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  1. Replies
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    Sticky: Re: Fans suggestion thread for future releases

    I noticed something similar, but I couldn't actually build any colonies outside of Italy which would have provided the reformata units. I could in the last version, was that change intentional or is...
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    Re: right click game crash

    I've noticed this as well. What happens for me is as I click through unit descriptions that some of the graphics (such as buttons, and the little notification boxes on the left side of the screen)...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Quick question, can I use this AI in other Med 2 mods? I'm thinking Divide and Conquer (Lord of the Rings mod). Or is it only compatible with EB?
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    No worries then, didn't realize you were already aware. Thanks for this mod, it is IMO the best one available for Med 2. It really shows just how little effort CA puts into their AI.
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Tested another game with the updated file, wow! It's fantastic, the war/peace cycle is very much fixed and the AI really shines now. There may be an occasional time when a war/peace issue happens but...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I have another report after playing a few more games, the war-peace-war cycle is still there but is better than the previous version. What seems to be happening is the AI will declare war on their...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    No problem, thanks for all of your work on this. One question, which descr_diplomacy.xml file should I be using? I didn't see one in your updated download, so should I be using the one that comes...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    Hey thanks, tested the new version out and it's much better, the AI can now expand. Great work!
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4a

    I've been testing the diplomatic AI that Piter uploaded for 2.4 and have to say I agree with Maroslav. Unfortunately the war-peace-war cycle completely cripples the AI and renders them unable to take...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.4

    Came across this mod and started using it after seeing reports of the crazy naval behavior in 2.4 and have to say I'm impressed! This might be the best CAI I've ever used for Med 2, it makes the AI...
  11. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Hello, I have been playing EB 2 for several years on and off and have had a lot of fun with it. Huge thanks to the dev team for giving us the kind of game that few developers will ever try.
    ...
  12. Re: How do I change which factions can convert pastoral camps to cities?

    Perfect, thank you!
  13. How do I change which factions can convert pastoral camps to cities?

    Want to do a wacky campaign where I spread the benevolent light of civilization to all non-Greeks which means lifting up those backwards herders into cities wherever possible. Koinon Hellenon...
  14. Re: EBII character names and console commands - can't figure them out.

    Thanks, I figured it out from an old EBI post, yeah that file is where it's at but the mod isn't really built for using console commands so even with the names file it can be dicey especially as...
  15. EBII character names and console commands - can't figure them out.

    Medieval 2's diplomacy system has always annoyed me with the 1 diplomatic discussion per turn limit so I usually use the reset_character command to talk to multiple factions when they're in range so...
  16. Re: How do you get Roman colonies in Rhegium and Tarentum? They seem stuck forever as Greek cities with no ability to expand.

    Thanks, the problem is that I was choosing regional pacification instead of the allied state government which wasn't allowing me to build the colony. Once I went with the allied government to get...
  17. How do you get Roman colonies in Rhegium and Tarentum? They seem stuck forever as Greek cities with no ability to expand.

    As the title says, I don't know what to do. I can't get rid of the Hellenistic polis building and can't build a colony and even upgrading the city size doesn't unlock any new buildings so am not sure...
  18. Re: How do I change the campaign script to get colonies each turn instead of once every 4 years?

    Thanks Quintus! I actually ended up figuring it out myself before I saw this but I appreciate it all the same.
  19. How do I change the campaign script to get colonies each turn instead of once every 4 years?

    While I really enjoy EB2 I unfortunately don't have the time to play several hundred turn campaigns so am looking for a way to speed the game up a bit. I've decreased build times and pushed all...
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    Re: [SUBMOD] Reunited Kingdom (DAC V3)

    Huh that was it, somehow my campaign_text file got overwritten and removed the script. Sorry to bother you about it, it works fine now.
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    Re: [SUBMOD] Reunited Kingdom (DAC V3)

    So I just fulfilled the conditions to create the Reunited kingdom but unfortunately nothing happened. I did it after destroying the ring so not sure if that caused an issue but it looks like...
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    Re: New balance for walls and siege (DaC 3.0 submod)

    Oh ok, I didn't realize how difficult it was. I do have a little feedback on the battering rams, could you decrease the time needed to bash a gate down by maybe 25%? In the battles I've done I can...
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    Re: New balance for walls and siege (DaC 3.0 submod)

    I've been trying this mod and really like it, it forces much more care to be taken with sieges when on the attack. Have you found a way to edit the walls so archers on them will all shoot (and not...
  24. Re: New faction icons (v1.1 ready to download) - RELEASED - Dac V3

    Nicely done!
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    Re: DaC V3 Now Released!

    I agree with the above post, a great update and very polished! I've only encountered a few small bugs that have already been fixed so amazing job team!
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    Re: [SUBMOD] Reunited Kingdom (DAC V3)

    Thank you for providing such a quick update for DaC 3! Can't wait for the full mod!
  27. Re: New faction icons

    That's cool, thanks for your work on the mod.
  28. Re: New faction icons

    These are fantastic. I hope they get included in the 2.3 update as the standard icons.
  29. Thread: .

    by bob124
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    Re: [SUBMOD] Heirs of Elendil

    This mod rules, I've been playing it for a few days and loving every minute!
  30. Thread: .

    by bob124
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    1,150,386

    Re: [SUBMOD] Heirs of Elendil

    Will any parts of this mod be added to the 2.3 DaC update that's coming at some point?
  31. Re: How to make general's body guard units normal recruitable units without generals?

    Basically any BG unit that doesn't already have a recruitable version. I thought it might be fun trying different factions.
  32. How to make general's body guard units normal recruitable units without generals?

    For some fun I want to change a general's bodyguard unit into a normal recruitable unit as in not having a general in them (for an Alexander-style campaign where I take one doom stack of elites...
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    Re: El Monstero's sub-mod Emporium for DaC 2.2

    My bad, actually followed the instructions this time and it worked. Looks great!
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    Re: El Monstero's sub-mod Emporium for DaC 2.2

    These are great, thank you for updating them!

    Edit: The ocean texture file does not seem to work. I installed it and nothing changed.
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    Re: Let's all vent about EBII!

    I've seen many a mod die in the throws of petty infighting amongst the mod team. Sad to see.
  36. Re: Get all faction reforms within the first few turns - 2.3 compatible

    Yeah it sure is, only for people who want to play the mod in a totally non-historical way.

    Thanks Quintus for the pointer, I was able to fix the issue.
  37. Get all faction reforms within the first few turns - 2.3 compatible

    Do you want to play with those awesome late era units but don't want to wait hundreds of turns to get them? Lazy and don't want to deal with those pesky reform requirements? Well then this mod is for...
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    Re: Prelude to Version 2.3

    Just downloaded this and gave it a quick skim before I do a thorough read. This. Is. Amazing. Thank you Mantaprey and Chap, this is an incredibly important and useful document for a mod so deep and...
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    Re: When will EB II 2.3 be released?

    I would like to give a huge thank you to whoever has worked on this guide. As much as I love EBII the lack of a central place to find info about how the mod works has been a drawback (a totally...
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    Re: a PC just for EB2

    Well if you're looking for the absolute best single core performance, go for an i5 7600k and overclock it (most chips can reach 5 GHz). This will make a difference in late game turn times. Get a...
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