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  1. Replies
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    Re: Low Effort Remaster Definition

    Looks interesting, will try it, thanks!
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    Re: Low Effort Remaster Definition

    Could you please point us to any good UI mods?
  3. Thread: Marius reform?

    by Zarax
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    Re: Marius reform?

    There are several greek factions (unless you wiped out them all), at least one of them should be able to get a settlement to huge city in a reasonable time, what year are you in?
    As for changing,...
  4. Thread: Marius reform?

    by Zarax
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    Re: Marius reform?

    If you're playing XC5 then yes, it's the greek factions that do it.
    As for why, the reforms triggers upgrades for all factions and it was silly to tie that to just one faction. The trigger...
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    Sticky: Re: Extended Cultures Discussion

    If it's XC5 then yes, that should be right.
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    Sticky: Re: Extended Cultures Discussion

    You need to unlock a 2nd huge city in Italy.
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    Sticky: Re: Rome Mod Questions & Recommendations

    It of course keeps the RTW gameplay structure, however it gives extreme importance to characters and has a plethora of building development mechanics.
    Suppanut would be the best person to ask...
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    Sticky: Re: Rome Mod Questions & Recommendations

    XGM is the original "I want more depth for greek factions" mod.
    Extended cultures expands on XGM (XC4) and gives more depth to most factions, including extra units for the greek as well. XC5 goes a...
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    Sticky: Re: Extended Cultures Discussion

    There are 2 XC:

    - XC 4.x is comparable to XGM, with the same depth given to most faction and a government system that allows you to customize recruitment and compromise between unrest and...
  10. Thread: Disaapointment

    by Zarax
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    Re: Disaapointment

    Just release the source code to the community, players will fix it properly...
  11. Re: General discussion (use of already implemented functions, etc.)

    Hi youneuoy, do you think you will ever extend this to Rome: Total War too? Given the disappointing remaster it could be extremely interesting for modders.
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    Sticky: Re: Rome Mod Questions & Recommendations

    Good old XGM fits the bill
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    Re: Can patches save this?

    My comments are in bold. If you're not convinced, I may do a side-by side analysis uin detail when I do get the time and motivation to fire this up again.
    In short, there are enough UI cardinal...
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    Re: Total War Rome: Remastered

    I have a few major usability issues with it:

    1) no more drag & drop. Transferring ancillaries requires to use the new system, which is good when you might want to do that among far away FMs, but...
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    Re: Total War Rome: Remastered

    IMHO it's realistic to see a 255 region limit, which is going to be just enough to stretch mods to include India...
  16. Re: RTW Remastered: What would you do with a 38 faction limit?

    IF we get 250ish regions instead of 200 we could finally see mods including India and a little bit of China...
  17. Thread: Disaapointment

    by Zarax
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    Re: Disaapointment

    UI definitely needs some streamlining and campaign AI tends to get stuck. This remaster needs even more mods than the original to truly work I'm afraid...
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    Re: Total War Rome: Remastered

    Turns out there might be a few bugs to iron out... AI gets stuck in mid-turn and you need to save and reload to fix it.
    I'm seriously missing the old notification system... The new one fails in...
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    Re: Ultra unit size and the AI development

    I haven't played far enough to say that, however it's nothing that cannot be fixed by mods...
  20. Re: RTW Remastered: What would you do with a 38 faction limit?

    31 is still more than enough to make a 200 settlements map fairly populated.
    That said, I hope we will find out the region limit has been bumped to 255...
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    Re: Total War Rome: Remastered

    First impressions from a very quick first play:

    - The improved looks are great but the new UI is less readable and requires more clicks than the old one imho. An option to get back to the old UI...
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    Re: Total War Rome: Remastered

    Yes, that information is vital for my decision to purchase.
  23. Re: RTW Remastered: What would you do with a 38 faction limit?

    Point taken, however it would be good to know which factions players would like to see... More settlements imho would go towards expanding the map east.
  24. RTW Remastered: What would you do with a 38 faction limit?

    With the remaster coming close and a relatively solid rumor about a 38 faction limit it would be fun to speculate a bit.

    Vanilla:

    Julli
    Brutii
    Scipii
    Senate
    Egyptians
    The Seleucid...
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    Re: Total War Rome: Remastered

    Now we need Dimebagho back and it's 2005 all over
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    Re: Total War Rome: Remastered

    Depending on how easy to mod it will be this might be enough to get me out of modding retirement...
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    Sticky: Re: Suggestions and requests

    In case a celtic post-marian elite infantry is needed one might take inspiration from this: https://en.wikipedia.org/wiki/Crupellarius
    It is shown as a Roman gladiator but they were fielded by the...
  28. Re: Solution for more historically presentation of Germans rosters without sacrifice its playability or make it boring

    That would hamper greatly any kind of defensive German gameplay though. Sadly this is a faction that needs to sacrifice historicity for a semblance of balance.
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    Re: On AI Recruitment

    Even "cavalry" factions usually deployed at least twice as much infantry as cavalry, Surena was an exception, not the rule.
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    Re: Units' Historical Accuracy

    Narts & Xystoprodromoi: that's for our steppe expert to decide
    Turdetani hoplites: I tend to agree
    Syracusan hoplites: They are there mostly for provincial campaigns, we might want to consider a...
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    Sticky: Re: General Discussion

    Do you have sources on the ships?
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    Sticky: Re: General Discussion

    Ship stats are purely balance, so just make sure they compare correctly to bireme-trireme etc
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    Sticky: How to add users to SVN

    1) Login to your sourceforge account
    2) add the required username to the developer group here: https://sourceforge.net/p/exc/admin/groups/
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    Re: Pushing RTW to the limit...

    It doesn't lag if using huge units, it will just CTD.
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    Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    Which build are you using?
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    Re: Pushing RTW to the limit...

    I mean unit size, not unit detail...
    As for the how, I did share it, basically it involves using wardog logic with different models...
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    Re: Pushing RTW to the limit...

    That's BI 1.6
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    Sticky: Re: Beta Files, Unofficial Patches and Test Versions

    A new test build is available: https://1drv.ms/u/s!AgkcZ2C1_-2SgdcASycmlmfbpuQs5Q
    More installer fixes, hopefully it should see most installs properly now.
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    Sticky: Re: Extended Cultures Discussion

    A new test build is available: https://1drv.ms/u/s!AgkcZ2C1_-2SgdcASycmlmfbpuQs5Q
    More installer fixes, hopefully it should see most installs properly now.
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    Sticky: Re: Extended Cultures Discussion

    A new test build is available: https://1drv.ms/u/s!AgkcZ2C1_-2SgdYAUPTz8c-65xQTXA
    Mod folder changed to XC5
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