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    Re: Natural Water mod

    Thank you everyone for the positive feedback!
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    Re: Natural Water mod

    After I finish my current modding-related stuff, I might look into Shogun 2 :) Thanks for the comment.


    Feel free to check different water mods, I never said that this is an ultimate water mod, I...
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    Re: Play Animations in Variant Editor

    Oh man, that's quite a task you gave me. :D I'll see what can I do about it.
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    Re: Play Animations in Variant Editor

    I need to disappoint you, but I've never got it working. There is a workaround though. You can export your model to 3ds max and then to fbx or something. Export also animations for Maya. Load both in...
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    Re: [Question] How to tint clothing

    Hey,
    Could you be more specific, please?
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    Re: [Question] 3ds Max crashing when exporting

    Did you switch to Legacy Direct3D in your 3ds Max 2014 preferences?
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    Re: [Question] 3ds Max crashing when exporting

    Which 3ds Max version are you using? And do you do that correctly?

    1. Select DirectX Shader type
    2. Point to standard_lighting_assembly_kit.fx
    3. If it's not showing up, try pressing reload...
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    Re: [Question] 3ds Max crashing when exporting

    You're welcome.

    Which parameters exactly?
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    Re: [Question] 3ds Max crashing when exporting

    This was the problem I was trying to solve for few days actually.

    Find your material, scroll down to bottom and you should see "Custom Attributes" section with a text input. You just need to write...
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    Re: [Question] 3ds Max crashing when exporting

    I exported models from Attila's with it's skeleton plenty of times and it's always crashing me when I don't have proper naming or I have messed up materials.
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    Re: [Question] 3ds Max crashing when exporting

    Check if you have proper names for your meshes/layers. For example: roman_sword_lod1, roman_sword_lod2, etc. They have to end with _lodX sufix, starting from 1 to 4.

    Each lod should have 25% less...
  12. Re: [Question] Create a new texture based on an already existing one

    Yeah, you just need to install free plugin by NVIDIA and you can save DDS, open DDS, auto-generate mip-maps and such.
  13. [Question] BoB model conversion, "weight is bound to unused bone"

    Hi,
    I edited a skin type model (a body) and now I'm trying to get it into game. I already managed with usual, single mesh models, but this one is causing me troubles.

    I have a body which contains...
  14. Re: [Question] Create a new texture based on an already existing one

    Can't answer on the first question, because I use Photoshop not gimp, but the second question about 8 smaller texture - they are mipmaps, it works like this:
    Ingame, when you zoom out the camera or...
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    Re: Natural Water mod

    @UP Just download from direct link in first post and put into your data folder.

    Guys I have updated my mod to work with latest DLC. First post and Steam page:...
  16. Re: [Released] Ui - Interface 0.1v

    Yes, they are way better than the rest. They are made like they should be done - they don't disturb/distract. You know what I mean?
  17. Re: [Released] Ui - Interface 0.1v

    I like the first three UIs, the rest is kinda 'oh I found a texture, let's put it here'. By this I mean, that the first three fits very well, but other ones are very random and textures have too many...
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    Re: Attila Total War Mod Compendium

    That's really great list, but why there's no Better CAI here listed? I see only Improved CAI Mod, that's probably not the same stuff (?).
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    Re: Natural Water mod

    Sure as soon as Steam Workshop will be added for Attila, I will put it on Steam.

    Great thanks for all the comments! :)
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    Re: Natural Water mod

    Thanks, I'm glad you like it. If there are any requests, I'd be happy to do them.
  21. Re: Total War: ATTILA - Tin Isle Mercenaries Update out next week

    Great stuff, can't wait for an update. I'm also hoping for Steam Workshop update :<
  22. Re: Imperialem Śconomić (Six versions: Roman help, 12TPY and more - 15.03.15 06:00 PM GMT -6)

    Your mod sounds amazing. I'll try it very soon.
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    Re: Natural Water mod

    Thanks, I hope you'll like it and if you find any bugs, let me know.
  24. Sticky: Re: [PREVIEW] - AE User Interface for Attila - Celtic/Gallic UI Preview Added

    Nice stuff, although I'm not the biggest fan of
    http://i.imgur.com/Pa5byQk.png
    This beveled (3D-like) buttons. I prefer them to be more flat, vanilla-like.
  25. Sticky: Re: Better Aggresive CAI for Attila V 3.1 Edition, ATTILA V 1.1.0

    Awesome mod Junaidi, your mod makes Attila even better.
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    Re: Turn Per Year Mods (Updated Mar 5)

    Thank you Dresden for all your mods.
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    Re: GEMFX Update for Attila (v1.0.8.1)

    For me UI By-pass doesn't work at all. I'm on Win 8.1, ATI 7850 HD gfx card. Great stuff anyway!
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    Re: Natural Water mod

    Thank you :)
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    Re: Natural Water mod

    Rivers and lakes are changed too, water in battle stays as it were. I might look into it in the future though. Thank you for your comment.
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    Re: Natural Water mod

    Thank you all, I really appreciate it!
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    Re: Natural Water mod

    Thanks, glad you like it. I was really dissatisfied with vanilla water and the other mod I found wasn't in my taste.
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    Re: Natural Water mod

    Oh, I almost forgot. Sorry for double posting, but I can't edit main post, here are screenshots without comparison:...
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    Natural Water mod

    http://vhs.gamesub.pl/attila/naturalwater/banner.jpg

    Long story short - this is my little mod that changes the water in campaign map to natural color. No more jelly/milky thingy! Just pure,...
  34. Re: Faithful Pack - Vanilla inspired loading screens

    http://cloud-4.steamusercontent.com/ugc/714156897843036146/329E06CA8B471A7146259B9D71D1D7550BCBB3C0/

    More screenshots at Steam Workshop page.
  35. Faithful Pack - Vanilla inspired loading screens

    This pack of Loading Screens is based on vanilla loading screens, they are using exactly same, 13 artworks that were created during developement of Rome 2.


    They belong to SEGA and Creative...
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