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    Re: [WIP] Barbarian Building Overhaul

    Eastern Region (North Sea Gallo-Brittonic):

    Here, food production was geared toward exploitation of river valleys and flood plains. Excavation has been less extensive than at hillforts (hillforts...
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    Re: [WIP] Barbarian Building Overhaul

    Regional Specialisation:

    Central Brittonic (Hillforts):

    Hillforts were the focal point for farming activities, including the processing and storage of grain, as well as herd & flock management...
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    Re: [WIP] Barbarian Building Overhaul

    ...contd.

    Cattle would require provision of water in these well-drained regions, making the digging of dew-ponds a distinct possibility. As a resident of the South Downs I can vouch for their...
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    Re: [WIP] Barbarian Building Overhaul

    Ok, here comes my first research dump on the areas of specialisation discussed. I'll do these first to build up a bank of information, then talk about implementation. Some of what I give here will be...
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    Re: [WIP] Barbarian Building Overhaul

    Yes, I suppose I must remember the antiquity of Massilia in providing an interface been the Gallic hinterland and the Mediterranean networks. The Aedui's position between the Rhone, Loire & Seine...
  6. Thread: UI

    by MrCrapsley
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    Sticky: Re: UI

    With Celtic chariots, we maybe have a small dilemma. In history, the chariot was manned by a two-man team: a warrior and his dedicated driver. However, in game we can't implement that. It still might...
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    Re: [WIP] Barbarian Building Overhaul

    Cool. There's obviously a fair amount of detail to be worked out but I'll start thinking/reading/writing and we can begin sketching them out.
    I'm slightly torn on the sub-cultures I've mentioned: I...
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    Re: [WIP] Barbarian Building Overhaul

    Nice site, there's even an English version too. From looking at that first page, where it says they date from the latter half of the 2nd century BC, I expect they developed along similar lines to in...
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    Re: [WIP] Barbarian Building Overhaul

    Part of the reason I thought that this new way of doing it is preferable though its that in order to come up with a more normal style of chain I just looked at the development process that led to,...
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    Re: Culture / Religion

    Ah, ok. I should really get familiar with Attila, it seems like once we have both versions set up Attila will be the preferable version for tribal factions.
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    Re: [WIP] Barbarian Building Overhaul

    In addition to those five pre-urban patterns, there are the later urban settlements. The transition to the settlements involved the abandonment of previous settlement types and the birth of new...
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    Re: [WIP] Barbarian Building Overhaul

    - Enclosed Homesteads. Associated with the culture of the Northeast, which I haven't distinguished yet because in most aspects it is similar to North Sea Gallo-Brittonic. Essentially, we're talking...
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    Re: [WIP] Barbarian Building Overhaul

    Well, in Britain we can identify five key pre-urban settlement patterns, each associated with a subcultural zone (I only gave three cultures to be present in Britain, because there were two I didn't...
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    Re: Culture / Religion

    That's a shame. I was imagining something similar to the effect in TW:W, where provinces can affect the ones next door.
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    Re: Culture / Religion

    Yeah, I keep forgetting that. Could the same principal be applied on a province level?
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    Re: [WIP] Barbarian Building Overhaul

    What would you say if I proposed having the first level of each settlement type have something of a food production flavour, reflecting their essential nature, with non-agricultural specialisations...
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    Re: Culture / Religion

    Is it possible to have a small influence from neighboring regions? If the culture mix in each region had a small effect on the culture mix of its neighbours, this could be the foot in the door needed...
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    Re: [WIP] Barbarian Building Overhaul

    The first level of choice between the different trees could be where we split the different settlement patterns, then we can build specialism in gradually from there? This is quite handy actually,...
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    Re: [WIP] Barbarian Building Overhaul

    Interesting, I happen to be in Montblanc, between Montpellier & Béziers, right now and vinyards are, of course, all around. Is there any trace of the Via Domitia remaining?
    Were these vinyards...
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    Re: [WIP] Barbarian Building Overhaul

    That is a very interesting concept indeed... Given that I'm always whining that our regions cover diverse areas, this could be golden. I was thinking to suggest that instead of subcultural chains (or...
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    Re: [WIP] Barbarian Building Overhaul

    The problem is that there were no nucleated settlements until around 50BC. The closest thing were the hillforts, but they were specific to a limited region, a region which is sadly not even...
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    Re: [WIP] Barbarian Building Overhaul

    I'm doing a refresh on food production and I intend to write up some fairly detailed coverage so we have it here on record for reference.
    In the meantime though, there are a couple of points worth...
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    Re: [WIP] Barbarian Building Overhaul

    Sounds good. What else do we need to cover, religious & production trees?
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    Re: Celtic General Discussion Thread

    I don't want to say too much because I haven't dedicated any serious time to researching Galatia, so we risk simply reading wikipedia to each other, but at a very basic level, the continued use of...
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    Re: Celtic General Discussion Thread

    The question is somewhat loaded, Galatia was essentially a tribal offshoot, with a social system that very much stayed oriented around the pursuit of warrior prestige (think raiding, mercenary...
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    Re: British Isles General Discussion Thread

    I get you. Do you have sources for such things as the colours of clothes in different tribes? My research into textiles has only ever dealt with very sparse evidence once you get into those kinds of...
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    Re: Culture / Religion

    Might be best to go for a mix of Central Gallic and Iberian then?
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    Re: British Isles General Discussion Thread

    So the actual units themselves will be shared across the different rosters?

    We only have a couple of ceremonial bronze helmets from Britain, so it's even harder.
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    Re: [WIP] Barbarian Building Overhaul

    Ok, sounds good, let's press ahead for now then.

    I've just been back and reviewed what we have so far and thus is what I've got:

    Government - faction capital (with a special case for...
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    Re: [WIP] Barbarian Building Overhaul

    I'm ready :tongue:

    It has occurred to me, in light of our discussions around cultures/subcultures, that we might want to think about subcultural building trees. Settlement pattern is one of the...
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    Re: Settlement Name Changes

    Have you got all the faction name changes for Britain? They were in the same post as settlement name changes in the startpos thread so may also have been lost.



    Sorry to immediately start...
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    Re: Settlement Name Changes

    Camulodunum -> Kamulodunon

    Sleaford -> Lindon

    Stanwick -> Eborakon

    Eilodon -> Tribennaka

    Mordiunon -> Moridunon
    Elbana -> Eblana
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    Re: British Isles General Discussion Thread

    I'm interested to see that.

    Do you find enough differences between large confederations or do you have the same problem we discussed where trying to distinguish subcultural groups in terms of...
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    Re: British Isles General Discussion Thread

    I was a little over-enthusiastic in my response to Linus, I went back and edited my post to remove the implication that it could be used directly :tongue:

    As well as the fact that the horns were...
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    Re: Celtic General Discussion Thread

    Some nice little shield models from Kent here too:

    http://i.imgur.com/sy3yqE1.jpg
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    Re: Culture / Religion

    The list you gave there is sufficient.

    In Britain and Ireland that gives:
    - Kamulodunon = North Sea Gallo-Brittonic / Central Brittonic mix
    - Iska = Atlantic Gallo-Brittonic / Central Brittonic...
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    Re: [WIP] Barbarian Building Overhaul

    Yeah, fair enough, I always new tech would be an option, I had just hoped to come up with something more situational, so that if a Mediterranean faction came into ascendency unusually early, players...
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    Re: [WIP] Barbarian Building Overhaul

    I suspected as much, the search continues. Do you have any ideas?
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    Re: British Isles General Discussion Thread

    Cool cool, I certainly don't object to that for the regions in contact with Massilia and the Etruscans.

    I have here the plural genitive forms of all the relevant British tribal names to use to...
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    Re: [WIP] Barbarian Building Overhaul

    To be honest the setup of the regions might make the idea a bit useless anyway, with no port at the mouth of the Rhine, for example?



    Is there any potential with scripted events? For example,...
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