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  1. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Great, it seems to work now, thanks!
    umm when will the units show up for say Nargaryth? Spearmen and stuff is vanilla in campaign and cant find the Nargaryth Spearmen for example in building...
  2. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I guess I took the updated version, even removed them all and got them again. I played Vortex, made a quick try with the Imrik/Caledor campaign and got same result; crash at first end turn when it...
  3. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Hey! I love your Immense work! However, when I play as Nargarythe I get a crash at first end turn, when the wheel hits the faction "Skeggi". Is it only me? I believe I have all parts of the mod...
  4. Rigging custom model for exporting as .rigid.model

    Hey guys! This post will probably generate a few facepalms:
    I have spent the last days trying to get new assets into the game. I followed every available tutorial and bugged a few modders, but so...
  5. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    It would be nice with som permanent forts and stuff, especially in the north
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    Thanks. Apart from the actual birch greaves its all MKTW stuff. To browse through their stuff is simply mindblowing
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    I made a Birkebeiner unit for the Swedes for a personal submod. Would be to be able to insert them in the Mercenary slot in Sweden


    https://i.ibb.co/82gPyBy/birki2.jpg
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    I will surely make a submod for the Swedes if possible to include the above ones. Dalecarlians, are there any resources for those? are you one of them perhaps?
  9. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Your work is amazing and beyond comprehension in size
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    Re: Pictish Kingdoms and Mercenaries Army Preview

    Awesome. Really impressive stuff you've found and put together
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    Stoked to be able to play as the Swedes, as a swede. Will they have access to the Gotland units aswell? and the Hanseatic ones? you guys have done a great job on their roster. But of course Im greedy...
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    Re: Great Viking Army Preview

    Great stuff guys!
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    Re: Tribes of Gallia Cisalpina Unit Mod

    Very nice! will it come to Rotr?
  14. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Damn Steph, that's some life's work you have there
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Thanks guys!
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Yes they are. Made a whole bunch of custom textures. I think I made them from the mail hauberk from Attila.

    I tried to give them a similar look at these English huscarls:

    ...
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Thanks! I've seen your mods of course, very immersive and impressive stuff! would be great to include those, but would it require a lot of startpos-trixing?
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    [Released] Aguirre and Swiss Unit Project (Preview)

    place your image link here


    Aguirre and Swiss Units Project



    General Information - Compatibility - Campaign - Language Information

    - fully compatible with the current game version and...
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    Problem with a shield pattern glitch

    Hey hello again. This time I have a problem with a newly created custom unit. The shield on the backs of my huscarls are shifting, depending on from which angle you look at them:

    They should look...
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    Re: Modder's Hub - Resources, Tutorial & More

    Awesome thread! I hope to be able to put some custom textures here later on
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    Re: Exporting anims from Attila to ToB and more

    Sadly have to report that I have'nt found a way to make it work yet. Must be something fishy going on with my pack and or files. Moonhoplite clearly made it with 2-handed spear animation...
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    Exporting anims from Attila to ToB and more

    Hey! This question is aimed at you Commisar Caligula_, for I know you are an expert at this.
    If i want to get the rome_man_spear_2h_javelin_foot animation from Attila to ToB, which tables do I use...
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    Re: Porting stuff from Attila to ToB

    Awesome stuff! thanks. I'm glad that it works for you guys.

    And yeah I got the Attila vanilla stuff to work now. Thanks for all the help!
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    Re: Porting stuff from Attila to ToB

    Thanks for your patience and help!

    First and foremost I want to import some custom armours and stuff that I made for Attila, into ToB. So a bit of a mix of what you explained :)

    I should...
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    Re: Porting stuff from Attila to ToB

    Damn son if you could give me a detailed explaination on how to port from attila to tob I will dance at your wedding :) For me even tweaked tob-models stuff remain invisible in tob...

    In the long...
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    Re: Porting stuff from Attila to ToB

    Hey, lovely to hear it! I gave it a try but no luck so far. So you succeded on getting stuff from Attila - to Tob? or just the other way around?
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    Porting stuff from Attila to ToB

    Hello! any master out there that knows if it's possible to port armours and other stuff from Attila to ToB? I tried it but it did'nt work for me. I'm quite certain that I place everything in correct...
  28. Thread: Unit markers

    by Aguirre
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    Re: Unit markers

    Thankssss
  29. Thread: Unit markers

    by Aguirre
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    Re: Unit markers

    I can't find it either. Really hope that option is included somewhere
  30. Re: I figured out how to remove heads from main lords

    Does all the models modded this way count? or only the lord and main characters? I removed the head from the def_shades_torso, would that mess things up?
  31. Re: I FIGURED OUT HOW TO REMOVE HEADS FROM MAIN LORDS

    This in very interesting stuff, good work! It's too bad that this time there are almost no dds-files with editable alphachannel, or am I wrong? I know that feathers and stuff can be removed but to...
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    Re: Hellenistic Previews (Seleucids)

    Awesome! soo beautiful work
  33. [Tool] Re: PFM 4.1.2 - Warhammer support

    Thank you sooo much for the sweet fix Cataph! Gigiauz led me here.

    It looks funky indeed!
  34. [Resource] Re: Information Thread for Potential New Wood Elven Units

    Hey! sorry for superlate reply! I will analyse it further when times is right, but some of the Kinbands caught my eyes and will probably start with some of those
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    Re: Seven Kingdoms v1.0 - Public Alpha Release

    Stunning work!
  36. [Resource] Re: Information Thread for Potential New Wood Elven Units

    Perfect, I knew I could count on you! Will use this as base for my Wood Elf pack ones dlc is released. Thank you!
  37. [Resource] Re: Information Thread for Potential New Empire Units - Updated 24/09 Man O' War

    Amazing threads paulH, thank you for the kickass digging! Are you planning to make units yourself or just spread the word?
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    Re: Aguirre's Custom Units

    Updated with new units and stuff. Info on steam page :)
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    Re: Sebidee's Unique Regiments of Renown

    Looks great! and welcome to Warhammer. Your way with presenting your stuff is superb!
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    Re: Aguirre's Custom Units

    updated with new units and stuff from grim and grave
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