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  1. Replies
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    Those are vanilla textures with colour changes, from what I can see.
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    Thanks to everyone for the input, I've uploaded a new version with further tweaks.
    So check the main post.

    Feedback is as always welcome.


    Rendering of alpha textures has changed with M2TW,...
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    Re: EBII Vegetation...

    Just copy the following folders in \mods\EBII\data:
    battlefield
    new_vegetation
    vegetation

    And descr_geography_new.db.
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    Sticky: Re: Europa Barbarorum 2.01 released!

    No one is working on that right, what I don't understand is why hasn't someone from the community found a fix or digged into this.
    Surely it's an easy fix.
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    Re: Post Your Screenshots

    Not just DBM, we also have custom made settlements. Also the DBM wall textures were re-skinned by yours truly.


    So in your view, a mod is in an alpha state because it's missing some content that...
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    I can't understand how you can like the vanilla grass, it just looks cartooney.
    But I do get what you mean.

    The ground textures and blending with the grass can be easily fixed, but first you need...
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    I'm experimenting with a different type of grass texture:
    http://s4.postimg.org/cjh6koq61/kingdoms_2014_10_19_20_40_43_54.jpg

    http://s4.postimg.org/r3y9fil4p/kingdoms_2014_10_19_20_40_46_52.jpg
    ...
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    Sticky: Re: EB2 Vegetation&lighting 1.0 testing

    Yes, the purpose of this is to get feedback from everyone such that it undergoes some iterations before integrating it.
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    Sticky: EB2 Vegetation&lighting 2.0 testing

    The focus of this was to adress some of the issues with the lighting and vegetation from the first release.
    Thus the following areas have undergone changes:
    -fog and lighting
    -grass and ground...
  10. Re: Graphics problem: Tree sprites kick in too soon when scrolling with camera

    Yes, sadly it's an engine limitation that I couldn't overcome as it's hardcoded.
    The problem is that if I set the sprites further the trees will disappear due to their polycount.
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    Re: Javelin Ground Impact Gone?

    They should stil be there, in the projectiles .txt file there should be:
    javelin_impact_ground_set

    Which is described here: descr_effects_impacts
  12. Thread: 2.01 issue

    by alin
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    Re: 2.01 issue

    Closed.
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    Re: Javelin animation causing crash

    Tell me if this fixes it:
    https://www.dropbox.com/s/hkp8ipgxtb3tnvw/animation_fix.rar?dl=0

    Go to M2TW\mods\EBII\data, and extract it there over the original content.
    But first be sure to backup...
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    Sticky: Re: The EBII Recruitment thread

    Please post or PM some links with some of your work.
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    Re: Javelin animation causing crash

    What are your install paths and Windows version(32/64bit and XP/7 or 8)?
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    Sticky: Re: Europa Barbarorum II FAQ

    Yes.
  17. Thread: Javelin Crash

    by alin
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    Re: Javelin Crash

    Duplicate thread:
    http://www.twcenter.net/forums/showthread.php?667257-Javelin-animation-causing-crash

    Closed.
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    Re: Pritanoi chariot weirdness

    Yes, we made those up:
    http://totalwargamer.co.uk/images/detailed/5/celtic-chariot-2-side.jpg
    http://www.thecollectorsshowcase.com/prods/romans/celtic-chariot.jpg...
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    Sticky: Re: General impressions

    As a member of the team I must agree with you there, it annoys me as well since it plays too often and it's repeatable.
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    Sticky: Re: Europa Barbarorum 2.01 released!

    Thank you. Yes, I was the only person involved on the vegetation that also had to work in many other areas.
    Thus, I just didn't have the time to tweak it and review it until after the release.
    ...
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    Sticky: Re: Europa Barbarorum 2.01 released!

    Do those kind of remarks make you feel superior and better?
  22. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    Fixed.
  23. Replies
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    Re: Problems with 2.01

    Kull, that seems to be the same behavior we had with the hastati unid info card.
    I have the feeling it's still there for building icons.

    Anubis88 can you try and remember what buildings you...
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    Sticky: Re: Launcher & String and CTD issues(post here)

    The only different thing is the .cfg for it.

    Do you use Steam Pistola Pablo?
  25. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    They're using the left three ones in melee?
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    Re: Post Your Screenshots

    Thanks guys!


    Nope, using the graphics mod I did for Eb2.
  27. Replies
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    Re: Post Your Screenshots

    Quite a few from my Sweboz campaign:

    http://s28.postimg.org/buj0mdhot/kingdoms_2014_08_19_01_14_01_88.jpg

    http://s28.postimg.org/jn530lya5/kingdoms_2014_08_19_01_14_06_21.jpg
    ...
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    Re: Armour-variation within a unit: A critique

    If this cannot continue in a polite manner I will close this thread, first and final warning.
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    Sticky: Re: The EBII Recruitment thread

    Thank you for volunteering.
    Will get in touch with you guys.
  30. Replies
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    Re: Armour-variation within a unit: A critique

    All the unit armour variation was concepted by historians and based on actual research, not by guessing.

    For example our most noble indian historian:


    This is the case in many other armies...
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    Re: Armour-variation within a unit: A critique

    No.

    You have to modify the model files.
  32. Replies
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    Sticky: Re: Europa Barbarorum 2.01 released!

    You need an org account for it to work.
  33. Replies
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    Well that's how I play as I don't enjoy fighting for ages against the same factions.
    Also the AI was quite passive at start which made it easier for me.


    It was the one from release day till...
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    Sweboz, VH/H:

    http://s29.postimg.org/v92qbxw47/swe_265.jpg

    http://s29.postimg.org/dhr3xhgpj/swe_255.jpg

    http://s29.postimg.org/kjkg5xuxj/swe_245.jpg
    ...
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    Re: Corruption - an issue

    Thanks for the feedback!
  36. Re: *SUBMOD RELEASED* Spartiatai Hoplitai ( Spartan Hoplites ) for the Hellenic Alliance. ( Campaign and Battles )

    I would suggest to add some diversity to the unit(a couple of new helmets, cuirasses, clothing, spears).
    Apart from that nice work!
  37. Thread: Flags

    by alin
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    Re: Flags

    Someone will have to make a sub-mod.
    We're busy fixing more critical issues.
  38. Thread: Agema phalangite

    by alin
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    Re: Agema phalangite

    Humm, they were placeholders...
  39. Thread: Flags

    by alin
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    Re: Flags

    Go to:
    descr_banners_new.xml

    Change each entry:
    BuildingMesh="data\banners\no_banner.mesh"

    To:
    BuildingMesh="data\banners\main_spear.mesh"

    Enjoy arcadey banners! :)
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    Re: Corruption - an issue

    Out of curiosity, what corruption value did everyone find the best?
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