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    Sticky: Re: Beta Release - FO 0.95!

    I can't find how to do a PM or anything much with this new and weird VBulletin :P
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    Sticky: Re: Fortuna Orbis Preview: War Elephants

    Hi Boom S, hope you're well :)
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    Sticky: Re: Beta Release - FO 0.95!

    Just saying hi... I got distracted by work and modding Stellaris - https://steamcommunity.com/sharedfiles/filedetails/?id=1227620643
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    Sticky: Re: Beta Release - FO 0.95!

    I've begun work on 1.0. I'll admit to not really being able to remember what I needed to add, but from what I can tell I need to add a bunch of building and unit descriptions, add some more special...
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    Sticky: Re: Beta Release - FO 0.95!

    Thanks Vrosivs! And everyone else who has liked my mod! Just checking in for the first time in a few years. I've been doing a bit of modding on Stellaris, and got a bad conscience for leaving FO...
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    Re: [WIP] Imperator III - Announcement

    Cool, I'll give it a go when I get the chance!
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    Re: RTR is realistic!

    Ah well it's been a while since I've played RTR6! And I think I played a few versions later than yours anyway, so maybe additional temples were added later.
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    Re: RTR is realistic!

    There's four temples for most factions, Greeks have six I think. You won't get the priest of Imhotep, but you might well get the Greek version of Imhotep's priest (unfortunately the ancillaries...
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    Sticky: Re: Beta Release - FO 0.95!

    A Merry Belated Christmas (and an early Happy New Year) to everyone!

    I was recently taking notes on a module I am doing on Alexander the Great, and decided to write a short piece on the Sogdian...
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    Sticky: Re: Suggestions and Ideas Thread

    Ah, I'd guess you stick in a diplomat and leave it there. It can be made immortal via traits on Alexander (and immovable in the same way but Alexander isn't needed). Yeah, that would work, especially...
  11. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Re the cities, just to clarify, do you mean that you can, say, make a huge city need 32,000 people instead of 24,000, or is it just the absolute limit (if there is one) you are talking about? :)
  12. Sticky: Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    I'd be very interested in experimenting with higher thresholds for larger cities. It would make it a lot easier to stop cities from getting too big (in terms of size if not population) too quickly,...
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    Sticky: Re: Suggestions and Ideas Thread

    Ah. But as soon as it gets captured the fort can disappear, which makes it a bit pointless imo.
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    Sticky: Re: Suggestions and Ideas Thread

    Hmm, well I do remember the rest of the RTR-VII team thinking them impossible, so I'll have to check that out!
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    Sticky: Re: Suggestions and Ideas Thread

    Ah. I thought they were only M2...
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    Sticky: Re: Suggestions and Ideas Thread

    Thanks for your comments :) Sorry I didn't reply before now, life is busy right now ;) I've been trying to make factions more unique, it's already much improved on previous versions. Yeah, the...
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    Sticky: Re: Beta Release - FO 0.95!

    Thanks! I hope it lives up to your expectations!

    University has hit me really quite hard this year, but I hope to get back into modding fairly soon, so I can finish off the last few factions ;)
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    Re: Land bridge

    It'd be pretty easy, if you don't mind it looking quite ugly (which is unavoidable) ;)
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    Sticky: Re: Beta Release - FO 0.95!

    @b257: Archer range figures are longer than what I remember them being, but I don't remember getting round to changing them for this patch, so maybe I just improved the situation in the last or...
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    Sticky: Re: Beta Release - FO 0.95!

    Good to hear. Nice spot, I just got a number wrong. I've fixed it now :)
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    Sticky: Re: Beta Release - FO 0.95!

    Is anyone else having that trouble? By the way, I forgot to add a 'dummy' map.rwm in the download, so people starting from older versions had better delete theirs. I'd imagine that's not what's...
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    Re: Help me pick the right mod

    As a follow-up, I've just uploaded the 0.95 patch for Fortuna Orbis. Although I'm still calling it a Beta, it's nearly there, and should be pretty playable. The game has, imo, a lot of great...
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    Sticky: Re: Beta Release - FO 0.95!

    Right, so as promised, I can finally give you the new patch :) In the end, I've called it 0.95 because the Scythians, Pontics, Armenians, Parthians and Mauryans still have generic governments...
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    Sticky: Re: Beta Release - FO 0.9!

    By the way, just to let you know how terrible I am at predicting how far I will get in my modding, I've actually finished all the stuff I said I would by Friday, have made governments for Germania...
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    Sticky: Re: Beta Release - FO 0.9!

    Well I had planned to make sure each faction had rejigged governments, which basically means their governments have rejigged numbers to make their economies and stuff work better, and each...
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    Sticky: Re: Beta Release - FO 0.9!

    To be safe, I've bumped up morale by two points, and defence skill and shield bonus by 25%. I was also necessary to bump up missile damage by 3 points as a result (they may well still be...
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    Sticky: Re: Beta Release - FO 0.9!

    In terms of battles, do people think they are too quick? Dracula a few pages back took an exception to things and posted a rather drastic increase in morale and defence values (basically doubling...
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    Sticky: Re: Beta Release - FO 0.9!

    You will be pleased to know that the Seleucids are now stable at the start of the game :)
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    Re: Working manipular formation

    Cool, nice work! I will definitely be checking this out.
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    Sticky: Re: Beta Release - FO 0.9!

    Ì can't remember, I'd better check that. There are a couple of tweaks I want to do to the unit balance as well, but they shouldn't take long.
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    Sticky: Re: Beta Release - FO 0.9!

    Some of you may be wondering where that promised patch is. Well, it's taken a bit longer than intended to get to where I want to get. I'm currently redoing the governments, so they are a massive...
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    Sticky: Re: Beta Release - FO 0.9!

    I had it before on VII but not on FO, where I haven't got as much dense forest. But now I have it wherever I scroll if there are any trees. Perhaps I can persuade someone to help me make the trees...
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    Sticky: Re: Beta Release - FO 0.9!

    Do many people experience bad lagging over the forests? My new computer doesn't seem to handle RTW as well as my old one and I'm getting some nasty lag, I suspect it is the capaign map trees (which...
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    Sticky: Re: Beta Release - FO 0.9!

    You don't need RTR-VII (or for that matter RTR IV - I challenge you to find RTR 4 actually :P) I am quite disinclined to help someone who is insulting about me and my mod, but all I can say is read...
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    Sticky: Re: Beta Release - FO 0.9!

    I beg your pardon? It's perfectly simple if you follow the instructions, which are pretty standard for mods except that I am asking you to do the heinious job of making a startup shortcut...
  36. Re: Overview in factions messed up + white area for building in city called

    Problem is, I honestly haven't a clue what was done to get it to go like that... For the overview one, anyway. The other one I think it deliberately done by putting in an invalid file because strange...
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    Sticky: Re: Beta Release - FO 0.9!

    I wrote it nearly entirely from memory :P
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    Re: Help me pick the right mod

    Yep, all of those we've mentioned are :)
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    Sticky: Re: Beta Release - FO 0.9!

    I've finished the Seleukid ruler cult. I may have gotten slightly carried away with this :P



    Here's the Ptolemaic one, for which I did a bit, but rather less, research:
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    Re: Help me pick the right mod

    RTR-VII is currently the most complete mod on these forums, so it's a very good place to start.
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