Or alternatively, increase the effect of piracy in neutral, shared and controlled waters, increase income from maritime commerce, and increase the benefits of patrolling. That way if you build...
Type: Posts; User: Alfonzo over Innsmouths; Keyword(s):
Or alternatively, increase the effect of piracy in neutral, shared and controlled waters, increase income from maritime commerce, and increase the benefits of patrolling. That way if you build...
Quick Question: How will the HRE be implemented? Will it be similar to the Sassanids; a major faction with lots of semi-reliable vassals? Or will it be something scripted, like everyone allied to...
How about this:
In republics, having an heir that ISN'T adopted results in a 'tyrant' trait for the Faction leader which causes reduced intergrity for all forces, reduced public order for all...
Question - shouldn't the peasants have scythes similar to this rather than the run of the mill scythes? From memory didn't they break the scythe, and reforge it so it looked similar to this?
...
Possible One shot events for Rome
Plebs
Senators! Our current policies have been favourably received by the plebeians! Even now they sing your praises in the streets!
(+4 public order, +3...
In regards to Tempest; could we maybe script it thus:
There's say, several 'nodes' in the map, on regions which historically were significant to trade. These regions may have wonders which...
Fair cop.
Another possible idea maybe: Poison arrows as a replacement for heavy shot for longbows. This is looking mainly as a gameplay perspective. the idea is thus: Using poison shot, you deal a...
Possible Idea:
In order to restrict certain factions from expanding, could you give them all the traits:
"-5 morale in enemy territory"
"-2 Attack in enemy territory"
"+20% public order...
How about for Rome they have continuously significant downward pressure on integrity? I think that would reflect their playstyle perfectly - forcing you to fight aggressively to gain integrity, or...
I'm not that's entirely possible, but along those lines: could we have faction specific events that occur during civil wars? For instance, in the events forum they said they could give regions to...
Sounds like Greek Clonization
Possible idea: Could we have moveless hordes to represent cities / colonies? For instance, have 'Emporon' as a Greek Horde that sits in it's spawn position in Iberia (I.E. starts with a faction bonus...
Thanks for the feedback Causeless, and for clearing that up.
Possible idea: Could we give bonuses and maluses to AI factions depending on their attitude? For instance, if an AI faction has...
The way I originally thought events work was based off a 'political incident' chance (Hence why I said 'politics' instead of 'real life'). Although I was thinking that there were techs that stopped...
My source is Krazysigmarite. So, in retrospect, not actually strong historical evidence (Dangit, thought it was more in depth historically than that).
I don't like Epibatai being a tier three...
This, I like this as a historical basis from which we should start from. So that means that this kind of army would be somewhat similar to Achaen league's, except older and more professional - Greek...
THIS. I was thinking on how to do Julio-Claudian's idea in a reasonable way and how you could script it, but by using an agent to start it is pretty good idea. I imagine that it should be chance...
Again, it would depend on degradation
The Achaen Local Greek infantry Suck option:
Infantry
Hoplites (Light/Medium theuros spearmen with no throwables)
Levy Hoplites (Levy Spearmen with...
But should it be to the point of Achaen League? As in, would it be closer to Syracuse with a strongly greek influenced army, or closer to Achea with over reliance on mercenaries to make up for poor...
Alternatively, should Massilia be a faction? Specifically, Massilia was a city and an important one, but it really didn't do the things that total war factions tend to do. Why not have 'Massilia' as...
Is it possible to change how garrisons replenish? And then tie this to how much of a province you own? For instance, if you own all the province, you get a lot of replenishment, as you still control...
Just thinking on JPRice's post, I came across a similar, strange, unusual but interesting idea.
In the Last Roman campaign, you play as a Roman general as a horde. When you capture a territory,...
Just a thought; how are siege weapons going to be done in this mod? Are they going to be accurate (like in vanilla) or inaccurate? I'd like to think that there'd be two different types of siege -...
Based somewhat on what occurred during the reign of Claudius:
Treason Trial Event Chain
1: Rumours
My lord! It appears that one of the great men of state may be trying to subvert our rule!...
Was just thinking on food when I came across a possibly interesting idea.
Okay, so, in Attila if you have a region with low food, you lose wealth (-25% flat) and public order (Varies depending on...
For Massilia Proper: Could you make it a wonder, giving a small income bonus / boost to commerce buildings / boost to trade to whoever owns Massilia?
For the Navy: Could you perhaps give Massilia a...
This actually makes a bit of sense.
I believe it works thus:
On a regional level (+industry, commerce, culture etc.) +/- % to give a regional income. These region incomes are combined to give...
That...looks about right. I just checked my tariffs and it turns out that getting 200 income from tariffs is actually normal for mid-late game trading. Then again I usually only check such income...
So, say I have 2 provinces, each exactly the same as a given example, and I am trading with one person:
Pottery x2 with good commerce
= 1141 x 2 = 2282
With tariffs of:
30; income = 2312
90;...
This is more tricky, because I honestly don't know howtarrifs are calculated. I think - emphasis think - that they are a portion ofthe income you get from trade, not the actual total trade income....
This has actually bugged me as well - I mean, it can't be that much of a difference, can it?
So, BEHOLD, MATCHBOOK MATHS!
Assuming I have a province, all extra bonuses and tax rates are equal,...
An idea:
Could we play with the unit sizes for the Greek and Eastern factions, specifically focusing on the entire army for Greeks and levies for the Easterners? I imagine that at this point the...
Can't you just add an effect for forest terrain? For instance, I remember seeing a modification where water not only slowed you down, but effected charge bonus and fatigue. Couldn't you just up...
You guys do realize that because these troops are AoR that if I capture that level one town, I can then recruit all those units as a foreign faction, right? I mean, I was recruiting Thracian falx as...
Idea - could we give the baggae trains an AoR one shot effect that replenishes ammo? A similar effect exists in Attila for celtic and norse light Ships.
Armenia:
The armoured horse archers whose name escapes me at the moment. They're practically broken in how awesome they are. They can take on any other cavalry except Kataphractoi, they're as...
In opposition to this, I'm playing an Armenian game where I Satrap'd the Steppes, conquered Dacia for myself, and liberated some Germans. I own a surpisingly small amount of space, and yet I'm...
For any republic (Athens, Rome)
Honoured Sirs - a disaster is looming over our fair republic! A populare has, through preaching, beating and unseating, managed to lever himself into a position of...
Another Idea:
For the WRE, there were legacy techs that you lost if you researched other techs later in the tree. Could we use this with barbarians to simulate growing slowly towards civilization...
Possible Idea:
You know how the Eastern Romans have their interest bonus, which gives income based on a percentage of your treasury? Could we theoretically give everyone a starting boost to their...