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  1. Re: [RS all] - Quintillius' Enhanced UI graphics [v3.0]

    May I have permission, my friend, to include most if not all of your work in the next release of RS2?
    Your work is exceptional!!
  2. Re: It is possible to add more Swap Factions for the next version of Roma Surrectum?

    You make some good points. Keep giving me some historical perspective on these ideas, and I will store it up. I saved the pdf for future ref.
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    I am waiting for some corrections to the new environment....something about some trees not showing up, and I'm still digging out some bugs that have been reported.
  4. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    If you are using very large textures.....say, 1024x1024...or larger, the game will lag quite a bit. It was for that reason that I originally downsized a lot of textures that Tone used for various...
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    Sticky: Re: RS2.6 questions & answers

    I totally agree with you on this....and yet, it can't be fixed because the way RTW is written, or limited by the code. Here is an example of what type of weapon are available:

    Weapon type = melee,...
  6. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    I'll see if I can find the dang thing. :)
  7. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    Is this a new winter look or something?

    @MacBlain: Some of Tone's trees actually do include dead ones.
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    Re: Changes in pike men.

    As I mentioned somewhere above, I changed the Spartan texture so that it now uses the Macedonian one...pilos helmet and no armor. That's really all I can do about this without really digging into...
  9. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    Wow...cool. :)
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    Sticky: Re: RS2.6 questions & answers

    Try setting the video to (resolution) 16bit.......you'll notice very little difference in how it looks, and performance should increase.
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    Re: How do I edit the number of cataphracts?

    You must make this change in the 'Play_Parthia' EDU.txt for it to work at all. The Parthian campaign doesn't use the EDU in the normal 'data' folder. And Alavaria has a point....existing units will...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    I have an MSI 'medium range' laptop for gaming. It has an Intel i5 3230M processor running at 2.6ghz, with 6GB of ram and a 64bit Windows7 OS.
    The display in an HD Intel 4000 or an Nvidia GeForce...
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    Re: Changes in pike men.

    But, you can build the 'merc' building in Sparta and accomplish the same thing. The levy pikemen were excluded from the Spartan 'Mora' building simply because they were 'Helots' and not Spartans.
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    Sticky: Re: RS2.6 questions & answers

    True....the start of RS2 is very close to the time when many armies began to abandon the pike phalanx......because of the Romans. As effective and powerful as it was, the Romans defeated Macedon with...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    You are correct that the camera and mini-map give the player a rather unfair and unrealistic advantage.....but let's face it, nobody playing any game would stand for being left totally in the dark as...
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    Re: Unit IDs' for console?

    Wow....that's a total mystery to me. I have never done that. Maybe someone else can help you?
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    Sticky: Re: RS2.6 questions & answers

    Yup...only works with BI.
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    Re: Changes in pike men.

    Ok, I changed the Sparta texture and sprite so that Sparta uses the same unit as Macedon.....which I didn't notice was different (thanks, Alavaria, for pointing that out). SW, that unit should look...
  19. Thread: Full stacks

    by dvk901
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    Re: Full stacks

    Roughly speaking, Caesar invaded Gaul with five Legions against (near the end) some 200,000 Gauls. Not saying he faced that many, but he outwitted them and won battles where he had to. So two or...
  20. Re: It is possible to add more Swap Factions for the next version of Roma Surrectum?

    RS2 uses so many units in the first place because swap factions were 'envisioned' from the start, and RS2 was written so that many could be included. However, when we set up the swap factions that...
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    Re: Changes in pike men.

    I'm going to test the 'ekdromoi hoplitai' first to see if the model can even function as a pike unit. It is the only unit in the game that is 'outfitted' as you desire.

    Edit: The model won't...
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    Sticky: Re: RS 2.6 Issues and Problems:

    Quotations were removed because they were found to be a major cause of after battle CTD's.
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    Sticky: Re: RS2.6 questions & answers

    For the most part, enemy barracks will get you nothing. So destroy it.
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    Sticky: Re: RS 2.6 Issues and Problems:

    We're making an effort to correct the music issues in the next patch.
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    Re: Windows 10 Issues

    To sum up what has been said, RS2 (and RTW in general) with CD versions does not work with Windows 10. Rs2 also does not work with a Steam version of RTW\BI. I have gotten 'closer' to isolating the...
  26. Sticky: Re: Windows 10 Issues with Rome Total War and Roma Surrectum - Possible Solutions

    Geez...if it isn't CA or Steam trying to kill RS2....it's Microsoft!! Hopefully they will fix this soon with a patch.
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    Sticky: Re: RS 2.6 Issues and Problems:

    Can you show me a screen shot? I can't find the issue?
  28. Sticky: Re: Roma Surrectum III preview: The new battle map enviroment

    I am waiting for a few things to be finished...a few environment fixes, elephant model change, and a few other 'whatnots'....and then we will begin tesing.
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    Sticky: Re: DVK901's work on custom settlements,THE PICTURES

    Ummm...no. These will be nothing like Rome2 cities. I wish I had had some Rome2 buildings to work with, but no...these will be RTW cities that are just a lot more compact and look like cities...with...
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    Sticky: Re: RS2.6 questions & answers

    There is no reason it shouldn't.
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    Sticky: Re: RS 2.6 Issues and Problems:

    Look in _important_stuff\aor_maps for 'AOR_Legions2_map.JPG'. This shows which areas are where.

    Not sure what you mean about the EDU's.......the problem goes for all of them.
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    Sticky: Re: RS2.6 questions & answers

    I keep trying different things...but no luck. RS2 just refuses to run on the Steam version of RTW or BI.
  33. Re: Any submod for RS 2.6 that shows legion numbers in settlement?

    There should be a file called 'Legion_recruitment.txt' in 'data\_Important_Stuff\AOR_maps'. It lists where every Legion can be recruited.
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    Re: Sweetfx, enbseries, e.t.c.

    Since the use of GEM or ENB doesn't alter the screenshot, I don't think it violates the rules.
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    Sticky: Re: RS 2.6 Issues and Problems:

    The problems with missing (white, or blank cards, either units or buildings) is one that is inherent with the RTW graphics 'cache'. My guess is that it was never intended to display as many units and...
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    Re: Changes in pike men.

    Ahh...thanks friend. :)
  37. Re: Muhammad Youssef Abdulazeez kills four Marines in Tennessee

    With equal respect, no, I am not saying most Americans are idiots. I'm saying that most Americans are 'pragmatic'....and they expect their leaders to defend them from 9\11's and attacks of that...
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    Re: Changes in pike men.

    Could you show me an example of a 'pilos' helmet. Perhaps another unit (that has one) could be used for that?
  39. Re: Muhammad Youssef Abdulazeez kills four Marines in Tennessee

    You are ignoring one simple fact about all of this......when and if US Marines or soldiers conduct themselves in a manner that the people of the USA find distasteful, they are punished, investigated,...
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    Re: Ideas For RSIII - Garrisons, Armies, Battles

    That's not an issue with RS2 stats....that's an issue with the way RTW treats units that are completely surrounded. In such cases, units will almost become invincible. The game does that...it has...
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