Search:

Type: Posts; User: Grimbold; Keyword(s):

Page 1 of 8 1 2 3 4

Search: Search took 0.12 seconds; generated 5 minute(s) ago.

  1. Re: The latest anti-liberal rant thread (get your daily dose here)

    I mean, I'd more infuriated over Americans' insistence on having an immature relationship with language, to the point that they're so thickheaded they can't distinguish between using the word :wub:...
  2. Re: The latest anti-liberal rant thread (get your daily dose here)

    Class =/= race

    So "systemic racism" manifests itself through the grading system, which "punishes" disruptive behavior and tardiness. The school admin thinks it's systemic because this may affect...
  3. Re: The latest anti-liberal rant thread (get your daily dose here)

    Blocked by pay wall.

    The available text though, makes an interesting point.

    Coincidentally I was just talking about the case of Laurel Hubbard, New Zealand's trans woman weightlifter that's...
  4. Re: The latest anti-liberal rant thread (get your daily dose here)

    This reminds of a discussion where some individuals were arguing that Cryptocurrency is centered around anti-semitism. The source/reasoning? 2 articles where a case was made based on target group...
  5. Thread: Teaser Images

    by Grimbold
    Replies
    19
    Views
    4,488

    Sticky: Re: Teaser Images

    Finally, some good non-roman scum content.
  6. Re: Smithsonian Group Museum Engages in... White... Supremacy?

    https://edition.cnn.com/2021/03/05/us/black-police-officer-tampa-fired-n-word-trnd/index.html

    How the turntables...
  7. Re: Smithsonian Group Museum Engages in... White... Supremacy?

    https://bariweiss.substack.com/p/whistleblower-at-smith-college-resigns?fbclid=IwAR37PLDUUidw7KMvBuUY9hLNUcPAVpozwZ8bABYik32LmuIKSljF7_VTKts

    This led to an occurrence of the double standard I've...
  8. Re: The implications of "whiteness" and "white culture"

    Good point. It's merely another case, amongst many, of "replace white with X" and there'd be an uproar.

    This is an issue I tend to clash with proponents of this subject, because I despise the...
  9. Re: The implications of "whiteness" and "white culture"

    The issue is that very margin of plausibility, and it is in that space that ideologically loaded speculation thrives. The "forcing" hasn't - and likely won't be - confirmed by official sources...
  10. Replies
    69
    Views
    11,733

    Re: The Stoic philosophy thread

    After reading Seneca's Letters to Lucilius, the belief that philosophy is a tool to guide one in leading a well balanced life, and thus should be accessible, became firmly entrenched in my approach...
  11. Re: The implications of "whiteness" and "white culture"

    To be fair (and suspicious) the Coca Cola situation stinks of one side reinterpreting the event to fit their agenda. While the company state that they're committed to the principles of Diversion,...
  12. Replies
    6,388
    Views
    1,009,749

    Sticky: Re: [Support] 1.2 Bug Reports

    Oh alright, that makes sense as well.

    Do you have any feedback for my previous questions, regarding recruitable units?
  13. Replies
    6,388
    Views
    1,009,749

    Sticky: Re: [Support] 1.2 Bug Reports

    Since we're on the subject of potential bugs, a question:

    Barracks level 3 requires the Copper resource. Now, I'm already importing it from up north. My question: does the city/region where that...
  14. Replies
    6,388
    Views
    1,009,749

    Sticky: Re: [Support] 1.2 Bug Reports

    I did everything (including the 1 turn military tech), but the wording might explain it. It mentions "minimum of 50 turns" which suggests it's not necessarily at turn 50 that reforms immediately...
  15. Replies
    6,388
    Views
    1,009,749

    Sticky: Re: [Support] 1.2 Bug Reports

    I've already posted this elsewhere, but I figure I'd do it here.

    I'm nearly certain this is due to my ignorance of the mod, but here goes anyway.

    I hear that some mods may interfere with...
  16. Replies
    13
    Views
    1,598

    Re: Help required....

    That would make sense.

    But the same situation happens with the very first barracks level, with pike phalanx units which I never saw being recruitable.

    Also, my historical ignorance aside, I...
  17. Replies
    13
    Views
    1,598

    Re: Help required....

    https://i.ibb.co/y6TTp5D/jpeg.png

    https://i.ibb.co/PC1LLBZ/3.jpg

    Excuse my ignorance, but what am I missing here?

    I have this barracks level built but I don't have access to several of...
  18. Replies
    13
    Views
    1,598

    Re: Help required....

    Well, it seems to be sort of working, on this try.

    I grabbed some mercs, took Trapezius. Immediately after Armenia declared war, so I went on a looting run. I've looted 2 towns and going on a 3rd...
  19. Replies
    13
    Views
    1,598

    Re: Help required....

    I mean, if decide to for Sinope/Trapezius and Armenia declares war on me - and they have decent armies - I'm gonna think twice. Meanwhile Galatia is asking me for a Non-Agression pact at the cost of...
  20. Replies
    13
    Views
    1,598

    Re: Help required....

    That's for the helpful recommendations. But, that assumes Galatia would be the only aggressive faction, which they are not. The one that stands for Armenia, Hayr or whatever they're called, plus...
  21. Replies
    13
    Views
    1,598

    Re: Help required....

    @Caledoni thanks for the post, it certainly helps with the multitude of question marks I have.

    I had to stop my nr 3 Pontus try. I had spent all of my initial cash on diplomacy and was left with...
  22. Replies
    13
    Views
    1,598

    Help required....

    With essentially learning the game.

    I've hardly played vanilla, having only played it for a couple of weeks on launch. But DeI tempted to pick up the game.

    As you might suspect, the mod is...
  23. Replies
    7,555
    Views
    1,200,884

    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    As someone who hardly played the base game. I have no idea what is going on or what to do
  24. Replies
    17
    Views
    3,097

    Re: AI (enemy)Units Not Acting Cohesively

    Sounds like RTW AI to me ;)

    Also, single phalanx units charging you seems better than when it has 2 lines of phalanx and it just sends them into your center making one big messy blob.
  25. Replies
    14
    Views
    3,831

    Re: Spartans are a joke compared to Greeks.

    ???

    What am I missing here? No building provides your units with experience bonuses. Be it the highest barrack tier or a temple.
  26. Replies
    23
    Views
    8,342

    Re: Roma Surrectum 3.1 POST your Empires (2019)

    Summery greetings, fellow Emperors and Generals

    https://i.ibb.co/sbhQBJC/Sem-T-tulo.jpg

    Above follows my Pontus campaign on VH/VH with the 4 turns per year mod. Battles on VH was a mistake
    ...
  27. Replies
    38
    Views
    7,383

    Re: Back to Roma Surrectum

    Roman empires deserve nothing but to fall apart
  28. Replies
    23
    Views
    8,342

    Re: Roma Surrectum 3.1 POST your Empires (2019)

    I've reinstalled the mod. I see the flow of empires remains slow.

    Worry not, sometime soon I shall bring wrath upon the roman scum
  29. Replies
    848
    Views
    211,302

    Sticky: Re: RSIII problems and bugs

    This didn't work for me. It just made the game get stuck. I went into faction selection screen, chose one and it doesn't move from there. What did work was the old "turn off shadows" fix. Unless, of...
  30. Replies
    848
    Views
    211,302

    Sticky: Re: RSIII problems and bugs

    I bought a new laptop relatively recently, ergo a machine with updated specs. I installed RTW and BI and the mod installation went without hickups, however when I started the game and any campaign,...
  31. Replies
    8
    Views
    2,388

    Re: Issues within RS 3.1

    Seems to be working. I installed the 3.1 patch and added the 4 tpy mod again.

    Also, apologies for hijacking your thread.

    Off-topic: Forum functions are still a bit slow
  32. Replies
    8
    Views
    2,388

    Re: Issues within RS 3.1

    Hmm, would this affect pre 3.1 campaigns and would I have to reinstall the 4tpy mod?
  33. Replies
    8
    Views
    2,388

    Re: Issues within RS 3.1

    There's a 3.1 patch?
  34. Replies
    699
    Views
    200,974

    Sticky: Re: RS2.6\RSIII questions & answers

    Forts and sieges I suppose. Build forts and/or capture cities and force the enemy to besiege you.
  35. Replies
    38
    Views
    7,383

    Re: Back to Roma Surrectum

    I dunno man, I just do the usual [./spoiler] [.spoiler] without the dots.
  36. Replies
    38
    Views
    7,383

    Re: Back to Roma Surrectum

    Anyways, if you wanna make that Empires thread go right ahead. Can't promise you a steady flow of pictures though :D
  37. Replies
    699
    Views
    200,974

    Sticky: Re: RS2.6\RSIII questions & answers

    The usual recommendation I suppose: fight fire with fire. Put more archer (or slingers) units in your armies, as well as adding more spears.

    And if you're bored enough, take advantage of the...
  38. Replies
    38
    Views
    7,383

    Re: Back to Roma Surrectum

    Not entirely sure if there are many of these 'old' players around other than Alavaria.

    OT: Is it me or the quoting option is not working?
  39. Replies
    699
    Views
    200,974

    Sticky: Re: RS2.6\RSIII questions & answers

    I think that at this point, in a mod like RS, you don't use skirmishers anywhere other than from the back, with minor exceptions. There's no significant casualties to be incurred from the front,...
  40. Replies
    38
    Views
    7,383

    Re: Back to Roma Surrectum

    I too recently came back to RS after a prolonged absence.

    Unlike some of you, I'm not returning from modern games. I've had the same laptop for 10 years now and I'm too stingy to make an...
Results 1 to 40 of 318
Page 1 of 8 1 2 3 4