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  1. Re: 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v1.5 (Fully updated patch 5 10/18/13)

    ooh,, so that's the in-game mod manager, sorry for the inconvenience, I just bought the game so I never thought that CA will create something like in-game mod manager and I'm used to try mods with...
  2. Re: 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v1.5 (Fully updated patch 5 10/18/13)

    I have the same results, well I have a question. Is mod manager a stable version? I noticed that only movie packs are working for me,, Well thanks anyways, but I'll try again I'm not satisfied with...
  3. Re: 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v1.5 (Fully updated patch 5 10/18/13)

    then I'll try to put them first without other mods installed, and see if there are any changes.
  4. Re: 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v1.5 (Fully updated patch 5 10/18/13)

    mine doesn't seem to work, I tried to use both 2tpy and 4 tpy, and the only one's working is the startpos, the research, recruit and build doesn't, maybe I did something wrong and its just me.
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