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  1. Re: Very Hard/Legendary Is not challenging: it is excruciatingly annoying

    Everyone is whining about catching the armies... You can use the damn ambush stance, you dont have to actually ambush them, but that puts your troops out of sight for the AI, and it will move closer,...
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    Re: Proper Combat Mod [Released]

    Hey Kam, Zaskar70
    's mods work fine with your mod? I saw you commenting on them, any experience? They look awesome, also a bit too OP.
    :)
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    Re: VARG/SKAELING VS CHAOS

    You can use the awaken tribe option, if you conquer specific norscan settlements as Chaos.
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    Re: Proper Combat Mod [Released]

    Hey, when starting a new campaign wit this mod, the starting forces will have default size? This was the case in earlier titles without changing the starting positions. Or is it different this time?
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    Sticky: Re: Europa Perdita - Mod Goal and Current Features

    Hey, is there a way to use this mod without the custom faction emblems? No offense but I like the originals more. :)
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    Re: Slower Campaign movement

    Have you tried the mod Magnar made? http://www.mediafire.com/download/kcy8qv859l7hhud/slower_armies.pack
    I am using it, but not with FOTE i dont know if they conflict, it should worth a try.
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    Re: Slower Campaign movement

    http://www.twcenter.net/forums/showthread.php?705036-Submod-Army-Campaign-Movement
    :)
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    Re: blood and burning update 21-4-15

    Cool, do we need to wait for mod updates after this patch?
    Cant wait to see the slaughter. (that is impacted on my FPS too :()
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    Re: Full Religion Overhaul

    No idea what the level 5 German temple is as I cannot find it in game but it is in the building files

    Try looking for it in the celtic factions building chains. Only they can build it.
    Intresting...
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    Re: Repetitive Strategy for Northern Europe

    http://i60.tinypic.com/300ekw9.jpg

    As the Ostrogoths i tried to expand to the east, but yeah, Huns are constantly crossing my regions, and raiding all the time. But they are kind of doing that...
  11. Sticky: Re: Better Aggresive CAI for Attila V 3.5 Edition, Released !!!

    i just started a campaign to see whats new as ERE. in turn 2 all of the east attacked me. Sassanids all of their sarapies, all of my client states, +Axum WRE broke our millitary alliance. Almost...
  12. Re: Revised Diplomatic Effects - Imperium and Cultural Effects

    These values were just out of the top of my head, i dont really think they would work well, i was just trying to give you some ideas. :) To be honest maybe a corruption and upkeep modifier would do...
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    Could anyone tell me if you use any mods that allow you to recruit previous units after you reserch the newer ones and is compatible with DEI combat overhaul? As KAM beefed up some lower tier units...
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    Re: GEMFX Update for Attila (v1.0.8.1)

    I have done the same, it wont crash, but at the same time it is not doing anything (it looks exactly the same, and i cand activate it with any keys, k or pause or F11 wont do anything). Well i guess...
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    Re: GEMFX Update for Attila (v1.0.8.1)

    Hey thing is, i dont have Rome 2 only Attila, and steam workshop does not support Attila yet, so i cant get the gem.pack file you told us to copy, could you upload it somewhere?
    I cant seem to get...
  16. Re: Revised Diplomatic Effects - Imperium and Cultural Effects

    So the main idea would be something like this:
    if you have a smaller kingdom you want lower control: cheaper armies, cheaper constructions etc.
    If you have a bigger empire you will need a lot of...
  17. Re: Revised Diplomatic Effects - Imperium and Cultural Effects

    This makes a really big difference on the campaign map, Franks got admires WRE trait and fight for them as brothers, burgundians got the hateful one (-60 cultural difference against everyone), and...
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    Re: Attila - DEI combat overhaul - 0.61 (16.04.2015)

    Thanks!:thumbsup2
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    Re: Authentic Faction Names

    Both versions are awesome been using them for a time now! Thank you! Also Leving, your mod for the offices also wonderful for the romans! :)
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    Re: Attila - DEI combat overhaul - 0.6 (13.04.2015)

    Ill give it another go, i had played a full campaign with vanilla battles.... the horror... :D
    Reduced versions will be uploaded today? Or you work for 5 days on 13.? :D No worries, regular version...
  21. Thread: Wardogs

    by gregnaar
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    Re: Wardogs

    I dont have any knowledge on the matter, it is just hard to imagine, as you cant control the speed of the arrow, so you have to shoot almost straight up, and hope to hit something on the other side...
  22. Thread: Wardogs

    by gregnaar
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    6,278

    Re: Wardogs

    Have you seen large onagers kill 2 unit with a volley while they are in formation? Or crossbowman killing roman spearman in testudo in like 1 minute? I dont even understand how can they shoot...
  23. Re: WRE eventually too easy - any ideas for challenging but fun house rules?

    My addition to the rules: You cant destroy churches! :)
    But yeah i know what you are talking about, playing as WRE around 425 (more than 200 battles untill than, so it was an intense campaign), the...
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    Sticky: Re: Fall of the Eagles Features and Overview

    I guess it is because the mod was not updated for a month now. Not really updated for the celts. But they are working on it. :)
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    Re: Can't decide which difficulty start next

    I recommend very hard as WRE with normal/hard battle dif. And you could make some rules for yourself: for example, you cant expand to anywhere beyond the borders of the historical roman empire. So...
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    Re: a legit buff for WRE in your opinion ?

    1."massive church upkeep" You dont really have to build churches because you get decent amount of omnosis from your "useless" christianity bonus.
    -The upkeep is not that bad: it is lower with...
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    Re: To kill Attila and the massive huns buff

    I just Killed Attila and wiped out the Huns in 424 yesterday, and after that, won a minor victory as WRE :)
    I killed him once manually, twice with autoresolve. After the third time, he was dead for...
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    Re: Attila doesn't need mods

    Yes Attila needs an overhaul, not just mods. :D
  29. Re: Imperiales Śconomić (Main Thread) Update: Tweaked hordes' upkeep and stances - 28.03.15 8:20 AM GMT -6

    Radious mod makes the game a lot easier actually. This mod isnt really making it harder either, just slower. And if you play WRE or ERE it makes it easier, because you will have more income as you...
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    Re: WRE survival tactics, post your ideas

    I am playing on very hard as WRE. And I gave regions to the Suebi, Visigoths, Ostrogoths, Vandals, and caledonians, after the picts razed their village. Converted them all to Latin chr. subjugated...
  31. Re: imperium effects/agents/Armies/Navies/governors count?

    Thank you, i have 10 armies now and 2 agents /type. I would really love some more spies, -20% corruption is just too awesome. Might have to convert some from WRE if i can. :)
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    Re: A Good Place to Settle Down?

    Try Dacia as the game suggests, it would be interesting. :)
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    Re: AI not resettling razed settlements

    I guess religion is a factor too for the AI, so if its religion is not really present, it wont resettle. But yesterday saw one of the northern germanic tribe resettling the marcomann capital one turn...
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    Re: Attila doesn't need mods

    I have played over 300 hours with the game so far. Using mods as they came out. Well i just deleted everything except retextures 2 days ago and started a very hard campaign as WRE. It is good....
  35. imperium effects/agents/Armies/Navies/governors count?

    Anyone could tell me how many of theese can i get per imperium level? I could not find a proper answer on the internetz.
    Also are you happy about research pumping imperium higher?
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    Sticky: Re: Fall of the Eagles Features and Overview

    I can only imagine, but the textures also included Avetis' and Hadrien's work and they have newer versions then what it is in the textures-only FOTE version. And I guess im just dumb, but i couldn't...
  37. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    How is that even relevant? If there was a previous version (Properly working version) for download, people wouldn't ask all the time where to download. I don't think disabling the mod for weeks is...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Understandable. Maybe you guys could update the texture only version in the meantime, i am currently playing a WRE campaign with only retextures, and i would love to see some more awesome romans. And...
  39. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Or he could leave a working previous version of the mod for downloading.
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    new campaign map

    It would be really nice to have a new setting for the campaign map, possibly expanding the map to the East.
    Most importantly it could take place in the aftermath of WRE's invasion by various...
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