+1 for the op. Dresden, I cant belive you are human. Seriously. How do you manage to keep this pace for 2 years? I mean: so much work, lightning fast fixes after a new release (we barely can report...
Type: Posts; User: Alexandre Lange; Keyword(s):
+1 for the op. Dresden, I cant belive you are human. Seriously. How do you manage to keep this pace for 2 years? I mean: so much work, lightning fast fixes after a new release (we barely can report...
Hi, Sirlion. Me again: what table defines the spacing between units at your mod? I really liked it, especially for cannons!
From iutlandmods.com (non-standard submods):
I play at 1366x768, so I need that one. Question: it needs a line at user.script to work?
I mean: there is any UI mod to see all unit CARDS with 80 units armies?
What do you use to see all units portraits in battle with 80 units armies?
Thanks, Sirlion, the game is working with your submod. Will try it now.
Just to make sure, could you, please, confirm if the following unit sizes...
- line infantry = 279 men
- militia/light...
Ok, now I have read all the thread and new questions arrived:
1) If I want to try your submod WITHOUT any extra (just LME4.pack) for now, I still need Pdguru_Equipment_Mod_2_2.pack for it to...
Hi, Sirlion. The link above works, but the one at oppening post (that should direct to the same download) dont work.
EDIT: Taken a look at the packs, I have some questions:
1) To enable the...
Hi, guys.
Im trying the mod, it looks great. One thing I need to solve, thou: some characters dont show properly, or are missing, for me (like "ñ" in "Reino de España"; in-game what I see is:...
Hey, Bran: do you do those 'by request' versions yet? I would like to see a little less impact from charge (especially cavalry charge) over moral. It becomes really weird to see a dozen of horses...
Nevermind, with NTW and DMN instaled I figured what unit packs you are talking about (the ones we can enable via DMN launcher). But, anyway: DMN (and your tweaks) cover Coalition Battle and Imperial...
Hi, Bran. After some in-game experience with the incomplete development of ETW, I naturally fell on NTW. And, of course, DMN and your tweaks. Before I start, however, I want to ask you: the #1...
Not updated yet. It will not work until updated.
One more question, Bran: even with volley version (file #1), the techs for Fire by Rank and Platoon Fire still avaliable to research? Im asking because I see them in my tech tree (avaliable for...
Nevermind the previous post: I read all (79!) pages and got familiar with the versions. I took the first one (volley). Question: will the changes take effect at DME Uprising campaign? If not, can you...
Hi, guys. Im very curious about this submod, and I would like to understand better the differences between the versions. For all you that follow the thread (and Bran work) from beggining, maybe it's...
Hi, people. I was away from Rome II for a long time, dealing with real life stuff and trying new games. I was exausted with the Total War series: too much time playing and trying to tweak things I...
Hi, Greek. Here we go:
1) and 2) You should be fine with this mod you pointed. Personaly, I like to see decapitation / limb chop only ocasionaly, when I dont expect to; it's cool because it's not...
BDR don't change units roles or individual stats: all units are tweaked together (like melee defense x 1/2 for all, charge x 1/2 for all, and so, all over the original DeI base). What your spears are...
I am working slowly at Atilla, following the ideas we developed here, but I have little free time right now: work, a new graduation and my kids. I will get vacations in a few months, then I will put...
Hi, Greek strategos. I recommend you to start with normal (battle) difficulty, as both DeI and BDR balance are designed for it. Ongoing DeI campaings will work with BDR, but I strongly recommend to...
You are welcome. :thumbsup2
As far as I know, the melee 'to hit' roll is:
(base_hit_chance + unit melee attack) vs enemy unit melee defense.
So, if you have a base_hit_chance 15 at your kv_rules and a unit with melee...
Not true. High melee attack units (like falxmen) kill way more then low melee attack ones. Thing is: if you put them in front combat against a unit with good melee defense and average to good melee...
Back after some days out. I will take a look at those mods, Silu.
Welcome, GutsBeruseruku.
Shield missile block chance is the last column at shield table (at right). As far as I know, shileds up is just an animation thing. Shields blocks attacks (melee and missiles) from the front and left...
Suggestion for some tests, KAM, if you want to try more pronuciated run speed differences between light and heavy infantry but don't want to make light infantry untouchable: make light infantry run...
I had it sometimes since DeI 1.0. Never before. Maybe just recent bad luck.
I don't know when you tryed BDR, KAM, but charges causes few kills actually; way less then DeI normaly causes. I don't think it is too different from your experimental.
Dugunthiz (Ger_Spear_Brothers; at land_units_tables/DeI_land_units).
I think Wodanaz should be a post-reform unit, and Spear Brothers a pre-reform one. I think you don't need to change the buildings. I will try to find Spear Brothers' name at DeI.
@ Silu: BDR don't change animations. Total Carnage makes melee_secondary_attack_probability = 0: no death without kill animation, so you can see animations you rarely see otherwise. But Total Carnage...
BDR update. Infantry charge speed increased a little. I kept it lower for some time to test other tweaks I have made, but now it can return to the former values.
Hi, saamohod. Armor is one of the variables considered at damage mitigation, and this variable (armor) is 0 from shields because shields don't give armor at BDR (only melee defense bonus and missile...
Thanks for the clarifications, Kam. I think the increased charge speed (not that bigger than DeI original) compensates the smaller time charge bonus last. I don't like to see men dropping because of...
Thanks, Silu. Curious thing: I don't change anything regarding charge mechanics, just reduced the charge bonus of all units by half and reduced the time this bonus last after a charge from 10 to 2...
I will give you feedback as soon as I get the mod.
I love when people talk about BDR in a language I can't understand...
I agree about KAM's work. I always recommend HIS work (not mine) when people ask 'what's the best?' refering to KAM's experimental and BDR. He knows it. I just found some solutions that works and I...
Bonus don't make pikemen overpowered: phalanx formation does. They have too much offensive power for a unit with so great staying power. That means they kill a lot all the time they hold. At BDR I...