Type: Posts; User: +Mr.Crow+; Keyword(s):
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January 13, 2016, 01:16 PM
Dear Members, Modders and Moderators,
I’m +Mr.Crow+, also known as UnequivocalMr.Crow. I’m one of the four actual directors of Bellum Crucis, as well as a Senior Moderator at the Medieval Total War...
November 30, 2015, 05:23 PM
Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI
i've a question for you about CAI. After reading through the AI LTGD logs while doing some tests, i noticed that sometimes the game do the decision entries evaluations more then one time...
If i'm not wrong, this is the Riemannian type, a 4th type of voronoi.
I've just used it in my application and it seems to work even better then Minkowski type:
This is the generic voronoi algorithm. My question is which type of voronoi did you use? In other words, I wish to know how you calculate pixel proximity.
There are 3 most common used voronoi...
Thx for your answer. I really appreciate it.
I know voronoi and i've immediately supposed that you used it in your code.
Which type of voronoi did you use? Manhattan or Minkovski?
your work is great!
I'm a java programmer and i'm really interested in image elaborations and filters.
I'm really interested to know something more about this:
June 01, 2015, 02:22 PM
Thx a lot Gingantus!!! This is exactly the answer i need!
I've just one more little question.
In map_ground_types i can have this type of ground:
May 31, 2015, 09:40 AM
Thx Antonis, but i can't just place them on impassable territory or also near impassable territory?
For example this can be a common situation in map_ground_type (this represent a 3X3 pixel square...
May 31, 2015, 09:13 AM
Thx Danny for your reply.
And what about other error situations?
May 31, 2015, 07:38 AM
where is it possible to place settlements and ports on map_regions?
I know that map_region pixels correspond to even pixels in map_ground_type and map_height . I also know that it's not...
February 19, 2015, 04:48 PM
It doesn't mind what kind of automatic translator do you use: automatic translators aren't able to discern the code between braches from the text that needs to be translated...If you translate the...
February 19, 2015, 02:12 AM
Translating text file with an automatic translator is the best way to generate ctd cause the translator may changes codes between braches.
February 16, 2015, 05:16 PM
Good suggestion :thumbsup2
We (the Bellun Crucis team) have a rule: we can't give permission to use our stuff to anyone. The reason of that rule is very difficult to explain: it's strictly...
January 04, 2015, 09:25 AM
Tnx bro! Added in first post :-)
January 03, 2015, 11:23 AM
As i already wrote, BC team hasn't resources, time and interest to translate the game in other language.
Who want to play the game in his native language or in english language will have to...
January 01, 2015, 08:10 AM
BUGFIXER ADDED, READ FIRST POST...Happy new year!!!!
October 08, 2014, 10:52 AM
TORRENT ADDED !!! :thumbsup2:thumbsup2:thumbsup2
Scusate l'intromissione. Me ne ritorno subito a "silent hill" (ultimamente un po' sovraffolata a dire la verità) a continuare il "Centuries et prophéties" di...
September 22, 2014, 07:56 AM
I've add link and tips to the first post. Do not forget for any reason to translate JUST the text that is out of braces!!!
September 22, 2014, 07:40 AM
Ok guys, i will post soon an archive in which you can find all the file that need a translation. And i will post also some tips that you have to consider during the translation process.
September 22, 2014, 03:32 AM
6.3 Translation doesn't work with 7.0 version and will make it CTD. We really want to translate the mod in english like it has be done with the 6.3 version, but , till now, we haven't find anyone...
September 16, 2014, 01:58 PM
September 16, 2014, 01:53 PM
September 10, 2014, 11:38 AM
I think that the next total war game will be "Bugs and Glitches Total War". The first total war that will be considered complete immediately after the release date without needing any...
quando avevo anch'io delle scarpe, di sassi ne avevo così tanti che potevo farci un'intifada...poi, da quando ho riscoperto il piacere di girare scalzi, non ho più di questi problemi :-)
Oddio, per carità...rancore personale? assolutamente no...e per cosa poi?
No no, io non ho sparato a zero. Forse ho utilizzato un "grosso calibro", ma, come sempre, ho mirato con cura ;)....e...
ebbene c'è ancora della vita qui dentro?...non ci avrei scommesso una lira bucata...e addirittura con dibattiti storiografici accesissimi! Ah però, mica male...e pensare che c'è gente convinta che...
June 04, 2014, 05:56 PM
Sorry guys, i've been busy...:doh:
In order to play with these units in another mod you have to edit EDU, EDB and battle model...Anyway many of these units will be included in next...
February 09, 2014, 01:13 PM
News about Branca's prohibition (09/02/2014)
Hi guys, we have a news about the prohibition imposed by our ex-team member Brancaleone da Norcia. We have asked to Gigantus (member of the hexangon...
January 25, 2014, 05:50 AM
December 26, 2013, 11:42 AM
We hope in the first half of 2014
December 26, 2013, 11:04 AM
in this thread we will show everything regarding the next version of Bellum Crucis.
Before we starts to do it, we have to infrom you about a...
November 01, 2013, 07:07 PM
Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!
depositfile link in the first post: http://mtwitalia.freeforumzone.leonardo.it/d/10635192/Battaglie-pi%C3%B9-lunghe/discussione.aspx
Sticky: Re: Titanium - Unit Preview
I've seen that you have solved the problem: I really appreciate your honesty. Thx :thumbsup2
Good luck for your project, friend.:thumbsup2
Sticky: Re: Titanium - Unit Preview
Some of the units showed in the first post of this thread use parts taken from CSUR without any permission, especially the heads (but there are also other things).
August 31, 2013, 02:30 PM
You should have Med2 animations unpacked, rusichi animations unpacked and warwagon animations unpacked (you can find them in my mod). So you have to merge them in the same animation folder and then...
August 31, 2013, 02:26 PM
You don't need it if you want just to play: csur club is intended just for modders that want to use csur in their mods.
February 24, 2012, 04:04 AM
Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!
The BC team has released them new masterpiece: BC 6.3!!!!!!!!:cool:
This version is STAND ALONE: so it don't requires previous...
January 08, 2012, 01:21 PM
TRY UNITS IN THIS MINIMOD
TO ALLOW PEOPLE TO TRY CSUR UNITS OR TO USE THEM FOR PERSONAL USE, I'VE DECIDED TO RELEASE THIS MINIMOD THAT ALLOW THE USER TO PLAYS CUSTOM BATTLE IN VANILLA USING CSUR...