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  1. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    For those reporting that TTT is no longer working -- it's due to a conflict with Radious mod.

    Radious has updated his mod to change the skill effects, so his changes override mine when used...
  2. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Thank you Newt, +rep!

    Is this an old save? I thought I'd already fixed the image for Tribune of the Plebs...
  3. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Hi Dzib,

    Thanks for the kind words!

    As far as help goes, nobody has answered my request here on post #433 yet. It would be great if you could supply that for TTT! :)



    If the links here...
  4. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Hey all, thanks for all the support and sorry for being MIA these past few days. Real-life issues have cropped up that needed to be dealt with so I was left with little time to reply to your...
  5. Sticky: Re: Lines of Battle 3.0: Information and Previews.

    Congratulations on the hosted forum, Gunny!
  6. Sticky: Re: Magnar Mod v2.03 (Updated 30/10/13) - TTT mod added

    Congratulations, Magnar!
  7. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    It's not really a "conflict" because Radious changes the same things that I do (i.e. more skill points per level). TTT gives 2 points per level, while Radious gives a lot more than that per level...
  8. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Newt is right. This was in the patch notes for v.1.6. CA vanilla bug, as the proper range increases are not happening unless you raise it to x100 values. Actually, the same thing with the corruption...
  9. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    There's no reason why it shouldn't. In fact, I recommend using a TPY mod with TTT.

    What other mods are you using? And how is it not working? Crashes? Or just no changes?
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    Re: [Proposal] Wonders that matter

    Yes I agree.

    Part of the problem is we don't know where to start looking.

    Wonders, along with the political system, doesn't seem to be as easily accessible as the other DB files.

    Upping...
  11. Re: Can we mod the game to get the blood pack unlocked for free. And not let ca screw us.

    This is such faulty logic.

    You don't want CA "to screw us" so you'll steal their work instead?

    If you really don't want to be screwed, or don't want to support such screwing, don't buy the DLC....
  12. Re: Is there scare infantry perk in the game?

    Not sure what you mean by "perk" (e.g. skills? traits? ancillaries?) but there is an effects bundle for negative enemy morale. I'm using it with TTT for the "Dread Commander" line of skills.
  13. Re: Help With moding Rome 2 Generals more like total war Medievil 2 generals remember 6 hp :)

    Sorry Milkyway487, there is no instance of a trait/effect/skill that increases generals' HP, only bodyguard morale, personal attack, and evade/wound change vs. agents.
  14. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Thank you Nippy! Glad you like it!



    Hi Don in the North,

    The effects bundle for that don't include siege weapons as they are sufficiently powerful enough as it is.


    From a fellow...
  15. Sticky: Re: Magnar Mod v2.03 (Updated 30/10/13) - TTT mod added

    Hey everyone, Hellbent here from Traits, Talents, and Toadies.

    Just a quick note that since previous versions of Magnar didn't have TTT included in it, any skills that generals gained in saves...
  16. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Hey guys, I need a little help:


    http://i.imgur.com/Qqp0rl9.jpg


    As we are nearing completion with the ancillary overhaul (only thing left are Carthage-specific ones), the mod preview image...
  17. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    I aim to please. :)



    I think it's a good idea to mod it so that it's balanced, unfortunately, CA hasn't released the tools to alter the political system yet. If they ever do, and if they don't...
  18. Replies
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    Poll: Re: Meaningful Resources

    Would this restrict recruitment of ALL high-tier cavalry units?

    I feel like that would be too restrictive, if so. Maybe just a big bonus to cavalry stats instead?

    (Or restricting only the very,...
  19. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Let me know how it goes!



    Hi tom,

    I looked at the files, and it seems neighborhood boss has the right portrait, are you sure it wasn't something else? Keep me updated on this, if you could....
  20. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.6 (Updated Oct. 29th) - (Eastern/Greek/Egyptian Ancillary Overhaul + New Trait Portraits) - Patch 5/Nomad DLC Compatible

    Thank you Jean-Claude. Hopefully that list will help some people who are asking for compatibility issues as well!



    Man, I thought I got them all. I'll take another look and make a more thorough...
  21. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Final lap indeed! Only Carthage is left! :thumbsup2



    Will look into agents after generals overhaul is done. Thanks again for the help with the range values, budist!



    Hi lurumagno,
  22. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    V.1.6 is out!

    *Bug fixes:
    1) Fixed "Roman Extra Army Rations" to provide proper bonuses
    2) Fixed "Superior Wife" to provide proper bonuses
    3) Fixed "Experienced Archer" and "Tenacious Defender"...
  23. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    After general ancillaries then traits are done, we'll tackle those as well. :thumbsup2
  24. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Thank you AugustusUK. Noted and will be fixed in the next release. :)
  25. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Some people are having problems with the download here on TWC.

    Could you subscribe on the TTT page on Steam instead?

    EDIT: make sure to delete previous versions of TTT before subbing on Steam.
  26. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Hey yaVuz,

    Lots of people are able to play with TTT and STIM.

    Do you have any other mods alongside these 2?
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    Re: Hēgemonía: Large Empires Mod v1.0 (Carthage, Rome, Egypt and Seleucids Fully Expanded)

    It actually goes alphabetically, I believe.

    So if you want a certain mod to overwrite the changes of another (i.e. loading it last), renaming to Z-mod or something would theoretically work.
    ...
  28. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Noted. I just assumed most people would be using the Steam version, sorry.

    Updating now.
  29. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    I think I need more help with ancillary and event ideas than the titles themselves. Feel free to PM or post, whichever one you prefer. Thanks!



    Thanks Aelexander! I'm a big fan of your EEP mod...
  30. Re: Melius Imperi - A Better Empire [Expanded Construction Options] -updated 10/26/2013

    I love the idea of this mod!

    I also like the fact that you've kept the original art style with the new icons.

    Keep it up Aelexander!
  31. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Thanks again Jigggler. I've checked with the UPC guys, and they're saying this is intentional and is only a stopgap until their various translators can work their magic.

    I agree with them and this...
  32. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    No problem Jigggler.

    It'd be a big help for all of us if you could come up with a list of anything that doesn't have any translations. I'll forward it to the UPC team for their use.
  33. Re: Unit Pack Compatibility - Rome 2 (UPC-ROM) - updated 26.10.2013

    Thanks for your work Swiss (and all the translators)!
  34. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Is it working properly? Do all the skills have descriptions now?
  35. Re: Hellbent's Traits, Talents, and Toadies (TTT) - A Character Mod Overhaul

    Have you tried TTT yet? That is, is this feedback?
  36. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Well, for the cursus honorum ranks, I was just going to use vanilla names. Do you think they're accurate enough?

    Also (and this will be in the future), but do you have any ideas as far as...
  37. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Just finished the triggers.

    Still need to:

    1. Integrate new portraits
    2. Revamp effects

    Most likely releasing v.1.6 next week! :thumbsup2
  38. Re: TTT - Hellbent's Traits, Talents, and Toadies: A Character Mod Overhaul v.1.5 (Updated Oct. 21st - Roman Ancillaries Overhaul and Spam Fix + Cursus Honorum Changes + Dynamic Gov. XP) - Patch 5/Nomad DLC Compatible

    Thanks Z.

    Keep 'em coming if you find them!



    It's outdated. No need to extract anything.

    Just put the pack file in the data folder and off you go.
  39. Re: Scourges of the Desert (African/Arabian Expansion Mod)

    I chuckled.

    That's hilarious. :laughter:
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    Poll: Re: RRR - Real Roman Reforms - 47 New or Reworked Units for Rome, New Campaign Script to Simulate Realistic Reforms

    function RRR_Polybian_Reform_impl (context)
    return char_is_general_with_army(context:character()) and context:character():has_region() and char_in_owned_region(context:character()) and...
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