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  1. 365AD Campagin starts on 355AD when turning the script on

    Hello,

    Any ideas what I can do?

    It is the 4 turn a year
  2. I often get a CTD after finishing a battle and going back to the campaign map

    Anything I can do about it?

    After this: https://steamuserimages-a.akamaihd.net/ugc/1021696150074567686/9B84C70AB2119165F4F7EBBE31F77A5DA3624BAD/

    I get a crash to desktop without any error...
  3. Re: Recommended game difficulty settings?

    thank you!
  4. Recommended game difficulty settings?

    I was just wondering what are the best settings for the battle and campaign difficulty


    M/H?

    or

    M/VH?
  5. Replies
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    Sticky: Re: - XXL Summer Preview -

    Are these 4 seperate mods that are waiting to be released? Will they release all at the same time?
  6. Sticky: Re: 4.0 DOWNLOAD, Hotfixes, Patches, Links {4.0.2 FULL VERSION}

    Congratulations with the release indeed!
  7. Replies
    0
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    Current stage of the mod [question]

    Hey there, I used to test the mod some year ago through the slack channel.

    I'm wondering if someone could give me a quick summary of the current status of the mod.

    I know its in beta. However...
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    Re: Almost ten years under development

    I'm still alive for just this mod on here. xd
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    Sticky: Re: General Discussion

    I still have high hopes for this one.
  10. Re: Rome Total Realism Project Beta Showcase Part 2

    Very cool will there also be new buildings in later versions of the mod?
  11. Re: Rome Total Realism Project Beta Showcase

    Can't wait for this!
  12. Re: "Doubtful courage" trait given wrongfully.

    Woa that sucks man, hopefully they'll fix in next patch.
  13. Replies
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    Re: The RTR Public BETA 2 Release Thread

    Well you can script it too if you want. Just a script that makes them try and take on city over the water and the rest will happen from there on out.
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    Re: The RTR Public BETA 2 Release Thread

    So the way that roman AI went on land in Africa and Greece in vanilla Rome Total War is impossible to achieve in your mod? O_o
  15. Replies
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    Re: The RTR Public BETA 2 Release Thread

    That is awesome! I've played the beta2 now for several hours and here is my input:

    Allow romans to build merc ports! Why should the greeks be able to recruit mercs and chartage from settlements...
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    Re: Playing as Carthage

    Well now I got this, crash on starting the game lol:

    339127
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    Playing as Carthage

    339053

    I select some unit I think and it CTD to desktop


    Edit: happened again.


    Seems still very unstable when playing on the latest released version.
  18. Replies
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    Re: The RTR Public BETA 2 Release Thread

    You should also advertise more and contact the members on the steam group of this game to try out the beta. Get the participation going.
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    Re: The RTR Public BETA 2 Release Thread

    Another bug was playing as Macedon and a region near the pharta start regions revolted from greek kingdoms and joined my side... Or is this not a bug?

    Also the new buildings you added don't show...
  20. Replies
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    Re: The RTR Public BETA 2 Release Thread

    Also found a bug, the fleed of ships assigned to the greeks at Rhodes contains a unit of phalax.

    Also the faction symbol for the greek kingdoms is so out of place... Why use the frankish one lol?...
  21. Replies
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    Re: The RTR Public BETA 2 Release Thread

    SO AWESOME!!!! Can't wait to try it out!

    Everything looks great but the next focus should be more unique units both per facton and mercenary restyled. Like the mod you borrowed those things from.
  22. Replies
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    Re: - Preview: The Campaign Map -

    Looks stunning though the barbarians start with just 1 region/city?
  23. Replies
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    Re: Preview IX: Sons of Wotan - The Quadi

    Can't wait!
  24. Replies
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    Re: Imperial Crisis II

    Amazing read! Thank you I understand now.
  25. Replies
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    Re: Imperial Crisis II

    I tried to google for more info about this as I like to read up on it but couldn't find any. Got any links I can read about Agri Decumati?
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    Re: Imperial Crisis II

    331919

    Is the screenshot now visible? I agree its not the most epic of battles but it sure will be interesting. Gotta love how the Sassanids just go ful assult on me and that this battle while...
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    Re: Imperial Crisis II

    Epic screenshots of the units and map.

    While I await the new version of your mod and that of RO I'm enjoying SAI again:

    and look at this epic battle I'm about to dive in:
    ...
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    Re: Imperial Crisis II

    These look stunning! I can't wait to try out the new version of your mod.
  29. Replies
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    Re: Imperial Crisis II

    I hope both mods can co-exist. I'm sure a solution can be made that benefits all parties involved.
  30. Replies
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    Re: Imperial Crisis II

    It has been a long time for me too and I'm getting back into SAI as well + will try this mod out a bit more when a newer version is out.

    My main wait, the one that I've been waiting for since it...
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    Re: Imperial Crisis II

    It woud certainly help. Right now we got maybe 10+ people invested in this. That number could increase if this mod has in the forseeable future its own sub-forum but I'm not fully sure the time is...
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    Re: Imperial Crisis II

    However it is important there is balance. That you don't get situations were the romans wipe out all the barbarian factions with ease...
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    Re: Imperial Crisis II

    I can't wait to try it out!
  34. Replies
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    Re: Imperial Crisis II

    I wonder this too and agree with you.
  35. Replies
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    Re: Imperial Crisis II

    Could you upload it on mega? I can't seem to download it.
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    Re: Imperial Crisis II

    I auto resolve my battles most of the time cause you can't just play every battle real time that costs to much time. I only do it manual when I know its needed.

    Do you play on VH/VH? Or what...
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    Re: Imperial Crisis II

    What units do your armies exist out of mostly? See I like this mod but I'm turned down by the unit choice after start of the game. You start with some great units when playing as romans but when...
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    Re: Imperial Crisis II

    Do you guys play on difficultiy VH/VH or H/M? Because I'm not getting the same kind of gameplay as you Diocle. The AI in my game is static and doesn't do that much.

    I play on H campagin map/M...
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    Re: Imperial Crisis II

    I see but then it should be listed as unplayable in desc_stats. But what about many units being recruitable at 0 turns instead of 1 or two turns?
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    Re: Imperial Crisis II

    I don't understand what you just said but yeah...

    My feedback;

    More building types like in the modification: Rome Surrectum. Example: Wineyards, trade routes, tradeyard
    More temple choices
    ...
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