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  1. Re: DBM Golden Edition (De Bello Mundi 1.2 overhaul)

    2.0 version is a bit of a mess, that's why I've chosen 1.2 version. The battles are the same as DBM, I might replace AI though. Finally I'm done replacing all factions symbols:
    ...
  2. Re: DBM Golden Edition (De Bello Mundi 1.2 overhaul)

    Interest in playing the mod, I intend to do everything on my own.
  3. DBM Golden Edition (De Bello Mundi 1.2 overhaul)

    Hello, I'm making an overhaul to De Bello Mundi 1.2 with new faction symbols, ui, events, scripts, recruitment system, buildings, etc. How much interest there is in this?
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    Re: Regnum Caelorum (crusades mod)

    It's working well to me.
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    157
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    33,731

    Re: Aurei Imperii (mod set at 150 BC)

    New version v1.1 RELEASED

    Reversed some scripts as the game would eventually crash, overhauled economy (much easier now), bug fixes.

    DOWNLOAD

    Lite version (immersive hd cinematics removed -...
  6. Re: Bronze Age Empires (BA TW campaign conversion)

    New version v1.0 RELEASED

    Reversed some scripts as the game would eventually crash, bug fixes.

    DOWNLOAD
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    Re: Hellenika Total War

    New version v1.1 RELEASED

    Reversed some scripts as the game would eventually crash, bug fixes.

    DOWNLOAD
  8. Re: Diadochi - Alexander's Legacy (mod set at 272 BC during the Hellenistic period)

    Diadochi v0.9 RELEASED

    Reversed some scripts as the game would eventually crash, bug fixes.

    DOWNLOAD
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    2,091

    Re: Ancient Civilizations (395 BC mod)

    New version v0.8 RELEASED

    Reversed some scripts as the game would eventually crash, overhauled economy (much easier now), bug fixes.

    DOWNLOAD
  10. Re: Diadochi - Alexander's Legacy (mod set at 272 BC during the Hellenistic period)

    Diadochi v0.8 RELEASED

    Fixed lightning, new scripts, events and traits.

    DOWNLOAD

    INSTALLATION:
    1- Extract to your Medieval II Total War\mods.
    2- Go to the new folder Diadochi_v08 in your...
  11. Replies
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    11,441

    Re: Regnum Caelorum (crusades mod)

    Regnum Caeleorum v0.7 RELEASED

    Fixed bugged interface, several fixes and tweaks, some rebalance.

    DOWNLOAD

    INSTALLATION:

    1- Extract to your Medieval II Total War\mods.
    2- Go to the new...
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    12,180

    Re: Hellenika Total War

    Hellenika v1.0 RELEASED

    Bug fixes, revised economy, new scripts, events and traits.

    DOWNLOAD

    INSTALLATION:

    1- Extract to your Medieval II Total War\mods.
    2- Go to the new folder...
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    14
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    2,091

    Re: Ancient Civilizations (395 BC mod)

    New version v0.7 RELEASED

    Revised economy, new scripts, events and traits. Some rebalance.

    DOWNLOAD
  14. Replies
    157
    Views
    33,731

    Re: Aurei Imperii (mod set at 150 BC)

    Guys I've uploaded Gig's Launcher, I forgot to replace the old one with this, the advantage is that if it doesn't find the kingdoms exe it searches for vanilla's exe, necessary with Steam.

    DOWNLOAD
  15. Replies
    157
    Views
    33,731

    Re: Aurei Imperii (mod set at 150 BC)

    New version v1.0 RELEASED

    Bug fixes, revised economy, new scripts, events and traits.

    DOWNLOAD

    Lite version (immersive hd cinematics removed - only 663mb file):

    DOWNLOAD
  16. Re: Bronze Age Empires (BA TW campaign conversion)

    New version v0.9 RELEASED

    New scripts, events and traits for a more immersive game. New historical buildings.

    DOWNLOAD

    INSTALLATION:

    1- Extract to your Medieval II Total War\mods.
    2- Go...
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    11,441

    Re: Regnum Caelorum (crusades mod)

    Trailer video by Fahnat, thanks!


    https://www.youtube.com/watch?v=yaz5pe70gjE
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    Re: Ancient Civilizations (395 BC mod)

    Nice trailer video by Fahnat, thanks!


    https://www.youtube.com/watch?v=hjBEBPem4Ig
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    33,731

    Re: Aurei Imperii (mod set at 150 BC)

    Bump, so people can find.
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    12,180

    Re: Hellenika Total War

    Bump, so people can find.
  21. Re: Diadochi - Alexander's Legacy (mod set at 272 BC during the Hellenistic period)

    Bump, so people can find.
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    2,091

    Re: Ancient Civilizations (395 BC mod)

    Still managed to release a new version of Bronze Age Empires has it was stuff I had done a while ago already. Link in the BAE thread :)
  23. Re: Bronze Age Empires (BA TW campaign conversion)

    New version v0.8 RELEASED

    This was something I had done already a while ago but I intended to do a lot more stuff. However I can't mod due to real life issues so I've released it.

    Changelog:
    ...
  24. Replies
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    11,441

    Re: Regnum Caelorum (crusades mod)

    Added gameplay video to the description (it's in spanish). I think my modding time has come to an end, I'd like to do more stuff but real life issues...
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    Re: Ancient Civilizations (395 BC mod)

    Tip: To defeat Persia faction you need to first defeat the Satrapies. As of now you can't defeat Persia playing as a Satrapy, I do have some ideas regarding it, but I can't work properly on mods atm,...
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    Re: Ancient Civilizations (395 BC mod)

    The first version of the mod is finally released! I'm not aware of any bugs, report any you find. Replaced all screenshots as a lot of stuff has changed.

    DOWNLOAD

    INSTALLATION:

    1- Extract to...
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    Re: Ancient Civilizations (395 BC mod)

    Thanks. I'm still finishing the units/unit rosters, this is always one thing that takes time. I'm revising a lot of the stuff, I'll replace the screenshots some time soon. Looking to setup the...
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    Re: Ancient Civilizations (395 BC mod)

    Well my latest mod "Regnum Caelorum" is for the crusades campaign and it actually has battles. I just have more interest in antiquity for several reasons especially when it comes to strategy games....
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    Re: Ancient Civilizations (395 BC mod)

    Reserved
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    Ancient Civilizations (395 BC mod)

    https://i.imgur.com/PHABt4b.png

    Ancient Civilizations is a mod set at 395 BC during the late Achaemenid Empire. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved...
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    Re: Regnum Caelorum (crusades mod)

    I've figured out the reason for the "white ui bug", it was just a silly overlook, sry for the trouble. Just install the fix the same way as the main file. Gigantus was right, there was some files...
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    Re: Regnum Caelorum (crusades mod)

    This is a list of the "core gameplay mechanics" that you actually get right when starting a campaign, but for people who actually want to know before downloading, here it is (besides this, there are...
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    Re: Regnum Caelorum (crusades mod)

    Thanks, hope you like it :)
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    Re: Regnum Caelorum (crusades mod)

    Thanks :)
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    Re: Regnum Caelorum (crusades mod)

    Regnum Caelorum v.06 RELEASED

    This is a really big update with tons of new stuff. The focus this time was in the gameplay and the roleplay aspects. Also fixes and corrections. I might have fixed...
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    Re: Regnum Caelorum (crusades mod)

    Thanks, a new version with tons of new content has just been released :)
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    Re: Regnum Caelorum (crusades mod)

    Well I'm not sure what you mean, the mod has all the files (and it uses the crusades campaign files). I did added your code to the batch file to detect if there is the kingdoms.exe :)
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    Re: Regnum Caelorum (crusades mod)

    WHITE UI BUG FIX (MOST LIKELY STEAM BUG):

    If you have white UI bug in campaign/battles, simply locate your Regnum Caelorum UI folder, probably in:

    Steam\steamapps\common\Medieval II Total...
  39. Replies
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    Re: Regnum Caelorum (crusades mod)

    Thanks for info, yeah I think the mod that got corrupted was De Bello Mundi which probably has an older installer.
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    Re: Regnum Caelorum (crusades mod)

    I've uploaded a new file, now the game shall be in full screen by default, so there shouldn't be any kind of issues. If there is, then I don't know, to me the mod run perfectly as you can see in the...
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