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  1. Re: [RS all] - Quintillius' Enhanced UI graphics [v2.0]

    really good, i will use it for my submod too...
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    Re: New Units !! Now Download to!!!

    very good and very fast...thank you sire...
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    Re: New Units

    i think since neos classical units are released, and i got them even before, it should be no problem, if you upload your work with them here too....
    just do it...the time is right...
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    Sticky: Re: Rise of Persia - Recruitment Center

    the strat map textures are defined in the aerial map groundtypes txt main data folder...if your mod is modfoldered, you have to change the path there too....look at mods like rtr, to see how it...
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    DVK...your passion is amazing, where others blend themselfes by retexturing newer CA titles, you just still hard working, on that old jewel....i expect another beautyful suprise, for the next prev.
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    Sticky: Re: Rise of Persia - Recruitment Center

    there are too many things, i would like to help....but i have to finish just wwc now...sorry....but mapping is just the one thing...like me or rop we need more modders in many aspekts....all the txt...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    this year goes just lame, in case of modding for me...just finished the romanoi cursus honorum...had to figure out that consul-dictator stuff...so now you can be elected as consul...later as pro...
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    Sticky: Re: Rise of Persia - Recruitment Center

    dear TWC, i know what you going through, these times are more than hard for rome1 modders....and as head of a project you really have to learn everything by yourself, expect from modelling, you need...
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    Re: need help with stubborn map

    and again, you just can see the landmass problem....if you wont change a thing and stay with this map, you just can reduce the map size or turn the map to reduce the sea area...faced the same problem...
  10. Re: the Seven Years War mod (originally: asking for permission.)

    hello again, at first i have to say that mainly until my rs2 mod is finished...means within the first half of this year, that is my absolute priority, beside this i could start to work on such map,...
  11. Re: the Seven Years War mod (originally: asking for permission.)

    as i said, the map can be improved in different directions, will upload some sample screens...
    also what should be the concept at all, for buildings, traits...etc...seasons script....i think for...
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    Re: need help with stubborn map

    sorry, i would bet on landmass problem...
  13. Re: the Seven Years War mod (originally: asking for permission.)

    map proposal....
    http://fs1.directupload.net/images/user/150126/qv2nmwzn.jpg
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    Re: Rarity's Carousel Boutique

    ...i want you back, right here...:tongue:...cause i think everyone is longing for your gifts, like me....:thumbsup2
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    its not complicated, its done when....its done....remember how long even greater projects with a team, or just the rs patch with the new traits lasted....i done all traits alone...my trait file is...
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    i also pm neo, maybe he could released the hellenistic models too...
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    i dont speak russian too, use google translator, make a account, download it and thank that guys...its not so hard, as it seems....
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    no i still work the heights out...huge dimension...but the little varig mod, with the classic hoplites are out...
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    Sticky: Re: VARIAGMOD: UNITS for RTW - new skins & models

    its already out guys....have fun
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    this smaler scenario map, will include all neos greek units....for wwc i can just add some picked units from them....and i have not his hellenic units....just the classical greeks...but better than...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    yup darth, you are right, i made this map in just four days...no smoothing coastlines, no trees or diversity for groundtypes....just for fun...also as base for neos greeks to release finally to the...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    imagine, this screen is from the widest zoom....this map will be huge, and huge in details...rivers, passes, dozen of islands, lakes, cities....
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    guess...:tongue:
    http://fs2.directupload.net/images/user/141224/bsu8st4e.jpg
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    Sticky: Re: [Preview] Campaign Map

    i like to see your skills here old friend...
  25. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    great to see the progress and devotion around here...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    maybe you didnt add all necessary tga....open the related cas file, scroll down and check the entries for the needed files and add them into the right folder-path...thats what i guess...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...that pines and winter trees are from eb2, like some city-port models too, the brown threes are from Genghis Khan tw...and mauryan city-general-captain models too.......
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    good to hear brother, hope you will find the details you want in here...the celts are done today....so i can finally come to the persian-parthian-armenian traits and romans too...
    than will the...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    mmmmhhhh really, will post some screens tomorrow, and you could tell me, what you dont like....maybe some more viewers here will post their opinions.....
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    sounds very good, so you should make a little submod for this here too....i never changed something for the battlefield, just made my own strat textures, as you can see....so do you would change...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...what still is be needed in many cases are description stuff...mostly for new buidlings...if you or someone else is willing to help with that, i would make a list...short introduction to this...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    no problem, basic stuff i can handle, for the rest i have to try and error...we will see...but it would give the campaign the final, even roleplaying touch...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    thank you guys for ya feedback, paleologos, please simply visit the first page, so you could check nearly all the map, how the cities are spread...and wraith said it right, for these times, not every...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    here some screens from progress...also added hero cult Karanos at edessa, nisa parthian tombs, zeus chrysaoris, medical school kroton, garden of the espiriden, monument of agontas at...
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    Sticky: Re: Suggestions and Ideas Thread

    surely it is, you just can put in a agent or character and let live them as long as possible-no movement...but you can so place forts from the start, and some of them will last very long....i have...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    hello, good evening, thanks tartaros, i had noticed that, i read now the land of the elephant kings by paul j kosmin and the rise of the seleucid empire by john d grainger...not so much new, but nice...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    thank you guys...i really would love to see someone would make a lets play of wwc...but its a long way, if you wanna rock`n`roll....i nearly finished the celts and dardanoi...just ended their names...
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    Sticky: Re: If you have a mod and need help - ask here

    ...hello helpers, so as morfeasnikos already is knowing, wwc submod needs some help for 3d modelling-rome 1....here is a linke to the latest request to work...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    ...just to say, you will not start with poor towns to develop from scratch, but remember this is a 8tpy mod, so building times are increased and you have to plan it well, also what barack type to...
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    Re: When Worlds Collide/ Hellenistic Twilight WIP

    hello guys, got less time for modding and doing a long research in case for the spare sources for the nabateaens and carthage....but found some nice stuff for their traits, also the ptolemaioi are...
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