so you can't open a savegame with the Mixu unlocker for Mixu legendary lords
which is kinda disappointing because I could open savegames using Crynsos' faction unlocker
Type: Posts; User: fuzzyballs01; Keyword(s):
so you can't open a savegame with the Mixu unlocker for Mixu legendary lords
which is kinda disappointing because I could open savegames using Crynsos' faction unlocker
mercenary pool is a regional thing
they're literally factionless units, you can't build them, you can't build buildings to make them appear
because you should be using the passive agent mods so you can still scout and get training but not get attacked 15 times per turn
I mean
it'd seem like a bad idea, because Attila has stuff that Rome II didnt' have, like settlement destruction
you'd need to expand them so you don't just destroy half a settlement with a single...
this mod is so crazy unbalanced
I started with a Greek faction, they had a full stack and earn -4K per turn, great
every faction I tried is starving because the food balance is FUBAR
then there's...
I have the same problem (kinda)
I made my own mod, adds 13 units to Massalia
this mod used to work (I must have finished 3 campaigns with it by now, I made it before they even made Massalia...
thanks, can't believe I looked past that
it's the 8
I just edited the onager mercenary unit into a cheap meelee unit by copy-pasting stats from another mercenary unit, that works
it gets annoying after a while that you get 8 messages in a row about how their term of office ended, so I'd just like to edit to like tripple it or something, but I don't know if that's even...
it greys them out
what you can do is remove them from the faction in units_to_groupings_military_permissions and they won't even show up
it all really depends on how the overall artstyle for the mod is going to be
if they're going old medieval art, which they shouldn't, they should use fitting icons
I really hope they're not going...
it doesn't matter what they do, because if they choose not to, I'll just make a submod where they are
and then the people can have dismounted knights if they want, and everyone's happy
you can't actually lower -1
you can change it to 0 so it doesn't actually lower, but that's just too much cheating
what I did is undo half of them so I'll still have some fertility left, but not...
if it's possible, I haven't found out how
then again, I only have average knowledge of PFM
so, turns out you're an :wub:
learn how to write in English so I can understand what you're even complaining about
crap, it's in db --> cai_variables_rgm and I can't edit posts because someone thought that was the best option for this forum
db --> cai_task_management_system_task_generator_groups_tables -->
CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT
that's 1.1
if I lower that, they're more likely to attack settlements,...
all I want is a more agressive AI without the bonusses
I'll figure it out myself, just gonna take his mod and remove all the faction bonusses, see if that works
well thanks for nothing then
I thougt you were a cool guy
what do I need to modify just to make the AI more likely to attack my closest settlement?
they usually ignore my cities, even if they have 3 armies (60 units refuse to attack me 26 units because...
since there's one more slot open for a faction, why not create Flanders, and use an assortment of units from other factions to fill the army?
there already are Flemish pikemen in the game... even if...
I've spent two days trying to add a new faction into stainless steel 6.4, and it crashes to desktop without an error when I start it up
should I just give up? I triple checked everything already
...
did I mention that was my first try? the only other thing I did was edit an overpowered celtic unit mod
I should look at the bright side, at least half of them work!
well that's why I'm offering a €20 reward
Is there anyone who would be willing to look at this mod and tell me what I'm doing wrong? I used this thread as a totourial...
it's units
10 of them
and I don't have permissions apparently, great forum!
this is probably a bad place to ask, but what the hell
is here likea thread where I can upload my mod and have someone check what I did wrong? because I can't find it
k
thanks for helping
http://www.mediafire.com/download/bxagihxctckks8d/Massalia.pack
hey, I was wondering if anyone could help me out, check my massalia pack and figure out what I did wrong? I triple checked everything...
I don't know where I should put this, but I'm having issues with my unit pack, it's a small pack adding 10 units to massalia
I was wondering if maybe someone could take a look at it and tell me what...
I know this is probably the wrong place to post this, but I can't find what I've done wrong
I've made and checked it 4 times step by step using this guide but I can't find the problem
I was...