Search:

Type: Posts; User: The First Triumvirate; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.10 seconds.

  1. Theory: A script to limit captains and troop disbursement over the course of a game

    Hi community,
    I am working on a historical mod and the CAI's shortcomings are really impacting the level of immersion, namely the masses of captains roving the map and generals without armies in...
  2. Re: Campaign map is coming along nicely

    Good news everyone! I have been working hard on this and the map is close to finished. I need to smooth the coastlines and makes some adjustments here and there but overall it is coming together...
  3. Replies
    6
    Views
    949

    Re: Scripted Sieges

    I adapted the above code but the AI is still leaving the siege without attacking. I'v tried looking through the campaign ai db for answers. Is there any other files that may be causing the general to...
  4. Replies
    10
    Views
    896

    Re: Field Generals and Governors

    That does seem to be the hypothesis but it still doesn't explain why the road bonus is only applied to a certain value of starting action points or above. With 77 SAP, the road bonus effect still...
  5. Replies
    6
    Views
    949

    Re: Scripted Sieges

    Thanks for taking the time. This is simple and was easy to implement.

    I am running into the issue where the character will break the siege before an attack. I know this is a problem that others...
  6. Replies
    10
    Views
    896

    Re: Field Generals and Governors

    Hmm, yeah. Roads are more important.

    It's just strange that if the MovementPoint effect isn't percentage based then why can't we stack the effects to completely bring movement down to zero? I...
  7. Replies
    10
    Views
    896

    Re: Field Generals and Governors

    According to this resource its percentage based.

    Edit: I tested your hypothesis, Jurand, and it does seem like -20 does have the same effect as -100. So perhaps the effect isn't percentage based.
  8. Replies
    10
    Views
    896

    Re: Field Generals and Governors

    The issue I am having with MovementPoints is that it isn't reducing it to zero. In the past I've used -100 Movement to completely immobilize the character but for some reason it doesn't seem to work...
  9. Replies
    10
    Views
    896

    Field Generals and Governors

    Hi community,
    My mod features upwards of 40 named characters for a given faction. My goal is for named characters to be in two distinct categories: 1) field generals 2) governors. Besides cosmetic...
  10. Replies
    6
    Views
    949

    Re: Scripted Sieges

    Thanks, Withwnar. Good guess.

    It cleared up that particular error but now I am receiving this:

    10:49:18.112 [game.script] [error] Script execution error for <if>, at line 3197, in...
  11. Replies
    6
    Views
    949

    Scripted Sieges

    Hi community --
    I am using gsthoed's tutorial for scripted sieges but can't seem to implement it. As you can see, I am trying to reposition Benjamin Butler at turn 2 (or later) to besiege Baton...
  12. Changing battle model files from Chinese to English

    I am trying to import units from a Chinese mod but I am running into problems with the mesh files. When I open them in Notepad ++, the text is in Chinese. Now, how would I go about translating the...
  13. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey guys if you are having trouble downloading my update, try deleting the map.wrm file in the maps>base folder.
  14. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    I enjoyed the episode. Watching all these different chapters interact is great-- Hound-Tormund, Jon-Beric, etc. But it is funny to see they aren't even trying to hide the disparities in travel time...
  15. Re: [SUBMOD] Game of Thrones: Total War - New thread for 4.9 and future versions!

    Hey Nygren, if things with the mapping end up falling through i adapted Toho's alpha .9 map to the previous release of your mod. It uses Toho's map as a base but is much larger, with many more...
  16. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    I thought about that as an option similar to Harry Hardyng's situation in the books. It seems unlikely though. Nevertheless, it would certainly be taboo.



    At first glance, the Lannisters...
  17. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    I just thought of something earlier today. The great houses are almost all gone. The only starks that are left are Bran or female so the stark name has met its end. It is unlikely Robin is going to...
  18. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    Can't wait for the season. All the players are finally in the same place and the final act is being set.

    But the Map at :21 -- is it demonstrative of the South's lack of knowledge of the things in...
  19. Replies
    3
    Views
    1,505

    Re: Permission to use content

    Thank you for the permission. As far as getting in contact with Backbone, and seeing that Seether and the OP of the link you posted in another thread have not logged on in several years, do you know...
  20. Re: SettlementName and/or I_SettlementOwner?

    So to update, I have applied the first trigger above and everything is working well. Thanks for the confirmation and additional insight! :thumbsup2
  21. SettlementName and/or I_SettlementOwner?

    Alright I will try to make this as coherent as possible. I am trying to make it so if one faction conquers a specific settlement the conquering general gets a trait. But only if it is owned by a...
  22. Replies
    3
    Views
    1,505

    Permission to use content

    I have almost completed an Avatar the Last Airbender map and would like to ask for permission to use custom strat and battle settlements, character portraits, water, and ground textures.

    I have...
  23. Eligible for quaestorship trait

    The eligible for quaestorship trait is failing to disappear following the quaestorship of all my FMs. It gets confusing when trying to juggle the curses honorum. The eligibility traits for the other...
  24. Sticky: Re: Third Age - Total War 3.2 Released

    Thanks for the help guys. The problem was that i had to disable my antivirus.
  25. Sticky: Re: Third Age - Total War 3.2 Released

    Very strange. I tried downloading it from mediafire. Didn't work. So i tried it on a different browser and that didn't work either.
  26. Sticky: Re: Third Age - Total War 3.2 Released

    I can't seem to download TATW_3.0 Part 1 or Part 2 off ModDB. They download but fail at 100%. The patches download fine but the two larger files do not. Any ideas?
  27. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Here is my adaptation of this mod for 2.4.
    The main things that are adapted are:
    - ancillaries
    - traits
    - strat models
    - the templar script, as well as a hospitaller grand master script.
    -...
  28. Re: [GENERAL DISCUSSION] [SPOILERS] HBO's Game of Thrones Series

    Did they cast Rhaegar? Yay or nay?
    http://moviepilot.com/p/game-of-thrones-cast-rock-star-rhaegar-targaryen/4108885
  29. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    Ahh i see. I thought using the trigger with the Bio trait would mean the Bio would not be at the start of the trait line. I will make the appropriate changes.
  30. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    Yes to both questions. Here is what the final fix looks like:


    Trait Biography_Baldwin_IV
    Characters family


    Level Biography_Baldwin_IV
    Description Biography_Baldwin_IV_desc...
  31. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    Yeah i am using the script and the trigger. As for why the script wasn't working before, it was a careless omission on my part i put:
    console_command give_trait "Baldwin1" Biography_Baldwin_IV...
  32. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    Excellent. I got it to work by using the script and a label with With's trigger. Its a simple solution for what seemed a complicated problem.

    Thanks for the sleuthing guys, you are the best....
  33. Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Baldwin looks great. Can't wait for the new content. I have adapted alot of your work (primarily templar script, units, and strat models) into 2.4. I can send you the files if you want.
  34. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    I have commented out all other epithets in the edct as to make sure there is no interference. The problem goes beyond this specific trait however. In order to make sure it wasn't just the trait...
  35. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    edct:

    Trait Biography_Baldwin_IV
    Characters family
    NoGoingBackLevel 1


    Level Biography_Baldwin_IV_I
    Description Biography_Baldwin_IV_I_desc
    EffectsDescription...
  36. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    The stringsbin in up to date. The trait that the epithet is attached to shows up in game but it is the epithet that is missing. The changing of the threshold also doesn't change anything. Neither...
  37. Replies
    25
    Views
    1,558

    Re: Giving Epithet to FL

    That is helpful information to know. However this doesn't appear to fix anything. The epithet is still missing. Here is the trait:


    Trait Biography_Baldwin_IV
    Characters family


    ...
  38. Replies
    25
    Views
    1,558

    Giving Epithet to FL

    I am trying to give my Factionleader an epithet on top of the prefix title found in expanded.txt but have run into a familiar problem. I can't seem to get the epithet to appear in game. I have tried...
  39. Replies
    10
    Views
    4,075

    [Tutorial] Re: Custom settlements - IWTE

    Thanks Withwnar that was very helpful.
  40. Replies
    10
    Views
    4,075

    [Tutorial] Importing settlement CAS into milkshape

    Hey guys, I am trying my hand at making custom settlements, but i can't figure out how to import the CAS file of the settlement into milkshape. I have read the Gig tutorial on IWTE but it was my...
Results 1 to 40 of 105
Page 1 of 3 1 2 3