Type: Posts; User: Marius Marich; Keyword(s):
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Today, 05:43 PM
Yeah, regarding Jadra, Ragusa and Spalatum;
(and Cattaro if I there is no settlement replacement to be made inland):
I think you are being to exclusive, there are accounts of long range cannon fire all the way from the end of the 15th century that suggests that there were instances of all kinds of uses with...
the first link:surprise:
But free garrison slots do not work with buildable permanent forts...or have I missed something in the tw tutorial?
Also, is there a way to make the AI value forts as legitimate targets?
The thing it, I have modded almost every single file in the game build and could not find the cause of the error.
It was not the campaign script, the strat, unit descr...whatever I fixed the error...
\Medieval II Total War\mods\SS6.3\data\descr_campaign_db.xml
and change the following line;
Yesterday, 07:28 PM
What about the AI crusading armies after a successful/failed crusade?
Often it takes them 10-20 turns to get them back home...that's a lot of upkeep for all those fullstacks strolling around in...
Reinstalling the whole thing again so that program may prove itself to be very useful :)
Well, it seems it's not the script.
There goes a week of my life.
I hate it so much.
I hate it to death.
Oh...ooooooh I see.
Well, at least I learned how to use Gimp :laughter:
So fixing the campaign script it is then, thank you Doge :)
Edit: Yes it is from bane's alternative radar map.
If you want it, I will send my files to you if you post your stratpage_01 files here :tongue:
Edit; seriously, someone please post their stratpage_01 file here, I am desperate :no:
while modifying my game I managed to corrupt the UI somehow and now this is how my strategic map looks like;
I believe it is something wrong with...
September 11, 2014, 10:06 AM
Apparently if one goes to;
\Medieval II Total War\mods\SS6.3\data\descr_campaign_db.xml
and changes the following line;
September 10, 2014, 06:02 PM
There is one but its full of LOTR characters;
LOTR, aside, its probably the best working...
September 10, 2014, 02:14 PM
I responded to an opinion, not a fact, and that opinion deserves that gif when regarding any timeframe, including 1390 :yes:
September 10, 2014, 01:00 PM
You missed my point.
My point was that the moment the Byzantines lost any form of a decent relationship with the West their fate was sealed because there is no way they could have survived at their...
Mangonels...dear God this mod + mangonels :laughter:
Is it possible to create a similar effect to have siege...
September 09, 2014, 04:08 PM
"The ensuing massacre was indiscriminate: neither women nor children were spared, and Latin patients lying in hospital beds were murdered....
Well, the upkeep would probably beat your economy to the ground, also the AI would be reluctant to attack such a stack.
Also, since I play in the 15th century, my cavs would be roflstomped by...
September 09, 2014, 11:39 AM
Sticky: Re: SS Screenshot Thread
One of my mangonels in a "left for dead" siege situation accidentally hit a gate chokepoint swarming with a fullstack of Mongols, hilarity ensued;
September 08, 2014, 08:51 PM
Not in the manner that you would like to believe, at that time the "Wing" was just a symbol on the shield which also resembled a wing with its...
September 08, 2014, 05:06 PM
While it is true that the first hussars were indeed Serbian, they were low in numbers(since they were fugitive nobles) and lost their significance very fast considering that by the time of Matthias...
-3-6 Handgunners(increased missile_gunpowder)
-1-2 Late period dismounted knights(which ever shiny upgraded gothic plate armor dudes happen to be nearby)
-1-2 early reiters/mounted arquebusiers
The ribault is indeed useful you just have to get lucky enough that they manage to fire at least 1 barrage into the enemy before the melee begins.
It is especially amazing if you manage, like I...
Allow me to just put some fuel on the fire and run away;
August 07, 2014, 07:46 AM
Limitet visibility is also a myth that was created because the vast majority of today's reenactors use helmets that are not specifically designed for their head(they are either to big or to badly...
August 06, 2014, 10:53 AM
You are right, in fact;
it has absolutely no limitation in mobility since the segments were designed to allow more mobility than the human...
August 06, 2014, 10:48 AM
You are completely wrong.
The full suit of armor weighs much less than what a modern soldier has to...
August 06, 2014, 07:48 AM
As you clearly see;
When they were shooting at the flesh itself they used a broadhead arrow point.
August 05, 2014, 10:57 AM
Now allow me to sit back and laugh hysterically.
He probably did...because its completely wrong.
June 29, 2014, 05:21 PM
Bah, I tweaked the setup option window since I swarmed my build with submods and I could not see the separate hardcore toggle option :baby:
Fixed it now.
How it got suddenly ticked in the first...
June 29, 2014, 03:24 PM
Yea that was my prime suspicion also.
That means it was the SS6.4 Bugfix Compilation(with RBAI in the mist of other fixes) that I installed that caused this.
Hmmm...I don't suppose that there is an...
June 29, 2014, 02:27 PM
I am having waves of strangeness on the battlefield recently;
I now have a limited number of actions during deployment after which all unit options are frozen and I have to start the battle to...
June 23, 2014, 01:44 PM
That is among the first things that I tried, the new installation had the same bug...so I posted here for help after some other attempts also failed.
I reckoned it could be a corrupted download,...
June 22, 2014, 04:36 PM
Whelp, all my attempts have failed so I have decided to switch all the units to the upgraded models that have no texture issues.
The only unit that I could not fix is the Roman generals bodyguard...
You can edit the "descr_events" file in your SS6.3 data campaign file.
There are more than 1 so choose the campaign file that you installed on setup(early/late)...or just edit them all just in case...
That is indeed a proper map.
Just some slight corrections;
1) The inland property of Venice is exaggerated for this timeframe, also the coastal areas around modern day Trieste should be...
June 21, 2014, 03:53 PM
You may be right since I have the Bugfix compilation installed.
However, isn't the battle_models file just a instruction file that tells the game which texture file to use for each unit?
I was referring to the OPs proposed map, Tsardoms itself did more for the Balkans than all other strategy games and their user modifications combined.
Yes...but still named Ragusa instead...
The problem with horse archers is that their range should never exceed 100-120(there are some with 190! to 200! in SS atm) since the composite bows that were used on horseback differed significantly...
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