Thank you everyone for the positive feedback!
Type: Posts; User: dotvhs; Keyword(s):
Thank you everyone for the positive feedback!
After I finish my current modding-related stuff, I might look into Shogun 2 :) Thanks for the comment.
Feel free to check different water mods, I never said that this is an ultimate water mod, I...
Oh man, that's quite a task you gave me. :D I'll see what can I do about it.
I need to disappoint you, but I've never got it working. There is a workaround though. You can export your model to 3ds max and then to fbx or something. Export also animations for Maya. Load both in...
Hey,
Could you be more specific, please?
Did you switch to Legacy Direct3D in your 3ds Max 2014 preferences?
Which 3ds Max version are you using? And do you do that correctly?
1. Select DirectX Shader type
2. Point to standard_lighting_assembly_kit.fx
3. If it's not showing up, try pressing reload...
You're welcome.
Which parameters exactly?
This was the problem I was trying to solve for few days actually.
Find your material, scroll down to bottom and you should see "Custom Attributes" section with a text input. You just need to write...
I exported models from Attila's with it's skeleton plenty of times and it's always crashing me when I don't have proper naming or I have messed up materials.
Check if you have proper names for your meshes/layers. For example: roman_sword_lod1, roman_sword_lod2, etc. They have to end with _lodX sufix, starting from 1 to 4.
Each lod should have 25% less...
Yeah, you just need to install free plugin by NVIDIA and you can save DDS, open DDS, auto-generate mip-maps and such.
Hi,
I edited a skin type model (a body) and now I'm trying to get it into game. I already managed with usual, single mesh models, but this one is causing me troubles.
I have a body which contains...
Can't answer on the first question, because I use Photoshop not gimp, but the second question about 8 smaller texture - they are mipmaps, it works like this:
Ingame, when you zoom out the camera or...
@UP Just download from direct link in first post and put into your data folder.
Guys I have updated my mod to work with latest DLC. First post and Steam page:...
Yes, they are way better than the rest. They are made like they should be done - they don't disturb/distract. You know what I mean?
I like the first three UIs, the rest is kinda 'oh I found a texture, let's put it here'. By this I mean, that the first three fits very well, but other ones are very random and textures have too many...
That's really great list, but why there's no Better CAI here listed? I see only Improved CAI Mod, that's probably not the same stuff (?).
Sure as soon as Steam Workshop will be added for Attila, I will put it on Steam.
Great thanks for all the comments! :)
Thanks, I'm glad you like it. If there are any requests, I'd be happy to do them.
Great stuff, can't wait for an update. I'm also hoping for Steam Workshop update :<
Your mod sounds amazing. I'll try it very soon.
Thanks, I hope you'll like it and if you find any bugs, let me know.
Nice stuff, although I'm not the biggest fan of
http://i.imgur.com/Pa5byQk.png
This beveled (3D-like) buttons. I prefer them to be more flat, vanilla-like.
Awesome mod Junaidi, your mod makes Attila even better.
Thank you Dresden for all your mods.
For me UI By-pass doesn't work at all. I'm on Win 8.1, ATI 7850 HD gfx card. Great stuff anyway!
Thank you :)
Rivers and lakes are changed too, water in battle stays as it were. I might look into it in the future though. Thank you for your comment.
Thank you all, I really appreciate it!
Thanks, glad you like it. I was really dissatisfied with vanilla water and the other mod I found wasn't in my taste.
Oh, I almost forgot. Sorry for double posting, but I can't edit main post, here are screenshots without comparison:...
http://vhs.gamesub.pl/attila/naturalwater/banner.jpg
Long story short - this is my little mod that changes the water in campaign map to natural color. No more jelly/milky thingy! Just pure,...
http://cloud-4.steamusercontent.com/ugc/714156897843036146/329E06CA8B471A7146259B9D71D1D7550BCBB3C0/
More screenshots at Steam Workshop page.
This pack of Loading Screens is based on vanilla loading screens, they are using exactly same, 13 artworks that were created during developement of Rome 2.
They belong to SEGA and Creative...