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  1. Replies
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    Re: Is Rome OP or is Syracuse too hard?

    IIRC the scripted bonuses (causing stack spam) of Rome stops when you take their capital, so I think you should focus on that.
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    Re: Taxilan Agema disappeared?

    The tier 4 immigrant building in that province provides one as a garrison unit, but not as a recruitable unit.

    Incidentally, the exact same issue is present with the capital of Parthava,...
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    Taxilan Agema disappeared?

    As Bactria, I conquered Artakoana. The provincial capital building was tier 3 Satrapal Palace, which allows for the recruitment of the Indo-Iranian Heavy Cavalry (Taxilan Agema). After converting the...
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    Re: Standard AOR units morale discrepancies

    The core roster counterpart of Rhodian Slingers have a morale of 50 (the AOR 30), a difference of 20 morale, and assuming Bronze Shield Pikemen are the core roster counterpart of AOR Macedonian...
  5. Thread: Syracuse

    by Maegfaer
    Replies
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    2,547

    Re: Syracuse

    I had decent starting success with just going ape on Rome right from the start, looting their cities and recruiting mercs with the money.

    On turn 1, move your army as far north as you can but...
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    Standard AOR units morale discrepancies

    This concerns AOR units that can be recruited from city buildings, not Romanized auxiliary units. I think AOR units are one of DeI's most interesting features since it keeps things fresh while...
  7. Lost a defensive coastal battle with my navy because I didn't land

    I have my fleet close to an enemy settlement, they attack with a small fleet of their own reinforced with the garrison army on land. I defeat their ships and wait for the battle timer to expire....
  8. Re: [Submod] buio666 SPARTA ANTHOLOGY RESKIN compatible stats

    Please do fix the population! This looks amazing!
  9. Re: Late game economy is all about Empire Maintenance

    I can't find the Empire Maintenance penalties for Imperium Level. I expected it to be in _Politics_Imperium_effect_bundles_to_effects_junctions with the effect being rom_any_corruption_mod_global,...
  10. Re: Late game economy is all about Empire Maintenance

    I have the same issue with tier 3/4 buildings, but maintenance cost scares me much less because the money can be compensated outside of that particular province in many different ways. The thing that...
  11. Late game economy is all about Empire Maintenance

    Disclaimer: This post is not a complaint aimed at the devs, I just want to discuss some issues and possibly solve them with submods, alone or together with others.


    I tend to lose interest in a...
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    Re: Cap of 20 Zeal on generals?

    Thanks, you're a hero!
  13. Replies
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    Cap of 20 Zeal on generals?

    My main general reached 21 Zeal and I suddenly noticed that at that point the Zeal bonus completely disappears. At 20 it had +85% weapon/missile damage and a 34% Agent protection bonus, now both are...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quick question: Replenishment seems to be disabled sometimes because of lack of manpower in the region. Is this a binary switch for the entire army? Does that mean that if there isn't enough manpower...
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    Re: Archers and shields

    Edit: Deleted, double post.
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    Re: Archers and shields

    Missile damage seems to be the same as Scythian Heavy Archers? Both at 37. Also, the formation of Cretan Settlers (Baktria) is closer than the formation of the Scythians, so their density makes the...
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    Archers and shields

    Do the shields still count as missile blocking when they are actually using their bows? And is there any relation between shields and the armour statistic? There is no way to see in-game the shield...
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    Re: The Elephant's problem

    On the topic of Elephants, can Rome get auxiliary elephants anywhere or are they only available to Rome as mercenaries? In what regions can the heaviest armoured elephants be recruited?
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    Re: Trouble in fort battle

    I also hate towers because of all the friendly fire they cause... Especially if they're firing at fleeing units running through your men. Aside from your request, an increase in accuracy would also...
  20. Re: Question about AI agents and Basileion Odryson

    Thrace is also a very wealthy province in terms of special goods (lead, silver, trained slaves). The extra income this generates probably gives them that edge that makes them do better than most.
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    Re: Increase imperium level?

    Yes, it's actually kinda strange that a high Imperium level is almost completely a liability. The only reason why I aim for a higher Imperium level is to unlock reforms. In my current game I'm trying...
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    Re: Increase imperium level?

    Try capturing whole provinces, I'm pretty sure they give significantly more Imperium points compared to individual regions. Also, territories of client states, satrapies and I believe military allies...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I'd like that as well, if possible. What annoys me the most about boiling oil is that the gate throws it on fleeing enemies as well. After capturing the gates, it has happened multiple times that it...
  24. Thread: Veteran Units

    by Maegfaer
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    4,619

    Re: Veteran Units

    Wild idea:

    Change the People of Rome population class names so that every faction has a Veteran class. This class is by default at 0 population. Whenever a Commoner (or equivalent) unit is...
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    Re: General traits

    Commander of Men has the most useful ones in my opinion: Dread Commander for the -7.5% morale penalty to the enemy, Proven Leader for the +12% campaign movement and +4.5% morale in foreign terrority,...
  26. Thread: Veteran Units

    by Maegfaer
    Replies
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    4,619

    Re: Veteran Units

    I guess that's why Rome has special "Veteran" unit types. Though if you want to compare it with that historical example, you should also take the Legion traits and General skills into account....
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Sounds good. Something I just noticed as well is that for archers and gastraphetes, their projectile accuracy drasticaly increases if they shoot with a high arc, such as when a building or wall is...
  28. Re: Submod/fix to reduce stuttering units during sieges?

    I believe it's pathfinding lag, it also happens in coastal siege scenes if you attack from both land and sea. It seems to be less severe at smaller unit sizes. This is one of the two reasons why I...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Anyone else feels that battles are dominated by missiles a bit too much? Especially longer range missiles (arrows and sling stones) by mid/top tier troops. Tactically they just shine at everything,...
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    Re: Liberate as Client State

    You can try to bribe them, though it's gonna cost you. Only works reliably if they are at war and heavily outmatched, and you being much stronger.
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    Re: WIP 1.2 CAI Overhaul

    I didn't think gold was overpowered in diplomacy before this update. Some of the previously mentioned vassals were actually liberated allies that only had one region and were surrounded by mutual...
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    Re: WIP 1.2 CAI Overhaul

    This makes a difference for sure. I enabled it in my Rome campaign at Imperium V, and in the next turn one big faction declared war on me and a current enemy offered peace and money.

    It was a bit...
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    Re: Struggling with the economy 1.2

    A friend to all is a friend to none. It helps to declare war to widely hated factions, regardless of the distance between you. It's also much better to have a few competent and loyal allies/vassals...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Fair enough, it should probably only apply to the player. I have no experience with Rome 2 LUA scripting though, so I'm just throwing ideas around.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    A suggestion that may be hard or impossible to implement:

    Rather than having armies in cities decrease public order by an instant amount, it could instead increment Provincial Instability every...
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    Re: Struggling with the economy 1.2

    Try keeping food surplus around 15-20, 50+ is overkill and adds nothing. Build buildings with income instead. Try to specialise in a particular income type in each province, and then see if you can...
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    Re: holy :wub: triple axis actually works.

    Doesn't the width of your army formation become so small when using triple axis that you're being flanked by half their army?
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Local doesn't refer to campaign region ownership, but to the immediate surroundings of the unit in question. If their troops are outmatching yours at that spot of the battlefield, that boosts their...
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    Re: Crash Fix Help

    Forget what I said earlier about the diplomatic options submod causing crashes, I still got them.

    Got stuck twice on AI Nervii turn, installed first crash fix, then it proceeded but got stuck at...
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    Re: Crash Fix Help

    I only get these occasional crashes when I use the all diplomatic options submod for 1.2. I turned it off, no crashes since then.
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