    The issue is much more that players seem to want to mass-swarm enemy units and attack them on all sides - and thus give them nowhere to retreat to. As the enemy troops have nowhere to go, they then...
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    Re: Republic to Empire

    Yes, of course. :)

    Following the defeat of the 2nd rebellion the Dictator becomes Emperor/Augustus and the FH becomes Caesar. You'll find that all the political offices (Proconsuls) of the...
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    Re: Rome2 vs RSII - Where are we?

    With curiosity - and as a potential update given I've just re-logged back into Steam after nearly 2 months and updated to the Emperor Edition.....

    Does anyone have any comment(s) on the changes -...
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    Sticky: Re: RS 2.6 Issues and Problems:

    You've missed that the 'early praetorians' are pre-Augustan reforms - so they are no longer available. You need to go as far as the Castra Praetoria for the Late Praetorians (with the supposedly...
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    Re: Computer Specification

    Other people can advise you better on Win 7 vs Win 8 (I don't even like what Win 8.1 has done over Win 8 on my phone!)......

    On the assumption that you will be using the PC for 'other' things,...
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    Re: Computer Specification

    You should be absolutely fine. The only thing that matters, though, is that first line - for the CPU speed is everything.

    RTW/RSII only uses a single core; has no idea about separate graphics...
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    Sticky: Re: Roma Surrectum 2.6 patch

    Not entirely. The 'Early Imperial Legions' are those 12 that are listed that way in the text files. The Team wanted them available 'earlier' because of the suppositional links back to their...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Yes, if you are indeed playing v2.6 - then it's changed (as noted in that other post yesterday). The Late Auxilia/Imperial Reforms are now triggered by the building of the Circus Maximus in Roma. ...
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    Sticky: Re: Roma Surrectum 2.6 patch

    It's not changed massively; and not the first (Marian) reforms:

    - It's Akragas (the smallest starting Roman settlement) that needs to get to 24k and build an Imperial Palace to initiate the...
  18. Re: RS2.5 CTD when loading battle - yes I've tried all options

    For my part, as there were no details, this could also be one of the 'map bugs' or, rarely, one of the 'odd settlement bugs'; that I occasionally discovered during testing - that were all reported...
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    Sticky: Re: RS 2.6 Issues and Problems:

    I'm sad for you, but I'm glad you confirmed that.

    As kyrkac says, you need to patch to 2.6 - for you are indeed playing 2.5 (which had that bug).
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    Re: RS2 more stable than EB?

    Disconnect from the internet and turn off Anti-Virus.

    RTW was written in a much nicer age. I suspect this may solve many of your EB issues too.
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    Sticky: Re: RS 2.6 Issues and Problems:

    To the best of my knowledge there is only one version of 2.6. If the problem has only appeared from a recent re-installation and you didn't see it before, then it is possible the final step to 2.6...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Are you sure you're playing v2.6?

    There was a bug; it was definitely fixed whilst I was testing.
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    Re: Help with Citizenship in 2.6

    The slide you want is this one.....
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    Re: Too Many Bad Traits?

    I've met several 'Generals' like that - seems realistic to me.;)
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    Re: Help with Citizenship in 2.6

    The old picture guides are still there and still valid - the rules for citizenship haven't changed.

    I therefore suspect that the thing you are missing is the 'Market'. :)
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    Re: Too Many Bad Traits?

    The traits system remains as it was designed, before a good understanding was gained about Probability and Statistics.

    The triggers for many of the low level general traits are indeed random - and...
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    Sticky: Re: Economic System, explanations elusive?

    Yes, afaik it is.
  28. Re: I want to play RSII on RTW v. 1.3, not 1.1.2 like I'm doing now

    I assume from what you wrote that this is on a 'Mac'? I thought I'd better confirm?
  29. Re: Force Ai to always attack first. (?)

    You want a weaker enemy to attack you, knowing that they will lose even faster.....:laughter:

    The AI may be limited, but it's not entirely stupid.

    A different mindset is required for a...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Hmmm - now I'm sure that was all fixed, for I found that during testing and I was fairly sure it was all done and released in 2.6. TBF I was concentrating and testing with Romans, but I hope that it...
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    Re: Rome2 vs RSII - Where are we?

    I tried R2 a bit more after Patch 14 (and had dabbled earlier), but have now even turned off Steam from starting (it does seem to cause my PC issues) - which may give you a clue.

    I've even been...
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    Sticky: Re: RS 2.6 Issues and Problems:

    You can turn shadows off - which makes quite a difference.

    The other thing I do is to lower the graphics colour palette back down to 16-bit. With the fairly simple palette that this older game...
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    Sticky: Re: RS2's Future and Mod Ideas:

    But which factions do you get rid of to make room for them?:( With the possible exception of the latter, the others are relatively inconsequential and, as part of the 'Free Peoples' are already...
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    Sticky: Re: Roma Surrectum 2.6 patch

    Then that's great - but I still don't know - I was under the impression (but I don't play them) that lots of Mods were 'interfered' with by the 'exe' change via Steam. Me - disks - all the way and...
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    Re: Game Crash every 2 battles

    You will probably need to reduce many settings to lower levels as the CPU speed is low.

    However, it's much more likely that post-battle CTDs are due to Anti-Virus and/or simply Windows protecting...
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    Re: 7/22/14 Steam RTW update?

    :whistling See above post re 'cynicism' - it's absolutely 'good business'...........:laughter:
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    Sticky: Re: RS 2.6 Issues and Problems:

    Are you sure? For, after some testing some time ago when I puzzled over this; I realised that all Sea Trade has to be a two-way thing. A port will only be able to use it's upgraded value as long as...
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    Re: RS2.6 questions & answers

    So things are processing and displaying faster? Have there been any changes to the PC? Do you run with Steam?
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    Sticky: Re: RS2's Future and Mod Ideas:

    It is indeed a balance - the only rivers that should be there are those that are strategically significant (ie should and would impose a serious delay to crossing). Bear in mind, however, that the...
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    Sticky: Re: Economic System, explanations elusive?

    It's just the Money Cap - having too much money (just as in RL) would simply result in (hyper-) inflation - the Money Cap is just a simple way of coping with that.
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