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  1. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    @Steveholmes

    ahhh..i see you're a man of culture as well. atleast someone


    sadly the unit is not ingame. otherwise, i would still be playing the mod currently
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    Sticky: Re: RECRUITMENT - MODDERS!

    hi there yall!

    cro hunger told me to request an invite to the research team but i have no idea how that works. after talking to him a couble times we decided that i would research the early...
  3. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    ok 8 posts later filled with fotos and articles about the topic and i still have to bear the claim that they're in the mod already -they're not- or other weak reasons not to add them. so what...
  4. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    now we're getting closer.

    my idea from the beginning on, was to split them in 2 units.

    the ones you are talking about being on ships and recruitable in france to make them sail to what ever...
  5. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    the word "irregulars" was a mistake by my side since english is not my main language. what i meant was just light troops/ a guerilla fighting force

    i am not a history professor by any means and...
  6. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    i cant help with anything in terms of 3d modeling or textures. but i can of course give advice.

    about the explaning of units. the canadian compagnie franch de la marine is unique in its way and...
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    I installed impdest 6.1, dm 2.2 and wanted to throw the impdest option "all diplomatic options & forts" additionaly. I then realised that both are script luas and therefore wont work. How could i...
  8. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    in my experience the marathans never made it further then 2 provinces. i have 3 playthrougs now and in 2 of them the marathan conf was done and vanished at around turn 50 and the third has the...
  9. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    i know that of course. but you cant add single villages to diffrent factions obviously so that would be the best alternative. the french had influence from the coast to deep indian territory. so it...
  10. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    i understand all points but not the compagnie de la marine.. they are not in game. if you are talking about "colonial lineinfantry" then thats not the same unit nor similar. there is no gain in NOT...
  11. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    besides suggesting to add compagnie franch de la marine for france, i also suggest giving orissa to france from 1700 on and kalkutta to great britain. the thing is, both countries had those regions...
  12. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    yeah i made it already. thanks for the little guid. i guess adding units from AUM-EMP wouldnt be that easy
  13. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    what file would i have to open, to change those techs? any point i could start experimenting?
  14. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    how would i contribute? i have no knowledge of any graphical stuff. i am a selfproclaimed musician and historian. thats i could help you with. research and sound mixing/recording
  15. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    can someone enlighten me pls because i am confused as hell.

    im following the progression of this mod since i dont know anymore.. a few couble years

    i always wanted to play france with a proper...
  16. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    did your research huh :D nice!

    alors....

    -france doesnt have light infantry or irregulars (except indians allies) before turn 70 due to technological research
    - they look unique and...
  17. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    yes its the same. i misstook the word "franches" for "francais" and therefore meant its irrelevant to add it to the name, when its clear that we are talking french units. franches rather seems to...
  18. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    of course i can
    they are all limited to 1-4 units in aum-emp

    you are completely right about the ships..aum-emp ships are from the early napoleonic wars so i am fine with them not being...
  19. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    can we ever hope to see more unique units from AUM-EMP?

    some unique units for spain and france are really missed
    and of course the named infamous ships
  20. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    i would really love to see an imperial destroyer version or submod of this! you got some of the finest units in aum & ornamentum

    can we hope?
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    well not really.. i chose the 1700 script and my campaign starts in 1700 so... not supposed to be
    i dont want to play that god awefull republic.. otherwise i couldve double clicked the ntw exe^^...
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    Sticky: Re: VDM 2.2 for IMPERIAL DESTROYER project

    if i play as france i got a french revolution everytime at around turn 1-5
    this makes it unenjoyable to play that certain campaign.. what script would i have to turn off to make that happen? its not...
  23. Re: Star Destroyer: An Imperial Destroyer Submod

    vdm doesnt work anymore when i installed you submod..it seems to somehow overwrite the vdm as if i didnt have it installed




    EDIT:
    it works now..i didnt know i have to restart the vdm script...
  24. Re: K's Sub-Mods - (Released) - (Limited Ammunition) - V1.2

    i placed the file into my data folder and updated my userscript but my infantry is still running out of ammo after its second or third volley. artiellery is also still 2 canons per unit. am i missing...
  25. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    i question about ship building.. where or when can i get spanish galleons? i dont seem to find them in any port to build or tech to unlock
  26. Sticky: Re: IMPERIAL DESTROYER 6.1 [DOWNLOAD AND INSTALLATION]

    hello everyone!
    something aint right for me... i cant start camapaign since it crashes after a few seconds of loading screen
    i installed some of the optional packs, the marches and changed my...
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    Re: SAVEGAME PROBLEM

    totally. thanks alot. you showed me a simple fact. there is no need for temples. the colonia with roman rights gives money plus the same latin influence like a temple. thats like a triple win...
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    Re: SAVEGAME PROBLEM

    but only carthage offers cohors afroricum. not cirta or hadramentum for instance. so actually certain cities bring unique units..cohors afroricum can only be build in a carthage tribute or state...
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    Re: SAVEGAME PROBLEM

    i alwas do aeveryhting historical apropriate as possible i am at 111 and are 1 turn before completing augustan reforms. i will stop it now and first research some more civile techs. the augustan...
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    Re: SAVEGAME PROBLEM

    thats what i always do. i still think im doing something wrong. you said i need the independed city centre for carthago and burdigala.. that way i cant recruit the important troops tho. and how is it...
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    Re: SAVEGAME PROBLEM

    but you need tribute, state or allie for the auxiliary cohorts
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    Re: SAVEGAME PROBLEM

    ok how am i supposed to recruit the legions and axuliary troops then..i mean those are the reaosn i downloaded that mod? this :wub: is starting to ruin my :wub:ing time. i hope they will someday fix...
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    Re: SAVEGAME PROBLEM

    those would be africa and then aquitania for me

    as you can see i made it out of the 30k in winter, but only by sending all of my legions to raids.. (thats lame.. public order getting worse and...
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    Re: SAVEGAME PROBLEM

    hi phil! im happy to hear that. i hope you find a fix. im also not against any type of ideas for economy improvements
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    SAVEGAME PROBLEM

    hi there! im looking for philip or anyone else in charge or a lot of knowledge about the mod

    since the latest update, my income as rome droped from 15k in winter to -30k.. i didnt do anyhting just...
  36. [Beta] Re: Nec Pluribus Impar : SYW French Mod - EDIT 2012-02-05 NPIv0.3.0 released

    bonjours wangrin :) dont you have any unit ready but not released yet..bussies indians perhaps? i waiting really bad for the french in india part of this mod^^
  37. Re: CTU - Carcaju's Temple Units

    instead of doing any iceni temple units you better start doin' temple units for arverni...since they are the most played celtic faction and you as modder want to pleasure as many people as possible...
  38. Re: RM_Texture Mod 1.2 New units Rome

    pls bring a seperate pack with only the new units and no retexture of vanilla units...would you do that? because i dont like the blue and how to auxiliaries look..but at the same time i love the new...
  39. Re: RM_Texture Mod 1.2 New units Rome

    i would enjoy if you could use the new units without the new textures... could you pls make it 2 separate mod packs?
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    Re: N.U.M. - New Units Mod

    hey man :)) i would like some special parthia units you can use earlier in the game. another idea would be a carthage pack since there are just :wub: carthage unit mods out there. the same goes for...
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