Fantastic job. Could you perhaps also make artillery more easily accessable? Currently there is no way to access them at the start.
Type: Posts; User: MRENGLISHRULES; Keyword(s):
Fantastic job. Could you perhaps also make artillery more easily accessable? Currently there is no way to access them at the start.
BUMP
Having the exact same issue with the exact same bink error in the log. The crashing is not consistent and seems to happen randomly which means I am always just crossing my fingers every time...
So, guessing this mod is dead?
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I'd go for imperial destroyer. Adds a lot more features compared to darthmod.
Like with muskets, they have a long range but the accuracy is terrible. The accuracy gets better as you get closer however so encourages you to get closer.
I have PMed you
Due to the current way in which mega does it's downloading where everyone has a bandwidth limit when downloading on their site, it is now impossible to download all the mod packs at once.
So I...
Different game and different engine. There is no way this can be used in this mod. If you want this, Look into Total Fots.
Don't you mean the Armies of Persia? ;)
Some of the militia units are still using vanilla skins. Is this a bug or are you going to add these skins?
This is already being made in the form of Total FOTS. It already has the inclusion of modern western powers into a modded campaign map and will also soon add Korea into the map. After that is done,...
Yeah. Getting it a lot too if battles go on for about half an hour.
How soon? I need my Splendour fix :yes:
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I have just downloaded the new update and gone into a custom battle. And it seems I have an army of ghosts. How do I return them to their physical bodies?
Noooooo:crying:
I am refreshing this post every 3 seconds. I need a download link! :bounce:
Is this still being worked on? You could probably merge with the total fots mod which would make this a lot easier.
Would be nice to have a heavy melee infantry clad in heavy armour for the ottomans. I believe it would be reasonably historically accurate as well.
Where is the download link?
Maybe you could release it just as a skin mod for existing units first then work on the deeper mechanics later?
So, any ideas when this will be released? The units so far look to be enough for an alpha if you have ported them to sship? Even if they are just the unit skins so far.
Ok well tone down shield wall a bit. Even without shield wall I can easily turn it into a hammer and anvil by just keeping the AI in place. You cant force the player to adopt a different strategy as...
Then I'd be delighted to beta test for you if you'd let me. I did also beta test the imperial splendour mod so I know what to do.
I know it won't be for a while but do you have a rough idea on when this will have a full release?
Is there any way to play as Greece? I see you have created units for them but I cant find them in the campaign.
This is an amazing mod however, please for the love of god make a version without the changed formations. It just looks wrong when a bunch of organized barbarians start to march in an organized...
So the update doesn't include those then. Just the no fort update.
Is that all that is updated in this patch or is it the other things you said before as well? (Eg; New firing formations, fixing broken artillery, ect)
Look, the man deserves prison but the security team did their jobs and the feminists deserve some osprt of consequence for their insensitive and indecent action. You can't just walk into somewhere...
I sadly do not agree with the person above. Way too many explosions and cannon balls flying everywhere. If you do remake the hand morter crews, make them an optional expansion.
Praise be with you lordsith for fixing the artillery! Just a quick suggestion, as much as carbines have made the artillery 100x better, maybe pistols would be more historically accurate? Not that I...
Hand morters? You mean the stupidly overpowered artillery that use them. Jesus Christ. Could you at least make a version without them and make the artillery not able to stand a cavalry charge?
Yep. Definitely but I won't get my hopes up.
The artillery should not be able to defend itself at all. Its artillery. Not any other unit.
Well. Looks like I'll have to mod the pack to keep the skins in the next patch. Shame.
I love the mod I really do, but the artillery. I don't know why you made their stats so ridiculous and gave them those unhistorical and very laughably overpowered grenade launchers. They should not...
I actually prefer the current skins you have for the British. I don't think yellow for basic line infantry looks good nor generally accurate. I suggest you keep the current colour for the British and...
Download link is gone
Is there a submod (or could somebody please make one) which translates all the faction names to English? I like the authenticity but its annoying that a faction who's name you can hardly pronounce...