Search:

Type: Posts; User: tomdoof2236; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.11 seconds.

  1. Re: FATW Dominion of Men Version 3.4 is almost ready for release

    I keep hearing about this troll issue, sounds exactly like issues we had in BOTET trying to adapt infantry and horse based animations to work for the elephant class. The fix is rather simple, make...
  2. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    The fire arrow smoke trails and trails for the trebuchet rocks (cannon ball trail set I think) were still square for me so idk if that fix was in or not. I had to do this with botet to get some of...
  3. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Just wanted to say I really am impressed by this mod its very very well done. Have done a few campaigns at this point and every one of them has been good fun. The units/settlements/banners/ui are...
  4. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Yeah you can report them here, let us know what version you are playing also.
  5. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    And last but not least for today woodelves got some stuff, dragon and great eagle. Old stag mount has been replaced with a more grounded looking model. Also the rest of the wood elf units got hit...
  6. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Next we got an updated screaming bell and mortar to match the rest of the new skaven arty that I assume most of you have seen or at least seen pics of.
    They all have destruction animations and...
  7. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Wanna see more huh? Ok. So another faction thats been getting a bit of love is Tomb Kings. Pretty much went over the whole factions and hit them with the spiff bat so rather than just list it all ill...
  8. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Alright next we have some bestmen, nothing you all have not seen before but reskinned beastmen models, tried to fix up and straighten out the mesh as much as I could. Still messing about with the...
  9. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Alright time to show some more stuff
    reskinned and resized mammoth to 1.5 scale, reskinned araby elephant to get it looking better animated. Also have a vargulf for a VC giant type unit....
  10. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Yes the Necrofex is set as an elephant cannon so it shoots/melee, projectile spawn point is up high so they can shoot in melee also if commanded.
  11. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Next we have some zombie pirates because I am a shameless plagiarist and a slave to trends.
    units:
    deckgunners
    carronade
    zombie gunners
    zombie bombers
    zombie pistols
    syreen
    necrofex
    dire...
  12. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    I reskinned the griffon model and made a brown texture for Middenland. The skinning looks much better the legs don't distort like they did before. Also as you can see added some nice armor/cloth...
  13. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Alright I guess I should post some of the stuff I have been working on.

    First off is some proper warhammer looking spider models for the orcs and goblins.

    http://i.imgur.com/CyWOoIK.jpg...
  14. Replies
    2
    Views
    636

    Re: Northern_European Castle crash

    Yeah I have run into this before its usually missing text for that lvl of settlement in expanded.txt
    {EMT_MOORS_DOCK}Night Goblins Docks
    {EMT_MOORS_FACTION_HEIR}Night Goblins Shaman...
  15. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Yeah official development has stopped for now, the last version I uploaded to the discord(s) is the latest official (beta) version. I have recently started working on the mod again, I would not call...
  16. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    Another thing you might want to check is your descr_win_conditions for non existent regions or other errors.
  17. Replies
    5
    Views
    1,341

    Re: Battle Editor location picker image

    data/menu its a TGA called map_composite I have the resolution set to the same as the map_regions located in data/world/maps/base
  18. Replies
    3
    Views
    667

    Re: Siege Tower Speed

    To slow towers down you can increase the mass of the siege engine. engine_mass line is located in the descr_engines.
  19. Re: Conerting ms3d to .cas (captains and generals strat map models)

    Here you go, you can google it but a convertor exists that can change those .mesh to obj

    https://drive.google.com/open?id=1CLRe0dsV--wrnqKBR3AtR3zFjzshE-ls
  20. Re: Conerting ms3d to .cas (captains and generals strat map models)

    I would recommend GOAT for this conversion.
  21. Re: Strat Map overload problems - Research Thread?

    Well a few overload scenarios I have faced don't really have to do with the strat map directly but here we go anyway as it can cause crashing lag and other weird issues to appear when selecting UI...
  22. Replies
    4
    Views
    1,574

    Re: Trees Flickering

    Try this one out to see if it fixes it or just take the numbers from it. One issue when you make a custom tile with the old .db is I think the map.wfc saves the old veg distribution so you might need...
  23. Re: UV Map is changed when the model is exported to CAS

    This can happen when a model is welded together. You might need to go in and unweld the model and then weld together each texture section making sure verts that are separate on the UV map are not...
  24. Re: Battle model transparent, disappears at a distance

    Yeah I have run into this a lot, just opening the .dds in paint.net and saving with "generate mipmaps" ticked and that always fixes it for me
  25. Replies
    5
    Views
    675

    Re: modeldb question

    nope, not possible.
  26. Replies
    4
    Views
    4,965

    Re: Culture/Religion

    descr_campaign_db is what you want I think.

    <alternative_religious_unrest bool="true"/> <!-- alternative settlement religious unrest calculations -->
    ...
  27. Replies
    85
    Views
    31,934

    Re: Disciples: Total War

    This mod is looking awesome, keep up the great work. I really like those ground textures, I know it can be hard to get them looking right with the micro/macro textures and darker ground types.
  28. Re: Discussion about the ents, spiders and wolves crashes.

    Its not an easy fix and required the animation to me modded. Basically elephants NEED the first bone to be bone_E_platform, the issue is med2.exe loads elephant first then the riders. Riders and...
  29. Replies
    57
    Views
    20,331

    Re: Strange AI behavior, not working.

    Ok are you guys talking about the ram/tower bug? they try to say dock the ram and then the AI pulls it back and fourth constantly? I ran into this myself and found a few interesting results. Seems...
  30. Re: Can't use officers on Dragon Mounts, but it worked on the dragons in your mod?

    Well the dragon in BOTET have been converted to elephants hence the small number allowed in a unit. If you make them cav on large unitsize you are going to get to many dragons per unit. Elephants...
  31. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Well what I did was take the .xml files from bare geo mod, Gigantus is awesome and provided converted versions in bare geo mod so most of the credit goes to him for this. Now to get it working for...
  32. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Next release is just gonna be a patch/hotfix. As far as those karaks I made I dont think they are going to be back they just didn't look or work all that great tbh. But it gave me a good idea of what...
  33. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Things you need to do, make sure both .exe's are running as admin. only launch from the warhammer.bat if you have the steam launch options command delete this now. also disable user account control...
  34. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    drakenhof guard are just grave guard with great weapons and a fancy name.
  35. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    yes we have enabled resource forts so castles and forts require taking before a merchant can be sent to that resource.
  36. Replies
    109
    Views
    80,307

    Sticky: Re: BoTET Technical Assistance

    I would recommend going to moddb and reading the updated install instructions. If you are not already, launch the mod from the warhammer.bat in the mods folder and make sure you have a kingdoms.exe...
  37. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: The original thread

    Yes that is one of your problems for sure, try a clean install of medieval 2 kingdoms. Also make sure you are running the mod from the warhammer.bat in the mods folder, also that you have a...
  38. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Wow thats awesome man, the way you get the steam tank might change in the new update but its good to see someone did it. Yea the wacky empire diplomacy can make for some interesting campaigns, I have...
  39. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Higher melee attack and a lower charge bonus maybe a bonus vs elephants(large). They will have the same mass so charges against infantry should still remain pretty devastating.
  40. Replies
    3,113
    Views
    1,275,248

    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Yes no problem, pm me your skype user name and ill send you the stuff/info to get the demi's in.
Results 1 to 40 of 152
Page 1 of 4 1 2 3 4