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    Re: Total War: Rome - Forever!

    More than a year has passed after the first (and the only) post in this thread from me.

    Finally, I have decided to start working on the mod and my old teammate (Zombie Mod team) Kaimar agreed to...
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    Re: Rome: Total War - Zombie Mod

    Download from ModDB in not corrupted. I re-uploaded it some time ago and have also tried it on my computers - it works fine.

    There is no way to fix the problem with auto auto-management. This...
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    Re: Rome: Total War - Zombie Mod

    http://imtw.ru/uploads/imperiall/imgs/total_war1445849168_zm_logo.jpg

    Rome: Total War - Zombie Mod
    Small fix


    I have updated the PublicBeta file - added missing files and textures.
    Link:...
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    Total War: Rome - Forever!

    http://imtw.ru/uploads/imperiall/imgs/imp1477576120_tw_rome_i_logo_normal.png


    Some people like playing "pure" or "vanilla" (without mods) version of Rome: Total War. However, the graphics in the...
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    Re: Rome: Total War - Zombie Mod

    http://imtw.ru/uploads/imperiall/imgs/total_war1445849168_zm_logo.jpg


    Rome Total War - Zombie Mod
    development terminated


    We are (unhappy) to annouce that we do not develop the Rome Total...
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    Re: Rome: Total War - Zombie Mod

    The problem with battolfield folder that usually appears is because you install the game wrong on steam. Try this guide [Steam]

    1) Unpack the ZM archive to RTW alexander folder
    2) Unpack the...
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    Re: Rome: Total War - Zombie Mod

    http://imtw.ru/uploads/imperiall/load/load1469788446_beta_header.png

    Hint: all spoilers in this post worth reading!

    Before the Start...
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    Re: Rome: Total War - Zombie Mod

    http://imtw.ru/uploads/imperiall/imgs/total_war1445849168_zm_logo.jpg


    The Beta Version is availaibable for download now on moddb.

    http://button.moddb.com/popularity/medium/mods/28906.png
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    Strat models problem

    Hey!

    I am trying to add some models fom RSII to my mod, but I see some strange light areas on them on the strategic map. For example, there are some really white areas on the general's model and...
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    Re: Rome: Total War - Zombie Mod

    http://imtw.ru/uploads/imperiall/imgs/imp1459248204_zm_full_logo.png
    http://imtw.ru/uploads/imperiall/imgs/imp1459248233_beta_test.png



    We declare the (closed) Beta test to figure out some...
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    Re: Rome: Total War - Zombie Mod

    http://imtw.ru/uploads/imperiall/imgs/total_war1445849168_zm_logo.jpg

    Mini-announcement


    For a long time there were no news from us about the Zombie Mod. Now we can say something about the...
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    Re: Rome: Total War - Zombie Mod

    Use "7-Zip" or "WinRar" or so (there are many)...
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    Re: Rome: Total War - Zombie Mod

    We are close to finishing the beta version and I hope that in 2-3 week we will announce the closed beta test.

    For now, here are some screenshots from the campaign.
    ...
  14. Gamecrash when selecting city -- building broblem!

    Hey, everybody!

    I have got a huge problem and I really don't know how to solve it. Please help!

    When I do the left double click on settlement (or try to view its scroll somehow) the game...
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    Re: Rome: Total War - Zombie Mod

    Now we are working on the in-game (campaign & battle) interface We want to make it suitable for 16:9 screens (remove stupid "stretching" of unit icons and other UI elements e.t.c.). That will take...
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    Re: Rome: Total War - Zombie Mod

    Okay, guys. Finally, we've done impossible. New menu for Beta version is ready (99%) and here are some screenshots from it.
    New menu is a kind of mix between Rome II and Rome I menu (overall style...
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    Re: Rome: Total War - Zombie Mod

    Don't worry, we will include your descriptions in-game. The old ones were less literate.
    It would be grateful if u keep creating the descriptions for other units.
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    Re: Rome: Total War - Zombie Mod

    Thank you all very much for the descriptions, I'll add them to game

    LinusLinothorax, please be careful: u've done descriptions for the units that already have them (read some previous posts...
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    Re: Rome: Total War - Zombie Mod

    It was removed from pre-beta due to some engine scripting difficulties. I believe it will be back one day. There is a 10% chance that it will appear in Beta and 100% chance that it will apear in...
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    Re: Rome: Total War - Zombie Mod

    Good descriptions. Just require some partition into sentences.
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    Re: Rome: Total War - Zombie Mod

    No they won't. Moreover, multiplayer features will be locked in the main menu. We will unlock them in the future.
    That is because creating the new menu is quite hard and causes a lot of pain :)
    In...
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    Re: Rome: Total War - Zombie Mod

    Hey! Sorry for the late reply.

    At this point we need unit descriptions for zombie units. It's partially done, but we need more. Please read this post
    ...
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    Re: Rome: Total War - Zombie Mod

    http://media.moddb.com/images/mods/1/29/28906/moddb_header.1.png

    We've created the Zombie Mod profile on ModDB.com.

    Mostly on moddb we will post the same information as here on TWC, but since...
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    Re: Rome: Total War - Zombie Mod

    And we still need somebody who knows history well and is capable of helping us with some historical things. That may sound stupid cause the main goal is some king of zombie apocalypse, but good...
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    Re: Rome: Total War - Zombie Mod

    If you want to - why not? Write, of course :)
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    Re: Rome: Total War - Zombie Mod

    Guys! Since I am a little bit lazy and don't have enough time to do every single part of the mod (luckily I have cool teammates who care about the art and design), I am asking for your help in this...
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    Re: Rome: Total War - Zombie Mod

    Do you mean to create some kind of Zombie Mod options? No problem, It's not that hard and may be useful.
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    Re: Rome: Total War - Zombie Mod

    Yes, we are working on the mod quite hard. I can't say anything about the release date of next version because I don't know how much time do we need to finish some parts of the mod. In any case,...
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    Re: Rome: Total War - Zombie Mod

    Here is the zombie unit roster we have now in the mod.


    http://imtw.ru/uploads/imperiall/imgs/imp1449328692_zombieline1.png

    Reskins made by 500xhp & Kaimar Laiva.

    Moreover, we have already...
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    Re: Rome: Total War - Zombie Mod

    Have you carefully read the instructions on how to install and play? Did/do u launch the campaign background script using the advisor (as in instructions)?
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    Re: Rome: Total War - Zombie Mod

    At this point zombie mod team searches for somebody capable of inventing some anti-zombie traits and ancillaries and adding them to the mod (editing some text files).
    If u are that man and want ot...
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    Re: Rome: Total War - Zombie Mod

    Here is the Zombie Mod map for the next version of the mod. Zombie apocalypse will happen earlier than in the Pre-beta version: it will start (together with the main biohazard campaign) in 305 BC...
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    Re: Rome: Total War - Zombie Mod

    Copy the file Your RTW folder\alexander\data\chat_filter.san to Your RTW folder\ZombieMod\data\ and try again.
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    Re: Problems with creating non symmetrical models

    Thanks for the reply! I'll try and inform you how is it going.

    I use 3d max 2016.
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    Re: Rome: Total War - Zombie Mod

    Some small upgrade by Kaimar and me


    http://imtw.ru/uploads/imperiall/imgs/imp1448652013_zombieline2.png
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    Re: Rome: Total War - Zombie Mod

    Some small upgrade by me and Kaimar

    http://imtw.ru/uploads/imperiall/imgs/imp1448281324_zombieline2.png
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    Re: Rome: Total War - Zombie Mod

    More Zombies!

    http://imtw.ru/uploads/imperiall/imgs/imp1448056118_zombielineicons.png

    http://imtw.ru/uploads/imperiall/imgs/imp1448055944_zombieline.png
    ...
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    Re: Rome: Total War - Zombie Mod

    Small progress report

    I understood how to deal with the problem I had with 3d models and now I can make non-symmetrical zombies (this means that zombie models will be able to have non-symmetrical...
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    Re: Rome: Total War - Zombie Mod

    I've deleted the unit size option from game myself because it's easier to write the script when unit size is constant. So now and in the future you won't be able to change unit size in game. May be...
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    Re: Rome: Total War - Zombie Mod

    Now I'm woring on the starting positions of all factions. Zombies (epidemy) will start in Illyria (not in Rome as in pre-beta version) and the infection will spread faster because of random...
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