Search:

Type: Posts; User: The Despondent Mind; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.14 seconds.

  1. Is it possible to implement "Forced Diplomacy" sub-mod to other mods? [Rome Remastered]

    All it took in vanilla is editing a few notepad files, but I cannot figure out how to do this for Rome Remastered mods.
  2. Replies
    83
    Views
    9,300

    Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    The problem is, with Norway, I have no way to recruit them. I cannot recruit a single diplomat.
  3. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    So can anyone explain me how to have normal non-usurper heir?

    And how do I recruit Diplomats? I am at turn 150, and I cannot figure out.
  4. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    My bad, its only Burislev, for some reason I was convinced that the faction leader had them too.

    But I have a different problem.

    - 1. My heir is "Heir Effective", and when the FL dies, my...
  5. Re: [DOWNLOAD] SSHIP 0.98 ver. September 8th, 2022

    This has probably been pointed out or is known, but I gotta ask. Why are the Norwegian FM bodyguards, the unit of "Chudy"?
  6. Re: Buff and Shine 2.2: New Factions, Changed Recruitment and more

    I have played this mod plenty of times, but I am playing it for the first time with the Ildegizids, and for some reason after a certain turn, this keeps happening:

    Always at the end of the turn,...
  7. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Late Camp, Venice, Turn 5,

    When my army next to Belgrad-i Arnavud, attacks the Ottoman army next to it, I get CTDs. But its not that simple.
    First time I attacked them, I played the battle, and...
  8. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Another thing I noticed. The turn is 78(Late C), and the AI is shockingly passive, yes its N/N, but I am comparing it to other N/N campaigns. There is literally no wars, 90% of wars are against me,...
  9. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Fortunately I still had the save before one of these battles, so I want it to record it, but as if to spite me, now the ai is using the cav... Even though I tried playing the battle several times,...
  10. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    This may have been pointed out, but I am playing on and off the late campaign, and what I've noticed is that the battle AI script does something awful. When I attack, the enemy army cav just sits...
  11. Re: Submod: Imperial Destroyer Realism

    Doesn't ID remove a whole lot more than this sub-mod brings back? Including stuff that absolutely is historically accurate but the edgelord Russian mods remove it cause they hate fun.
  12. [WIP] Re: Pike&Shot Total War (UPDATED, SEARCHING FOR HELP)

    So bailing now you are dropping all the work and moving to another game, AGAIN?

    :rofls:
  13. Re: The Great Conflicts main discussion thread. Please post here!

    Mate I always loved your work and supported the "F-you" attitude, especially when it came to the Creative Assembly ass kissers, but I do not understand your decision to forbid submods or someone else...
  14. Re: SSHIP_098 April 7th 2022 - for testing

    I cannot bring my fleet to the Constantinople port.

    Video:

    https://streamja.com/A5W1R
  15. Re: SSHIP_098 April 7th 2022 - for testing

    Here is the Save.
  16. Re: SSHIP_098 April 7th 2022 - for testing

    EDIT:

    Its turn 80, and I cannot recruit anything (Byzantium). Like nothing in my entire faction, not a ship, unit, agent... Everything goes to the gray recruitment slot, there is no green queue. ...
  17. Re: SSHIP_098 April 7th 2022 - for testing

    Unfortunately I don't have that save anymore, but I do have saves just a turn before and after. And I was able to recreate that CTD sometimes, but not always. I simply could not figure out, what...
  18. Re: SSHIP_098 April 7th 2022 - for testing

    I recorded a crash, I have uploaded the log and the video. Early Campaign, the rest of relevant info is obvious in the video(just keep in mind I Forgot to record the cursor).
    ...
  19. Re: SSHIP_098 April 7th 2022 - for testing

    Both Early and High/Late are fully playable, right?
  20. Re: SSHIP_098 April 7th 2022 - for testing

    Thanks for the info, rock on.
  21. Re: SSHIP_098 April 7th 2022 - for testing

    Mega.NZ is becoming really obnoxious and tedious to use.

    First I start "downloading" the file, then the quota is exceeded, despite the file not being finished. So I have to wait for way too long...
  22. Re: The Lord of the Rings - Total War (Remastered)

    Awesome stuff, great to hear!
  23. Replies
    107
    Views
    17,596

    Re: Colonialism 1600AD: world at war

    Huzzah Good Sir, thank you!
  24. Re: The Great Conflicts main discussion thread. Please post here!

    It would be nice if we had to option to play a mission free campaign, more free form.
  25. Replies
    4
    Views
    4,562

    Re: Any News about 0.9 ?

    Happy for this, I hope we get a new version.
  26. Re: Tsardoms Total War - AI Faction Behaviour

    Just wanted to leave this here, cause its crazy, fleet mania.

    https://i.imgur.com/GJvVEfN.png
  27. Re: Tsardoms Total War - AI Faction Behaviour

    Playing on Normal, I have only played 2.0 as Bohemia(1475), so I don't know how the ai acts at sea, I always fear the most obnoxious behavior of pointlessly attacking your port to declare war, and...
  28. Re: Tsardoms Total War - Version 2.0 Release

    I am even more convinced that the Papacy should be neutered into the vanilla Papacy, that is this soft overreaching power, the way Papacy is now basically means this : All Italian factions are...
  29. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Year 1475, Bohemia.

    - I didn't have a single CTD.

    - Battle AI when the script is turned on, can be spazzy in some sieges or battles with multiple allies.

    - Sometimes, things get dicey with...
  30. Re: Tsardoms Total War - Ask all questions here

    Sorry I messed up, I, THOUGHT my FL died, but I was killing my Faction heirs.
  31. Re: Tsardoms Total War - Ask all questions here

    I don't understand the heir ring, I killed the FL, then I killed the next FL, but the person with heir ring never becomes heir.
  32. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    They are shooting, but they seemed stuck, though I am not sure whether they are supposed to move. Btw how do I even hurt them?
  33. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Not sure is this a bug, but the Hussite wagons controlled by the AI, are well, see for yourself.

    https://streamja.com/056ja
  34. Re: Tsardoms Total War - Version 2.0 Release

    It seems like the mod is having the same problem as SHIP mod, in that the Papacy acts like a "normal faction" so its aggressive to its neighbors, so its neighbors are always excommunicated which is...
  35. Re: Tsardoms Total War - Version 2.0 Release

    Weird issue, so I want to remove certain water crossings(green arrows). I open map_features.tga, in GIMP, i use the color picker tool to extract the black from the map, I use the bucket tool on...
  36. Re: Tsardoms Total War - Ask all questions here

    Thanks again!

    Damn, forgot that!

    Weird issue, so I want to remove certain water crossings(green arrows). I open map_features.tga, in GIMP, i use the color picker tool to extract the black from...
  37. Re: Tsardoms Total War - Ask all questions here

    Thanks.

    Another question.

    I got the message that I have to have less then 5 Ancillaries as Charles IV, but I cannot remove anymore, I am stuck at 6.
  38. Re: Tsardoms Total War - Ask all questions here

    Sorry, probably been asked before, but Princesses as units? How is that supposed to work? What do I do with them?
  39. Replies
    107
    Views
    17,596

    Re: Colonialism 1600AD: world at war

    I know but still such a damn shame, that a perfectly good mod is forever dead due to one lousy bug.
  40. Replies
    107
    Views
    17,596

    Re: Colonialism 1600AD: world at war

    Such a bummer, this mod just has no luck, damn shame considering how far it got, that a stupid siege bug ruins it.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4