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  1. Replies
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    [Resource] Re: Creating a World - Bare Geomod

    Okay, yeah I guess I reached the limit. 200 settlements XD I made so many in the past 2 years having this mod.
    Anyway, how do I make a custom campaign? Like how Japan and India are there. I so far...
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    [Resource] Re: Creating a World - Bare Geomod

    Hey Gigantus, is there a cap on how many regions you can add? I crash every time I add one more region, no matter where or how I make it, crashes instantly when I start a new campaign after the...
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    [Resource] Re: Creating a World - Bare Geomod

    God bless you Gig. Thank you! We always learn something everyday! :D
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    [Resource] Re: Creating a World - Bare Geomod

    Thanks, Gig. One more thing, how do I decide which town is my capital? Because... For example, I'm playing as the Byzantine Empire, and I created Sebastopolis in the Southern part of the Crimean...
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    [Resource] Re: Creating a World - Bare Geomod

    Hey Gigantus, me again. No problems so far again, and I know you don't have it, but do you perhaps know a good mod or method to edit the Rome Total War campaign map? Just like what we can do here...
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    [Resource] Re: Creating a World - Bare Geomod

    Thank you, it worked! :D
    I don't know how it... changed the format. Oh well
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    [Resource] Re: Creating a World - Bare Geomod

    notepad
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    [Resource] Re: Creating a World - Bare Geomod

    16:54:01.167 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/base/descr_regions.txt, at line 1, column 1
    Couldn't find region name '' in stringtable


    great now I got this...
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    [Resource] Re: Creating a World - Bare Geomod

    Hmm okay, I'll figure something out. Thanks. :)
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    [Resource] Re: Creating a World - Bare Geomod

    This is probably not the place to ask this, but I hope you have an answer, Gigantus. I am making my custom battles on the battle editor in the mod, and I ensure everything is done, victory conditions...
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    [Resource] Re: Creating a World - Bare Geomod

    Thannk you very much man, it's all good now, did a run through! :D
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    [Resource] Re: Creating a World - Bare Geomod

    https://drive.google.com/open?id=1bhfOJ8facgcHvHd6CML7_aYu5OSkOq1d

    I have to put it there since my folder exceeds 10MB.
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    [Resource] Re: Creating a World - Bare Geomod

    Okay, tested... Not working. Radar map still hides the Americas
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    [Resource] Re: Creating a World - Bare Geomod

    I did not edit anything in the descr_strat, nor any script. Also, what do you mean? Where do I put the line?
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    [Resource] Re: Creating a World - Bare Geomod

    Example:



    358734


    No Mongols, no Timurids, no "The World is Round" effect.
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    [Resource] Re: Creating a World - Bare Geomod

    I gave it a few more tries.. there's also no "the world is round" effect happening. The event notice comes up but the mini map doesn't uncover the Americas. The little icon that's there doesn't...
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    [Tutorial] Re: Creating a World – Adding a new Faction

    I'm not sure if I'll get a reply to this thread since it's so old, but I want to rename Milan to Serbia (since I think Milan being in the game was so unnecessary, Serbia was way more influential) and...
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    [Resource] Re: Creating a World - Bare Geomod

    Thanks man, plenty of help. :D
    One thing though, I think my version is missing the Mongols? Or is that normal? There's only "mongols_invasion_warn", same with Timurids. There's no event script to...
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    [Resource] Re: Creating a World - Bare Geomod

    Okay, I played through a whole campaign. That did the trick! Thank you so much :)
    Now my next question, how can I mod one of the kingdoms campaigns?
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    [Resource] Re: Creating a World - Bare Geomod

    Okay, this is another suspected trait trigger that crashes the game. This and governing7 crash the game.
    Last post until you reply, sorry for the multiple posts
    ...
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    [Resource] Re: Creating a World - Bare Geomod

    Alright, I think governing7 is the suspect. It's the rarest trait being given, with the latest log having only 2 uses of governor7, which the second use is where it crashes the game. But the smallest...
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    [Resource] Re: Creating a World - Bare Geomod

    Okay... It's definitely a trait trigger. However, I'm not sure how to fix it the way you did. It has a semi colon already, only in the line above it, unless you mean it that way? Then the whole thing...
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    [Resource] Re: Creating a World - Bare Geomod

    Okay thanks, I will do that and see.
    Also, again yeah it does it just with the geomod though. I didn't mod the game anywhere else. I play the base game and the kingdoms campaigns, I don't get those...
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    [Resource] Re: Creating a World - Bare Geomod

    Hello, me again. Now.. My new problem. My game keeps crashing on AI turns. It doesn't always happen, it's like a Russian roulette every time. It either crashes on rebels, or it crashes on an existing...
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    [Resource] Re: Creating a World - Bare Geomod

    Found the problems in the log.
    I had forgotten to add a core building to a settlement (whoops)
    And I didn't notice that I had drawn a border right next to an existing city, something that is...
  26. [Released] Re: 32 Factions In Custom Battles - ALL factions covered!

    My sincere apologies for not replying for over 3 years. At the time I posted it, I didn't know how to work the site/check for replies. So I eventually forgot about it
    But I remember the issue, so.....
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    [Resource] Re: Creating a World - Bare Geomod

    I have one question, hi it's me again, remember? Well I stopped posting in the other thread (I don't remember which one it was), because I found the solution. I was editing the vanilla M2TW files. I...
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    [Tool] Re: Geomod Tool for Mapping

    Actually hold on, that log was when I removed the region. Here's the one where it was present:
    03:41:35.333 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is...
  29. Re: A "Couldn't find region name '*' in stringtable"

    Let me clarify that more.
    There are two folders in which I can select for Geomod to work on.
    The folder "M2TW files" under Geomod, and the main "Medieval 2 Total War" folder in the "Common" folder...
  30. Re: A "Couldn't find region name '*' in stringtable"

    The main Grand Campaign. I'm adding Carolinas to the "North America" region. I just draw the region, add the settlement just East of the Appalachian mountains (where it's clear of height), and debug...
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    [Tool] Re: Geomod Tool for Mapping

    Hello, I'm having a problem with the region "existing" into the main campaign. It crashes when I hit "start" to begin the campaign.
    This is what it says in the system log:
    "
    04:25:14.241...
  32. Re: A "Couldn't find region name '*' in stringtable"

    03:41:35.333 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    03:41:35.333 [system.io] [warning] open: data/world/maps/base/map_saxons.tga is missing...
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    Sticky: Re: Crashes and how to fix them

    Yep, same error here. I hope the creator sees us and helps us.
    This is mine
    03:13:39.846 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing...
  34. [Released] Re: 32 Factions In Custom Battles - ALL factions covered!

    I have a small error, the error is in custom battles, that when I click to select the factions, the list goes out of my screen, and worse when I want to have 4v4 and that the AI faction selection has...
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