Search:

Type: Posts; User: Alfonzo over Innsmouths; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.12 seconds.

  1. Re: How to make fleets REALLY useful

    Or alternatively, increase the effect of piracy in neutral, shared and controlled waters, increase income from maritime commerce, and increase the benefits of patrolling. That way if you build...
  2. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quick Question: How will the HRE be implemented? Will it be similar to the Sassanids; a major faction with lots of semi-reliable vassals? Or will it be something scripted, like everyone allied to...
  3. Replies
    229
    Views
    29,411

    Re: Suggestions.

    How about this:

    In republics, having an heir that ISN'T adopted results in a 'tyrant' trait for the Faction leader which causes reduced intergrity for all forces, reduced public order for all...
  4. Re: Medieval Kingdoms Total War: Polish Duchies

    Question - shouldn't the peasants have scythes similar to this rather than the run of the mill scythes? From memory didn't they break the scythe, and reforge it so it looked similar to this?
    ...
  5. Replies
    79
    Views
    20,345

    Re: Random events

    Possible One shot events for Rome

    Plebs
    Senators! Our current policies have been favourably received by the plebeians! Even now they sing your praises in the streets!
    (+4 public order, +3...
  6. Replies
    229
    Views
    29,411

    Re: Suggestions.

    In regards to Tempest; could we maybe script it thus:

    There's say, several 'nodes' in the map, on regions which historically were significant to trade. These regions may have wonders which...
  7. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Fair cop.

    Another possible idea maybe: Poison arrows as a replacement for heavy shot for longbows. This is looking mainly as a gameplay perspective. the idea is thus: Using poison shot, you deal a...
  8. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Possible Idea:

    In order to restrict certain factions from expanding, could you give them all the traits:
    "-5 morale in enemy territory"
    "-2 Attack in enemy territory"
    "+20% public order...
  9. Replies
    229
    Views
    29,411

    Re: Suggestions.

    How about for Rome they have continuously significant downward pressure on integrity? I think that would reflect their playstyle perfectly - forcing you to fight aggressively to gain integrity, or...
  10. Replies
    229
    Views
    29,411

    Re: Suggestions.

    I'm not that's entirely possible, but along those lines: could we have faction specific events that occur during civil wars? For instance, in the events forum they said they could give regions to...
  11. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Sounds like Greek Clonization
  12. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Possible idea: Could we have moveless hordes to represent cities / colonies? For instance, have 'Emporon' as a Greek Horde that sits in it's spawn position in Iberia (I.E. starts with a faction bonus...
  13. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Thanks for the feedback Causeless, and for clearing that up.

    Possible idea: Could we give bonuses and maluses to AI factions depending on their attitude? For instance, if an AI faction has...
  14. Replies
    229
    Views
    29,411

    Re: Suggestions.

    The way I originally thought events work was based off a 'political incident' chance (Hence why I said 'politics' instead of 'real life'). Although I was thinking that there were techs that stopped...
  15. Replies
    34
    Views
    8,063

    Re: The Massalia Question

    My source is Krazysigmarite. So, in retrospect, not actually strong historical evidence (Dangit, thought it was more in depth historically than that).

    I don't like Epibatai being a tier three...
  16. Replies
    34
    Views
    8,063

    Re: The Massalia Question

    This, I like this as a historical basis from which we should start from. So that means that this kind of army would be somewhat similar to Achaen league's, except older and more professional - Greek...
  17. Replies
    229
    Views
    29,411

    Re: Suggestions.

    THIS. I was thinking on how to do Julio-Claudian's idea in a reasonable way and how you could script it, but by using an agent to start it is pretty good idea. I imagine that it should be chance...
  18. Replies
    34
    Views
    8,063

    Re: The Massalia Question

    Again, it would depend on degradation

    The Achaen Local Greek infantry Suck option:

    Infantry
    Hoplites (Light/Medium theuros spearmen with no throwables)
    Levy Hoplites (Levy Spearmen with...
  19. Replies
    34
    Views
    8,063

    Re: The Massalia Question

    But should it be to the point of Achaen League? As in, would it be closer to Syracuse with a strongly greek influenced army, or closer to Achea with over reliance on mercenaries to make up for poor...
  20. Replies
    34
    Views
    8,063

    Re: The Massalia Question

    Alternatively, should Massilia be a faction? Specifically, Massilia was a city and an important one, but it really didn't do the things that total war factions tend to do. Why not have 'Massilia' as...
  21. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Is it possible to change how garrisons replenish? And then tie this to how much of a province you own? For instance, if you own all the province, you get a lot of replenishment, as you still control...
  22. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Just thinking on JPRice's post, I came across a similar, strange, unusual but interesting idea.

    In the Last Roman campaign, you play as a Roman general as a horde. When you capture a territory,...
  23. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Just a thought; how are siege weapons going to be done in this mod? Are they going to be accurate (like in vanilla) or inaccurate? I'd like to think that there'd be two different types of siege -...
  24. Replies
    79
    Views
    20,345

    Re: Random events

    Based somewhat on what occurred during the reign of Claudius:

    Treason Trial Event Chain

    1: Rumours
    My lord! It appears that one of the great men of state may be trying to subvert our rule!...
  25. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Was just thinking on food when I came across a possibly interesting idea.

    Okay, so, in Attila if you have a region with low food, you lose wealth (-25% flat) and public order (Varies depending on...
  26. Replies
    39
    Views
    11,678

    Re: New Promotional Map Preview

    For Massilia Proper: Could you make it a wonder, giving a small income bonus / boost to commerce buildings / boost to trade to whoever owns Massilia?
    For the Navy: Could you perhaps give Massilia a...
  27. Replies
    15
    Views
    1,763

    Re: ''Mathematics'' tutorial

    This actually makes a bit of sense.

    I believe it works thus:

    On a regional level (+industry, commerce, culture etc.) +/- % to give a regional income. These region incomes are combined to give...
  28. Re: Another $$$ question: Wine Trader vs Pottery Workshop

    That...looks about right. I just checked my tariffs and it turns out that getting 200 income from tariffs is actually normal for mid-late game trading. Then again I usually only check such income...
  29. Re: Another $$$ question: Wine Trader vs Pottery Workshop

    So, say I have 2 provinces, each exactly the same as a given example, and I am trading with one person:

    Pottery x2 with good commerce
    = 1141 x 2 = 2282

    With tariffs of:
    30; income = 2312
    90;...
  30. Re: Another $$$ question: Wine Trader vs Pottery Workshop

    This is more tricky, because I honestly don't know howtarrifs are calculated. I think - emphasis think - that they are a portion ofthe income you get from trade, not the actual total trade income....
  31. Re: Question: Stone cutter vs trench mine

    This has actually bugged me as well - I mean, it can't be that much of a difference, can it?

    So, BEHOLD, MATCHBOOK MATHS!
    Assuming I have a province, all extra bonuses and tax rates are equal,...
  32. Replies
    229
    Views
    29,411

    Re: Suggestions.

    An idea:

    Could we play with the unit sizes for the Greek and Eastern factions, specifically focusing on the entire army for Greeks and levies for the Easterners? I imagine that at this point the...
  33. Replies
    13
    Views
    1,257

    Re: Nomad archer

    Can't you just add an effect for forest terrain? For instance, I remember seeing a modification where water not only slowed you down, but effected charge bonus and fatigue. Couldn't you just up...
  34. Replies
    20
    Views
    2,342

    Re: Odrysian Kingdom bug

    You guys do realize that because these troops are AoR that if I capture that level one town, I can then recruit all those units as a foreign faction, right? I mean, I was recruiting Thracian falx as...
  35. Re: [Support] Post your questions about the supply system here

    Idea - could we give the baggae trains an AoR one shot effect that replenishes ammo? A similar effect exists in Attila for celtic and norse light Ships.
  36. Replies
    15
    Views
    7,179

    Re: The best units of their kind?

    Armenia:
    The armoured horse archers whose name escapes me at the moment. They're practically broken in how awesome they are. They can take on any other cavalry except Kataphractoi, they're as...
  37. Replies
    10
    Views
    1,853

    Re: Massive Culture Deficit

    In opposition to this, I'm playing an Armenian game where I Satrap'd the Steppes, conquered Dacia for myself, and liberated some Germans. I own a surpisingly small amount of space, and yet I'm...
  38. Replies
    79
    Views
    20,345

    Re: Random events

    For any republic (Athens, Rome)

    Honoured Sirs - a disaster is looming over our fair republic! A populare has, through preaching, beating and unseating, managed to lever himself into a position of...
  39. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Another Idea:

    For the WRE, there were legacy techs that you lost if you researched other techs later in the tree. Could we use this with barbarians to simulate growing slowly towards civilization...
  40. Replies
    229
    Views
    29,411

    Re: Suggestions.

    Possible Idea:

    You know how the Eastern Romans have their interest bonus, which gives income based on a percentage of your treasury? Could we theoretically give everyone a starting boost to their...
Results 1 to 40 of 118
Page 1 of 3 1 2 3